Once a councilor to the Moon Queen, Pestilence betrayed his people -- for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.Hero Stats
Strength: 21+2.8
Agility: 17+1.9
Intelligence: 15+1.5
Hero Details
Movement Speed: 300
Attack range: Melee
Base Attack: 51-59
Armor: 4.38
Attack speed: 0.59
Hero Summary
Pestilence is the pinnacle of a strength carry. His strong physical damage amp along with his 2.5 second aoe stun, speed boost and passive bash makes him one of the most terrifying heroes in the game. On top of that, he is a heavy anti-invisibility hero, and plays a secondary roll as an aggresive initiator.
Skill Analysis
_______________________________________________________Flight
Applies flight to self for 25 seconds.
Up, up, and away!Level 1 - +10% movement speed. +10% damage taken.
Level 2 - +20% movement speed. +10% damage taken.
Level 3 - +30% movement speed. +10% damage taken.
Level 4 - +40% movement speed. +10% damage taken.
Cooldown: 45 Seconds
Pestilence's main chasing/escape mechanism. Use this ability whenever you need to lead an enemy for a second stun, catch up to him, or just juke/escape. Be careful not use this against a heavy aoe team in a team fight, as +10% damage is alot! You'll die much faster, so use this skill properly.
_______________________________________________________Impale
Stuns targets in radius for x second(s), damages them for y Physical damage, and slows their movement speed by 20% for an additional two seconds after the stun.
There's more below the surface then you know!Level 1 - Stuns for 1 second, deals 50 physical damage, and slows for 20% movement speed after the stun is over.
Level 2 - Stuns for 1.5 second, deals 100 physical damage, and slows for 20% movement speed after the stun is over.
Level 3 - Stuns for 2 second, deals 150 physical damage, and slows for 20% movement speed after the stun is over.
Level 4 - Stuns for 2.5 second, deals 200 physical damage, and slows for 20% movement speed after the stun is over.
Cooldown: 8 Seconds.
Pestilence's backbone. There are alot of things you need to know about his stun before you truly become a master of the pestilence.
1: The radius is way larger then some newer people think. Alot of people underestimate his stun. This picture explains. Right click and "view image" if it's too hard to see the red circle.

Pestilence's stun area of effect (aoe) is actually quite large. Note also, that the creep affected by swarm took extra damage. This is because Pestilence's stun is physical damage, so remember when chasing someone, if you have time try to swarm them before you stun for extra damage.
BUT NOTE: That the stun itself is magical! Alot of players seem to think that because the skill itself says physical that the stun should go through magic immunity, but it's improperly mentioned. This means that magic immune players will not get stunned, by they will still take damage!! Use this to your advantage, and save your stun until after they are no longer immune or use it to kill someone trying to escape!2: Your enemy is slowed after stunned, so at level 4 they are disabled for pretty much 4.5 seconds. That's half your stuns cool down! If you lead them long enough you can get another stun off and possibly kill them. Allways remember to lead your enemies!
3: Your stun can be used to cut off enemies and allow you to escape. if you're being pursued, try to gain an uphill advantage. Once they come into range, stun them and quickly use flight to get away. The only way this can backfire is if they have vision, so be wary! Only do this if you have to! Also note that your stun can also save the lives of your team mates, so all ways try to be around one if you're in an enemy forest or trying to gank!
Thus ends my wall of text. Use impale right, and you will surely became a master of the pestilence.
TL;DR: Your stun aoe is very large. Lead your enemies. Use your stun defensively and to get away if needed._______________________________________________________Gore
On attack x chance to deal y bonus Magic damage to target and stun for 1 second.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.Bring raid if you want to live!Level 1 - 10% to deal 40 bonus magic damage and stun for 1 second.
Level 2 - 15% to deal 50 bonus magic damage and stun for 1 second.
Level 3 - 20% to deal 60 bonus magic damage and stun for 1 second.
Level 4 - 25% to deal 70 bonus magic damage and stun for 1 second.
Cooldown: 2.0 Seconds (Basically you can stun your opponent every two seconds.
Not a lot needs to be said about this skill; basically it's the opposite of Impale. Your stun from gore is physical and will go through magic immunity. Other then that, it's your passive auto attack ability which makes you viable as a carry.
_______________________________________________________(Ultimate) Swarm
Applies Swarm to target for 30 seconds.
They won't bite!Level 1 - -5 Armor to target and applies Revealed. (Targets that are revealed are visible to your allies and yourself when they go invisible, or out of your line of sight. As long as the swarm is on them, you can see where they are.
Level 2 - -10 Armor to target and applies Revealed.
Level 3 - -15 Armor to target and applies Revealed.
Your second backbone, lol. This ultimate is what makes Pestilence a carry or a heavy support carry. This ability will reveal anyone you use it on, and make them
extremely vulnerable to auto attacks and physical damage spells. When playing Pestilence it is all ways important to remain vigilante and aware of the things and enemies on your screen. If you're laning VS a Scout or Night Hound, all ways use your swarm on them before you plan to chase. Remember you have 30 seconds before it wears off, so reapply it before they escape!