Suggested by: Daemon
The re-balancing suggestion:1. The precise change you wanna see done, including exact values and item/unit names etc.
I suggest that the ammo boxes enemies and NPCs drop when killed (goodie bags) to be able to be picked by players that have more than 1/2 ammo, the current limit, and refill ammo up to the max ammo capacity of the player, when the Ammo Pack item is present.2. What triggered it (what is the CAUSE that made you think of something to eliminate that cause)
I have seen a lot of players, including myself, who run out of ammo at some point or another, after some fights, maybe a little hurt too, so they reloc back even if not in immediate danger. If they weren't out of ammo, they would have probably kept on fighting some more.
The other cause is that beasts are indeed able to refill their mana to max. Given the fact that, among others, one of the suggestions made in this forum is going to be implemented in a quite nice way (hint: Mana Crystal), there should be something done with its human counterpart. 3. The predicted overall effect of your change (its PURPOSE).
Being able to refill more of the ammo on the way to target or after fights, means that running out of ammo occurs somewhat less often. Having some ammo is a good incentive to stand your ground. More fights would take place and less beasts would whine about reloccers
The impact on the game:4. What will become harder to do, and for whom (units, teams etc).
It would slightly lengthen the time hums are on the field and it would slightly reduce the number of "preventive" relocs (relocs done by people that are out of danger, but do want to be fully healed and fully armed before the next encounter). They will still do that, but maybe they'll wait for one more fight, and who knows what can happen, right? 5. What will become easier to accomplish, and by whom.
Humans would have less of a deterrent to venture off away from spawn points. As rabid or carn users take advantage of NPC along the way, hums get to do that a little more effectively.6. Will it make the game harder or easier for newbies (vs. veterans), and why.
Don't think it would affect this aspect.
The ripple effect7. Subsequent changes needed to tone down (compensate for) the effects of this change.
It's such a small change i don't think there's need for any counter measures.8. Other changes, which the current suggestion would benefit from or depends on (so it can work properly).