Welcome, Guest. Please login or register.
Did you miss your activation email?
June 22, 2021, 07:20:13 pm

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190090 Posts in 11011 Topics by 18605 Members
Latest Member: ChennaiWebDesign
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Other S2G Games
| |-+  Heroes of Newerth
| | |-+  Strategies
| | | |-+  Hero Guide: Scout [maz]
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: Hero Guide: Scout [maz]  (Read 15841 times)
Full Member
Posts: 247

Global Moderator

View Profile
« on: July 14, 2009, 08:14:30 pm »

The Scout - One shot, not quite one kill.

  The Scout is one of the most fun agility classes to play, they have great utility as a team initiator/finisher/ganker from mid to late game, while being massively good at escaping.

Unfortunately they are quite weak in the start and subject to severe wftpownage against str/ranged classes when trying to lane farm early on.

They struggle to make an earning until they obtain their ultimate and a bit more health/damage towards the mid game.

This guide isnt particularly good, and may not even be the best way to play the scout, but personally this is how i do it, and it seems to work (when I don't get ganked repeatedly early on.)



The skills are pretty self explanatory, however i reccoment using Marksmanshot as your opener on low hp targets, and then Vanish rush them.
For the higher HP targets, I tend to keep Marksman Shot as a finisher/ or slow to allow for you to Vanish and chase.



Start Items

Marchers + 1x Rune

The extra speed will allow you to run in an snag a creep for that all important last hit, it will also give you a higher chance of escaping a death early in the game.

You should be aiming for having the steamboots around level 6-8.
Steamboots (Str until you have a bit more hp.)


Midgame - you should be ganking and ambushing players who are low from creeps, so gold should be pretty ok.

 Runed axe - (Cleave damage <3 get your gold farm on!)
Suggested buy order HealthTube > ManaTube > Broadsword > Bastard Sword.
Whispering Helm (get the Runed helm part first)

Once you have the Runed axe you can also 2-3 shot most waves on a lane, and even creeps.

Lategame -

Hack And slash


Final item list

Steamboots (agility) (switch around lvl 16)
Runed Axe
Whispering Helm (if you have gold you can upgrade it)
Hack And Slash
+ One item *

*As ive never had a game go on that long I've never filled this slot. I think the 30 Agility Sword from the secret shop would be a nice addition, and it could be upgraded to another Wingbow for more attack speed to burn those higher hp targets down.



1. Electrified Eye
2. Vanish
3. Improve Dexterity
4. Vanish
5. Improve Dexterity
7. Marksman Shot.
6. Vanish
8. Improve Dexterity
9. Vanish
10. Improve Dexterity
11. Marksman Shot.
12. Stats
13. Electrified Eye
14. Stats
15. Stats
16. Stats
17. Marksman Shot.
18. Electrified Eye
19. Electrified Eye
20. Electrified Eye
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

As per Antigrav's suggestion i have moved the Electric Eye to your first skill, allowing you to plant it at the rune spawn in the river and keep an eye on enemy movements near your position.

In late game you can have 4 eyes up, and its a good idea to have them at the crossings between the middle and your base, so you can identify attacks and set-up an ambush with your team or just stalk your prey.


If you have any comments good or bad, please feel free to let em fly, I have tough skin.


Courtesy to maz @ forums.heroesofnewerth.com
« Last Edit: July 15, 2009, 06:15:54 pm by evilleader » Logged

Gamer and a medical student...
Forum Administrator
Legendary Member
Posts: 4830

Demonic Monster

View Profile WWW
« Reply #1 on: July 14, 2009, 08:16:55 pm »

I'm mostly heading for hack and slash first at midgame Afro

The One and Only
Super Hero Member
Posts: 1407

View Profile WWW
« Reply #2 on: July 15, 2009, 09:28:26 am »

i would start with vanish it is better to escape if you are in danger but ok

Hero Member
Posts: 612

View Profile
« Reply #3 on: July 15, 2009, 12:39:16 pm »

eye for runes tbh, if you need vanish incase you get ganked at lvl1 your doing something wrong
Posts: 3

View Profile
« Reply #4 on: November 21, 2011, 12:47:45 pm »

Wingbow is not a very good choice for scout imo. I don't play him very often, hence I'm reading guides on how to play him better, but it's a question about not using the wingbow to the fullest that makes it a bad choice imo. The evasion that you get from a wingbow is 30 %, Scout already has a 20% evasion, which makes the benefit of the Wingbow evasion shrink to a 10% higher evasion. This means that you are paying the full amount for less benefit. Considering that the wingbow is so expensive, I'll argue that the gold spent here can be used more efficiently.
It's not really important which item you prefer according to your playstyle, but imo it's rarely a good idea to buy items that override skills/spells.
XR Coder
Legendary Member
Posts: 3837

View Profile
« Reply #5 on: November 21, 2011, 12:58:46 pm »

Scout already has a 20% evasion

 Undecided ? That was removed (=changed) long long ago...
I hope you notice that this thread is more than 2 years old.
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.026 seconds with 21 queries.