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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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| | |-+  White Screen, only sound =/ What it could be???
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Author Topic: White Screen, only sound =/ What it could be???  (Read 2130 times)
Posts: 1

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« on: August 04, 2010, 07:38:30 am »

Hi guyz,

I downloaded Savage XR, instaled it, auto-update it, i think i had the newest drive cards!

When i launch the game, i get a white screen, but i hear the sounds....

I am playing on a Laptop Acer Aspire 5920, OS is Windows 7 64,

I tried compability mode, but doesnt works,

I look other posts and search in google for a way to resolve, but doest found nothing like that.

Sorry for the bad english!!!

One last thing, the debug, i think it can help!



Silverback Engine starting up...
(video res goes here)
Silverback build date: Dec 25 2009
Net Protocol: 12
Silverback XR

Version stamp is now OFF
running with glib version 2.2.3
 * Adding mode 1: 640x480x16
 * Adding mode 2: 640x480x32
 * Adding mode 3: 800x600x16
 * Adding mode 4: 800x600x32
 * Adding mode 5: 1024x768x16
 * Adding mode 6: 1024x768x32
 * Adding mode 7: 1280x600x16
 * Adding mode 8: 1280x600x32
 * Adding mode 9: 1280x720x16
 * Adding mode 10: 1280x720x32
 * Adding mode 11: 1280x768x16
 * Adding mode 12: 1280x768x32
 * Adding mode 13: 1280x800x16
 * Adding mode 14: 1280x800x32
Using mode 5: 1024x768x16

(The original Using mode  was the number 12: 1280x768x32, i have changed it, because i read, i dont remember where, that changing it i could resolve the problem, then i tried the Mode 5, but it doest worked =/)

OpenGL: Vendor: Intel
OpenGL: Renderer: Intel 965/963 Graphics Media Accelerator
OpenGL: Version: 2.0.0 - Build
OpenGL: Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object
Enabling GL extension ARB_vertex_buffer_object
Enabling GL extension EXT_compiled_vertex_array
Enabling GL extension EXT_texture_env_combine
Enabling GL extension ARB_multitexture
Enabling GL extension EXT_secondary_color
Enabling GL extension EXT_separate_specular_color
Extension NV_register_combiners not available
Extension EXT_texture_env_dot3 not available
Enabling GL extension EXT_texture_compression_s3tc
OpenGL: s3tc seems to be supported

Initializing GLSL
Detecting supported Shader Model.....- Shader Model 2 detected
Enabling GL extension ARB_shader_objects
Enabling GL extension ARB_vertex_shader
Enabling GL extension ARB_fragment_shader
^gGLSL supported

Sound Output Driver Type: Autodetect
0 - Alto-falantes (Dispositivo de High Definition Audio)
1 - ┴udio Digital (S/PDIF) (Dispositivo de High Definition Audio)
Using driver ^g0
Sound Recording Drivers:
0 - Microfone (Dispositivo de High Definition Audio)
1 - Entrada (Dispositivo de High Definition Audio)
Using driver ^g0
Driver capabilities
- Driver has no special capabilities.
Recommend software channels : 64
Using 64 software channels
Using 64 total channels

Loading high level shaders
^g Linked Shader 3 (std_object.vert, nm_object.frag)
^g Linked Shader 4 (std_object.vert, nm_gm_object.frag)
^g Linked Shader 5 (object_notangent.vert, gm_object.frag)
^g Linked Shader 1 (null.vert, none)

- Initializing World Engine...
- Initializing Physics Engine...
- Initializing Effects Engine...
Port 60253 opened
Port 60254 opened
Initializing Game...
 * Initializing States...
 * Initializing Team Upgrades...
 * Initializing Objects...
Unknown command: 'textbox'
adding character ┴ (193) to font

« Last Edit: August 04, 2010, 07:46:26 am by BATATUDO » Logged
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Posts: 2559

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« Reply #1 on: August 04, 2010, 11:07:19 am »

There is a slightly newer driver version on intel's site try version Failing that buy a laptop with a discrete graphics card next time if you plan to play computer games  Undecided
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« Reply #2 on: August 04, 2010, 02:03:50 pm »

White screen usually means your card doesn't support S3TC compression, even though your debug.log output says that it does. Intel embedded cards have always been a problem for Savage. While the next release of XR will have improved support (no white screens), it won't be impressive.

Quote from: Helios
You mean an already 7 yr old game is going to die eventually?  G
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