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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: INFO: How to create a Savage XR video  (Read 64385 times)
H3027
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« on: July 06, 2011, 10:10:24 pm »

This tutorial isn't finished yet!


How to create a Savage XR video


Index

1. Concept
2. Recording Gameplay
3. Preparing Settings/Maps
4. Capturing Video
5. Importing/Converting Video files
6. Checking Music Copyright
7. Video Editing
8. Audio Editing
9. Exporting Video
10. Getting Feedback
11. SEO (Search Engine Optimisation)
12. Annotations and Subtitles




Required Software:
Savage XR http://www.newerth.com (free)
FRAPS http://www.fraps.com
Sony Vegas http://www.sonycreativesoftware.com/vegaspro

Optional Software:
Adobe Photoshop http://www.adobe.com/products/photoshop.html
Adobe After Effects http://www.adobe.com/products/aftereffects.html
MediaCoder http://www.mediacoderhq.com/ (free)
ffdshow http://sourceforge.net/projects/ffdshow/ (free)
Steinberg WaveLab http://www.steinberg.net/en/products/wavelab/
iZotope RX: http://www.izotope.com/products/audio/rx/
« Last Edit: July 10, 2011, 04:00:36 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #1 on: July 06, 2011, 10:10:41 pm »



1. Concept



Before you're going to work on your video it's good to have a basic concept. What kind of video should it be and whats the target audience? For vets, newbies or people that never heard anything about Savage? Should it be entertaining or educational - or maybe both? Do you want it slow paced or intense? What color atmosphere should be dominant? What maps? What music? etc
« Last Edit: July 07, 2011, 07:25:59 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #2 on: July 06, 2011, 10:11:15 pm »



2. Recording Gameplay



2.1 Record gameplay

Savage allows to record replay files while you play (demos). To record your gameplay you can either enable:
Options > Game > Auto Record Demos

or type into the chat:
/demorecord (starts recording)
/demostop (stops recording)

Demos get stored into /Savage XR/game/demos and can be watched by going to the Main menu > Demos.



2.2 Demo archive

It you need additional gameplay just ask in the newerth forum or have a look here:
http://demos.olderth.com/
http://www.newerth.com/?id=demo
« Last Edit: July 08, 2011, 05:29:36 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #3 on: July 06, 2011, 10:11:48 pm »



3. Preparing Settings/Maps



3.1 Find good scenes

Select the demos you like most and check what time the gameplay happens which you want to capture.
Start the demo, open the game console with Alt Gr + ^ + '  then type demo_settime 200 for instance .
Press the up cursor to copy the last text and type another number until you've found your favourite scene.
Then write the demo time down for every demo file.



3.2 Optimize maps

Is there good gameplay on an ugly map? No problem!
Start /Savage XR/editor.exe, open the console and type world mapname. Edit the map to make it looking good in demo, then save it with writeworld mapname. It's a good idea to do all this on a second install of Savage XR to have no conflicts with maps or settings. You can also add XR map objects to non-xr maps, but you'll have to start the demo twice to make it work bugfree.

If you need help with map editing, read Aneurysms guide:
http://www.newerth.com/smf/index.php/topic,10973.0.html

These duels here were played on duel_garden_beta11. The creator of the video however added xr textures and xr props to the map to make it looking better:





3.3 Define HUD and graphic settings

The next thing you have to prepare are the graphic and HUD settings.
Not all settings look good on all maps. Sometimes it is better to alter unit brightness, grass, cloud shadow, weather, shader and glow filter individually.

Here's an overview of interface elements you can disable over console:
hide player_minimap_panel
hide player_chat_box_panel
hide obituary_panel
hide server_status
hide respawn_counter
hide money_digits
hide exp_panel
hide money
hide player_no_commander_warning
hide player_panel
hide mana_panel
hide health_panel
hide stamina_panel
hide inventory_player_panel
hide player_task_panel
hide player_chat_box_panel
hide player_squad_panel
hide timer
hide player


If you like to disable several HUD elements at once, separate them with semicolon:
hide player_minimap_panel; hide player_chat_box_panel; hide obituary_panel; hide server_status; hide respawn_counter

To disable everything, type:
hideall

If you record multiple matches in one single demo file, the cursor will be shown during the whole second match due to a demo bug. That can be annoying. To disable the cursor type:
int_cursorsize 0
And don't forget to put it back to 32 or you won't see where you click at.

If you want to mute/ignore certain players in a demo, just type:
ignore playername1; ignore playername2; ignore playername 3 etc
or to mute everyone type ignoreall

If you don't want playernames to be shown, type:
cl_drawPlayerName 0



3.4 Improve Savage XR

Download this for fixed double sided textures and the better looking old SFE snow trees:
http://www.newerth.com/tirza/tutorial/savage1.s2z

Download this for bugfixed unit models:
http://www.newerth.com/tirza/tutorial/savage2.s2z

To install copy these files into /Savage XR/game/.



3.5 Graphiccard settings

Finally change your graphiccard settings by right clicking on the desktop > NVIVIA Control Panel
Then edit the 3D settings:

Anisotropic filtering: 4x (or higher)
Antialiasing Gamma correction: on
Antialiasing mode: FORCE (or all other AA settings won't work)
Antialiasing transparency: 4x (or higher)
Antialiasing setting: 4x (or higher)
Texture quality: highest quality
« Last Edit: July 08, 2011, 07:45:03 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #4 on: July 06, 2011, 10:12:15 pm »



4. Capturing Video



FRAPS is a software that captures a game screen and write almost uncompressed video from it. (If you want to record footage from non-game activity, like creating a Photoshop tutorial for instance, use Camtasia Studio instead.)

Download and install FRAPS.
Here's an older, pre-registered version: http://www.newerth.com/?id=downloads&op=displayDownload&category=7&file=Fraps%202.8.2.rar

Open FRAPS and go to Movies. There define a folder to save the movie files in and set the Video Capture Settings to 30 fps at Full-size.





Now you should decide whether you're going to create the video in HD (1280 x 720) or Full HD (1920 x 1080).
If your Savage settings allow a screen resolution of 1600 x 900 or higher and your PC isn't too slow, I recommend going for Full HD. Make sure you're using a screen ratio of 16:9. It doesn't matter whether you record in windowed mode or full screen. The performance or video quality is unaffected.

Make sure you have the FPS overlay enabled in FRAPS, so you can see if your harddisk, graphic card and CPU perform with constant 30 fps. If your PC is too slow, save the video to a different harddisk, reduce the AA settings or texture quality a bit. I however highly recommend using at least 4x AA especially if the video is being scaled up from 1600 x 900 to 1920 x 1080. If you record with 1600 x 900 for 1280 x 720 you can also use 2x AA. I'd rather remove cloud shadows and shaders than AA. And recording the video with 25 instead of 30 fps should be the very last resort.

If you're going to cut the video you should definitely disable the game music during the capturing.
Also don't set the effect volume to the highest (use 50% volume, you can make it louder again later in Sony Vegas). An XR bug causes the sound to overdrive.
(references: http://www.youtube.com/watch?v=Rb1dSPHKfgI , http://www.youtube.com/watch?v=WtJNZkL1bG0 )


4.1 Capturing for Motion Blur (optional)



First of all: Adding motion blur looks nice but is a lot of work - and it needs a powerful PC.

To create a 1000 fps motion blur, uncap your fps with host_maxfps 9999 (1000 fps is the limit) and slow the demo down as much as possible (left cursor). Then record with FRAPS at 120 fps, the game will automatically be slowed down down by 833%. In Sony Vegas speed the video up by 833%. To create a 500 fps motion blur, do exactly the same just with 60 fps recording.

Adjusting the amount of blur:
To create 1000 fps motion blur with less blured frames, record with 120 fps, but export it with 60 instead of 30. You can also set a new envelope for "Video Supersampling" or "Motion Blur Amount" in the video bus track (Menu "View" -> Video Bus Track) to define the blured frames exactly how you want it. Video Supersampling decreases the blur, Motion Blur Amount increases it:





Since FRAPS and Sony Vegas don't support more than 120 FPS, the lowest possible high quality blur can be achieved by rendering the motion blur on a 120 FPS basis in Vegas with Video Super Sampling set to 8, then converting it into 30 FPS (by uploading it to youtube). The lower you set the Sony Vegas document FPS settings, the more intense is the minimal blur amount.

The other option to decrease the blur amount is recording the footage less slowed down or with less FPS and then post-render blur frames with the envelope on the video bus track - which however decreases the blur quality a lot.
« Last Edit: April 21, 2012, 07:54:47 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #5 on: July 06, 2011, 10:13:17 pm »



5. Importing/Converting Video files (optionally)



If you're either creating a very short video or/and if you have a huge harddisk, move on to point 6.

If you're working on a big video project that requires hundreds of GBs of space on your rather limited harddisk, it's a good idea to convert the FRAPS files into another format to work with.

Download MediaCoder here: http://www.mediacoderhq.com/dlfull.htm

Drop all FRAPS files into the mediacoder window and change the settings to XviD @ 16000 Kbps (or more) without B-Frames (important, otherwise you won't be able to cut wherever you want - at least not without visual bugs), source FFmpeg (decoder) and with enabled High Quality Mode. In the Audio tab choose MP3 with 256 Kbit/s and under Container choose AVI.





Then start the encoding and the video will get encoded with high speed into a decent format with minimal quality loss and good performance for the cutting/editing.

Now we need to install ffdshow which will make our video editing software supporting more codecs:
http://www.ffdshow.info/

Then open the ffdshow video decoder configuration and change the Xvid decoder to libavcodec.





Finished! Now you will be able to cut XviD files in Sony Vegas.
« Last Edit: July 08, 2011, 07:55:57 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
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« Reply #6 on: July 06, 2011, 10:13:39 pm »



6. Checking Music Copyright (optionally)



If you're going to create a video for downloading only, move on to point 7.

If you want to publish your video on youtube (which I highly recommend since much more people will be watching it), then consider this:
Youtube implemented a music spy that will check your video for copyrighted music. If the music company wants it, they can block your video for using their music. Sony Music for instance is extremely harsh.



6.1 Quick Check

If you got some music that fits to your footage, search it at youtube first and check if there's the artist listed under the views of the video. If not, then your music probably won't get blocked in any country. But it will be still worth to do the Full check explained later.






6.2 Full Check

Get Sony Vegas 9 Pro, the video software we're going to work with. (I don't recommend using version 10, which is extremely slow to import and display audio waves).

Then import all the music files you're going to use. Move them together, double click on each of them to select them, then press R to create a new region. Repeat that with all tracks. Then add a video track with Ctrl + Shift + Q (otherwise Sony Vegas won't allow you to export it as a video, which is required to be allowed to upload at youtube)





We're now going to batch render all music tracks. Go to the menu Tools > Scripting > Batch Render, then click on the + next to Sony AVC to open it, then click on the check box from Internet 4:3 SD 25p. On the bottom of the window select Render Regions.





Press OK and all music tracks will get separately exported. Then create a youtube account and upload all files. Set them to unlisted if you don't want that other people see them. You will then instantly see under Content ID Matched Videos if any music track gets copyright issues and hence blocked in some countries:





Don't use music that gets blocked. If the music just gets third-party matched without getting blocked, it will be fine to use, except advertisements are displayed on it.
« Last Edit: August 13, 2012, 07:52:54 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #7 on: July 06, 2011, 10:14:01 pm »



7. Video Editing



7.1 Settings

Now start Sony Vegas and go to the menu file > project properties:

Set width and height to either HD (1280 x 720) or Full HD (1920 x 1080), set the Frame rate to 30 fps, Field order to none (unless you want to produce a video for analog TV), Pixel aspect ratio 1.0 (Square), Deinterlace method none, audio Samle rate 44100 samples/s, 16 bit depth.

You can set the Full-resolution rendering quality down to draft if your PC sucks, but don't forget to set it back to best before you export the final product.





Then drag & drop all FRAPS, XviD and audio files you're going to use on the timeline. An audio and video track will automatically be created. You can add more video tracks with Ctrl+Alt+Q, more audio tracks with Ctrl+Q. You can cut with S.



7.2 Cutting

Read the classic rules of cutting here:
http://desktopvideo.about.com/od/desktopediting/tp/editrules.htm
http://digitalfilms.wordpress.com/2008/12/16/12-tips-for-better-film-editing/

Most important for Frag videos is - where cutting only serves aesthetic purposes - that you try to make the camera movements and unit animations flow into each other and in rhythm with the music as good as possible.

If you feel like some scene is too long or doesn't fit. Shorten or completely remove it! Most frag videos are way too long and boring.

Grap peoples attention in the first 3 second of your video. Don't start with a slow intro scene going over 30 seconds.
For instance bring a prelude first, then show the title, then continute with action.
Proof for this: http://www.newerth.com/smf/index.php/topic,13576.msg165189.html#msg165189

What many people don't know: if your PC is slow and can't show the cut in real-time, there's a RAM preview that helps out. Select a certain part of the video with the yellow markers and press Shift + B. The video will now get rendered into your RAM and will then be able to get replayed in original speed without frame drops. Usually it's a good idea to set the video resolution to half or quarter in the preview window to use less RAM.



7.3 Adding static graphics


If you want to individually designed elements like semi-transparent titles, pictures, player names and clan icons, get Adobe Photoshop (if you have a 32 bit PC don't use versions higher than CS3, they will be unnecessarily slow).

Start Photoshop and create a new picture with transparent background that has the same size as your video (HD or Full HD). Make a screenshot in Savage and set it as background of your file, so you see exactly where to place what.
If your composion is finished, hide the Savage background and go to the menu file > Save for Web & Devices..., choose PNG-24 with Transparency and Save.

Example player overlay for frag videos: http://www.newerth.com/tirza/tutorial/playernames.psd
Example team overlay for shoutcasts: http://www.newerth.com/tirza/tutorial/shoutcastteams.psd



7.3 Adding effects

Although Sony Vegas is decent for cutting, when it comes to adding effects there are clearly limits.

Use Adobe AfterEffects for more complex composions and effects. And make sure you use everywhere the same document settings.

Tutorials and Effect templates can be found here:
http://www.videocopilot.net/
« Last Edit: December 02, 2011, 07:22:08 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #8 on: July 06, 2011, 10:14:24 pm »



8. Audio Recording and Editing (optionally)



8.1 Voice recording

1. Script it
Tutorial videos will always benefit from some kind of script. This doesn't mean you have to write every word of your video in advance; it just means you should at the very least have some kind of plan for what you will be saying.

2. Use a good microphone
A decent, cheap mic for voice recording:
http://www.amazon.com/Shure-SM48-LC-Dynamic-Microphone-Cardioid/dp/B0002D0HY4

3. Keep your mouth close to the microphone
One of the most common problems with amateur voice recordings is the voice actors inability to keep his or her mouth close to the microphone. Close means right up there on the microphone, with lips within an inch or two of the microphone head if possible. To aid in this, use a microphone stand, and constantly monitor the quality of the audio through a set of headphones.

4. Use a pop filter
You might get a few audible, airy popping sounds when the talent speaks the letters P or T directly into the microphone or some windy noises from S sounds. To remedy these plosives and sibilants, you can use a pop filter, a circular piece of thin fabric suspended between the microphone and your mouth. Professional pop filters aren't terribly expensive, but if you need to improvise one, you can bend a wire coat hanger into a rough circular shape and stretch a pair of women's nylon stockings over it:





8.2 Voice editing

« Last Edit: July 08, 2011, 09:32:46 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
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« Reply #9 on: July 06, 2011, 10:14:42 pm »



9. Exporting



Before exporting the video, restart Sony Vegas in order to avoid bugs (black screens) caused by the FRAPS decoder. Don't touch your PC while it exports the video, don't plug or unplug any hardware either. Just keep it exporting.

There are two ways to export your video.



9.1 Export uncompressed

Mark the whole video with the yellow selectors (you can just doubleclick into the timeline to select everything), then go to the menu File > Render as.... Select the file type Video for Windows (avi), click on the buttom custom..., then enter all the project data again.

Make sure you choose uncompressed as video format and that you enable Create an OpenDML (AVI Version 2.0) compatible file (otherwise the video encoding will fail as soon as your video exceeds 2 GB) and choose PCM Uncompressed audio.

Preferably export the video NOT to the same harddisk where the FRAPS files are located, otherwise the export will take double as long due to the harddisk having to read and write at the same time with full speed. Keep in mind that 10 minutes of uncompressed Full HD video requires more than 100 GB space.

When Sony Vegas is done with exporting, start MediaCoder and drop the video file into it. Go to the menu file > Revert all Settings, the select H264 with 20000 Kbits with preset fast or very fast and without B Frames (B Frames can result into audio not being synced after the youtube conversion). Set the audio bitrate to 256 Kbit/s and press start.

If you're going to create a video for download only, choose H264 with 5000Kbit/s for normal HD and 8000 Kbit/s for Full HD with Profile High, Preset Slower or Very Slow and 8 B Frames. Use 192 Kbit/s audio quality.

If you're going to create a video for youtube and for download, export it twice.



9.2 Export with MainConcept or SonyAVC

The second way to export your video is using the integrated Sony codec, which is natively working with the YUV color space, resulting into the video being too contrastfully at youtube.

That's how to fix it:
Open the video bus track with Ctrl+Shift+B and click on the Video Output FX icon, then add Sony Brightness and Contrast and set the contrast value to -0.13.





Now we're ready to export.

Mark the whole video with the yellow selectors (you can just doubleclick into the timeline to select everything), then go to the menu File > Render as.... Select the file type MainConcept AVC/AAC (mp4), click on the buttom custom..., then enter all the project data again. Use a constant video bitrate of 20000 Kbit/s and 256 kbit/s audio for youtube.

The MainConcept AVC/AAC codec is about 30% slower than Sony AVC, but supports videos with 30 fps while Sony AVC only supports 25 and 29.97 fps. For that reason I captured the NSL shoutcasts only with 25 fps which guaranted a super fast production speed. My shoutcast export settings are 4000 Kbit/s with 160 Kbit/s audio, otherwise the hours long videos will exceed 2 GB too fast.

Don't use the Sony Codecs for the download version of your video. The codec is very basic and not optimized for file size and quality.
« Last Edit: July 22, 2012, 07:44:53 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #10 on: July 06, 2011, 10:14:59 pm »



10. Get some feedback (optionally)



Now is the time to sign up at youtube (if you haven't done it before already for the music copyright check).
http://www.youtube.com/create_account

The limit for youtube videos is 15 minutes and 59 seconds. However, if you have uploaded already 10 or more videos while having no serious copyright strikes (videos that get banned everywhere, not just in one country) youtube will allow you to upload videos of infinite lenght.

Upload your video and set it to unlisted, so only people who got the link will be able to watch it. Name and tags don't matter yet.

Now show the video your friends and/or here at newerth. People will hopefully give some constructive feedback.
If necessary edit and export the video again and now it's time to go live.
« Last Edit: July 07, 2011, 07:30:06 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #11 on: July 06, 2011, 10:15:11 pm »



11. SEO (Search Engine Optimisation) (optionally)



10.1 Title

The title is the part of your video that affects the placement in the youtube search results most. The first word in your title matters more than the second and the second more than the third.

Depending on who your video is aiming at, choose either a specific or more descriptive video title.
If you want the Savage community to watch it, start the video title with  Savage XR. If your video is aiming to reach new people you need to think about what they would search in google/youtube. Who do you want to reach? Maybe your target audience would be looking for "crazy multiplayer shooter", "free rts games" or "arcade game for my grandma". Now that would require a descriptive title.

Whatever title you choose, keep in mind that misleading titles will lead to people getting annoyed and rating your video down. Many dislikes will result into your video getting listed worse and if you decide to disable ratings/comments then youtube will punish the video for not being social by listing it much much worse anyway.



10.2 Tags

Don't add too many tags, 10 are enough and will result into your video getting listed higher in the server results for the tags you entered. The tags listed first count most, so choose them wisely.
Don't use the same word first for the tags that you used for the video title first as well, unless you're really sure it will get searched a lot.



10.3 Description

The video description also gets indexed by the youtube search. If you want to add some spammy subtags somewhere, add them to the description and not to the tags. But keep in mind that the first words of the description count most too, so come to the point.



10.4 Playlists

Add your video to playlists together with very popular other videos. Such playlists will get ranked much higher.
« Last Edit: July 08, 2011, 07:47:50 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #12 on: July 06, 2011, 10:15:21 pm »



12. Annotations and Subtitles (optionally)


 
Content will follow soon.
« Last Edit: July 07, 2011, 07:30:37 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
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« Reply #13 on: July 06, 2011, 10:15:31 pm »

A Savage XR Video made by Tirza:
http://www.youtube.com/watch?v=v4MJOs_Zfw0

Really well edited gameplay videos:
http://www.own3d.tv/video/27972/The_Contenders_2
http://www.own3d.tv/video/63482/Celestia_-_25_FPS
« Last Edit: July 06, 2011, 11:25:18 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
H3027
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« Reply #14 on: July 06, 2011, 10:45:38 pm »

reserved.
« Last Edit: July 06, 2011, 10:49:56 pm by H3027 » Logged



First Witch: When shall we three meet again / In thunder, lightning, or in rain?
Second Witch: When the hurlyburly's done, / When the battle's lost and won.
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