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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: XR 1.0 Delayed  (Read 30754 times)
Mohican
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« on: December 25, 2010, 03:26:29 pm »

Dear Newerth Community,

It is dissappointing, but XR 1.0 is not quite ready for release today.
Rest assured that we are working very hard, and aim to bring you a release that will be worth the wait.

Just to tease you, I can reveal some more details about XR 1.0:
 - Tutorials: Improved (and shortened) Legion tutorial, brand new Beast tutorial.
 - VOIP: Implementation completed, and compatible with mute/ignore.
 - Exploits: No more wall climbing between wedged buildings, or getting behind the waterfall rock in eden2.

So hang on in there, we shall bring to you a memorable release of Savage with XR 1.0!
« Last Edit: December 25, 2010, 03:51:21 pm by Mohican » Logged

Andy
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« Reply #1 on: December 25, 2010, 03:34:37 pm »

Damn, was already excited, but it sounds good! Wink
Any new release date so far?

BTW: can we hope for a surround sound support with the new update?
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Trigardon
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« Reply #2 on: December 25, 2010, 03:36:06 pm »

PLEASE NO MORE RELEASE DATES!

Just surprise us with the release. No need to create unnecessary stress...
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DieOrFail
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« Reply #3 on: December 25, 2010, 04:12:36 pm »

PLEASE NO MORE RELEASE DATES!

Just surprise us with the release. No need to create unnecessary stress...
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TervaFIN
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« Reply #4 on: December 25, 2010, 04:20:08 pm »

Nuff^

Meh, can you at least tell us are we getting our hands on it in this decade?

E: Yayy.
« Last Edit: December 25, 2010, 04:58:51 pm by TervaFIN » Logged
biggeruniverse
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« Reply #5 on: December 25, 2010, 04:50:55 pm »

Some time next decade I'd guess.
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Cross
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« Reply #6 on: December 25, 2010, 05:03:50 pm »

Better to release it when it's done and ready, then to rush an unfinished and refined patch.
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cutter
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« Reply #7 on: December 25, 2010, 05:31:32 pm »

You're removing shimmying?!

Way to make human bases even more impenetrable  Undecided
If a comm can't make a sac proof shield WITH sub 90 degree building rotation...well then he deserves to be sacced.
« Last Edit: December 25, 2010, 05:33:51 pm by cutter » Logged

Rostner
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« Reply #8 on: December 25, 2010, 05:49:38 pm »

Even though I only play humans. I'm gonna have to agree with cutter.
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TervaFIN
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« Reply #9 on: December 25, 2010, 05:58:13 pm »

IMO less glitches, more balancing. Just saying.
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Tjens
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« Reply #10 on: December 25, 2010, 07:10:49 pm »


 - Exploits: No more wall climbing between wedged buildings, or getting behind the waterfall rock in eden2.


bye bye late game
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Zumoariku
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« Reply #11 on: December 25, 2010, 07:43:46 pm »

I can wait  Grin
XR 1.0 Sounds great  Afro
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Moxy
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« Reply #12 on: December 25, 2010, 07:44:57 pm »

You're removing shimmying?!

Way to make human bases even more impenetrable  Undecided
If a comm can't make a sac proof shield WITH sub 90 degree building rotation...well then he deserves to be sacced.

this was my point when i learnt it. in my opinion that was a thing that shouldnt of been fixed.
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Zorn
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« Reply #13 on: December 25, 2010, 07:55:11 pm »

yeah guys - IMO its better to wait until we get a finished version of the game. i look forward to get the new finished xr too but we should be patient and give them (the devs) a bit more time to make it "stable".

if not, we are the first ones that cry: why do they give us such a half-finished-buggy-crappy-shitty-thingy? i believe in the newerth coders - take your time and do it right Afro
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Juggy
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« Reply #14 on: December 25, 2010, 09:28:03 pm »

If you see a 500% increase in human wins and draws, can you put back the shimmy climbing? Another words, within 5 days after patch, can you remove shimmy climbing :p
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