Welcome, Guest. Please login or register.
Did you miss your activation email?
May 27, 2019, 12:31:50 pm

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189836 Posts in 10997 Topics by 18309 Members
Latest Member: NewaDaCz
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Savage XR
| |-+  Mapping & Modding Forum
| | |-+  NEW Savage XR Editor Mapping Guide
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 3 Go Down Print
Author Topic: NEW Savage XR Editor Mapping Guide  (Read 18110 times)
Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« on: June 24, 2010, 01:51:47 pm »

As the title rightly suggests. I have been slaving away in my dungeon working on creating a guide for savage mapping that is current and informative. If you have ever wondered on the mysteries of the world, wonder no more, for all your answers are now in one concise bible.

View Aneurysm's Monster Guide Now!

*Disclaimer: all your answers are in truth not really found in this one handy guide. Only the ones pertaining to mapping in the Savage XR editor.

The map that I worked with during the tutorial can be found here, for those of you interested in opening it up and having a look.

* Aneurysm's Mapping Guide.pdf (5751.86 KB - downloaded 872 times.)
« Last Edit: June 24, 2010, 02:01:59 pm by Aneurysm » Logged

Epoks
Sr. Member
****
Posts: 408



View Profile
« Reply #1 on: June 24, 2010, 03:24:00 pm »

Noice
Logged

BEARD!
Hero Member
*****
Posts: 910



View Profile
« Reply #2 on: June 24, 2010, 04:37:49 pm »

Nice job. The stuff about layer 3 was interesting for moi - It looks like it wouldn't be hard to get the button to work properly either.

Just change the line the layer3 button does from

le_layer2 2
to le_layer2 3
in textures.cfg
« Last Edit: August 13, 2010, 11:08:49 pm by BEARD! » Logged

Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« Reply #3 on: June 24, 2010, 05:06:08 pm »

Nice job. The stuff about layer 3 was interesting for moi - It looks like it wouldn't be hard to get the button to work properly either.

I believe something is in the pipeline for the next release.



Incidentally please feel free to point out any mistakes I may have made as I didn't exactly proof read my work before uploading it (read "didn't proof it at all because I'm lazy").
Logged

biggeruniverse
Disrespectful Newerth Coder and Occasional Admin
Hero Member
*****
Posts: 930


Savage Days


View Profile
« Reply #4 on: June 24, 2010, 05:11:09 pm »

I believe something is in the pipeline for the next release.

I can neither confirm nor deny the existence of a new editor codebase.
Logged


https://twitter.com/SavageRebirth
Quote from: Helios
You mean an already 7 yr old game is going to die eventually?  Good call there Nostradumbass
DieOrFail
Reaper's Best Buddy
Hero Member
*****
Posts: 577



View Profile
« Reply #5 on: June 24, 2010, 09:50:43 pm »

This tutorial is really really nice! Thank you so much!
Logged
NamedNubcake
Homewrecker
Full Member
***
Posts: 204


View Profile
« Reply #6 on: June 25, 2010, 08:07:42 am »

I learnt alot from the Manual Technique of Terrain Manipulation that I should've known but I didn't. In fact, I learnt a little bit about everything from it. Thank you for this!  Toot
Logged

Arvin
Newerth Donator
Newbie
****
Posts: 32


View Profile
« Reply #7 on: June 25, 2010, 11:51:34 am »

Map making does not interest me in the slightest.

But that is one epic PDF  Cheesy
Logged


Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« Reply #8 on: June 25, 2010, 06:15:25 pm »

Arrg! I just realised I failed to talk players through worker pathing and testing.... sigh.
Logged

NamedNubcake
Homewrecker
Full Member
***
Posts: 204


View Profile
« Reply #9 on: June 26, 2010, 01:24:10 am »

I think you also mixed up your verticals and horizontals  in the little guide about prop rotation on page 25.
Logged

jaguar
Guest
« Reply #10 on: June 26, 2010, 07:02:14 pm »

What you said there about the bug with selecting textures could be something to help track down the issue. Weird bug though, I have thought I fixed it a few times and it just still happens. Now I am curious about it again.

Easily the best tutorial out about mapping.
Logged
Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« Reply #11 on: June 26, 2010, 07:57:41 pm »

I think you also mixed up your verticals and horizontals  in the little guide about prop rotation on page 25.

if you are talking about the use of x and y as the rotational basis, it is completely relative to the angle in which you view the prop, however I couldn't be bothered to explain that so I just used the two different letters to distinguish the different axis.
Logged

NamedNubcake
Homewrecker
Full Member
***
Posts: 204


View Profile
« Reply #12 on: June 27, 2010, 02:18:21 am »

No
More like, the props are rotating on a horizontal axis (X and Y) with alt and ctrl, rather than a vertical axis. Right click is on a vertical axis (Z).

Anyway, frivolous detail. I'm pretty awful at worker pathing (look at my map dawn herp) so I'm looking forward to that addition.
« Last Edit: June 27, 2010, 02:20:20 am by NamedNubcake » Logged

Aneurysm
XR Map Administrator
Super Hero Member
***
Posts: 1204



View Profile
« Reply #13 on: June 27, 2010, 03:55:38 am »

No
More like, the props are rotating on a horizontal axis (X and Y) with alt and ctrl, rather than a vertical axis. Right click is on a vertical axis (Z).

Anyway, frivolous detail. I'm pretty awful at worker pathing (look at my map dawn herp) so I'm looking forward to that addition.

Now you know why I failed maths at school Wink
Logged

Overon
Some random guy
Sr. Member
****
Posts: 337


Hi.


View Profile
« Reply #14 on: July 01, 2010, 07:08:21 pm »

Nicely done, sir.  I added a link to this in the mapping info compilation thread.  Unsticky if you feel like it.
Logged
Pages: [1] 2 3 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.033 seconds with 19 queries.