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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189653 Posts in 10987 Topics by 18241 Members
Latest Member: Abigaiper
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|-+  Savage XR
| |-+  Re-balancing Suggestions
| | |-+  First generation changes
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Subject Started by Replies Views Last post
S11 & S12: Dropped ammo/mana provide more ammo, siege units can refill as well Daemon 5 3520 Last post June 28, 2011, 07:31:19 am
by KQ
Automated Map Rotation and Rating MiraculiX 9 3710 Last post June 15, 2011, 10:24:52 pm
by Mohican
S13: Shields get pools of energy which decrease when hit « 1 2 3 4 » Daemon 48 12118 Last post April 18, 2011, 09:03:31 pm
by Faun
S08: Sensors stacking up to 3 in a single inventory slot. « 1 2 3 » Daemon 38 10632 Last post February 02, 2011, 04:47:50 am
by Cross
S07: A boost to the mana crystal's ability to recharge mana « 1 2 » Daemon 18 6224 Last post January 20, 2011, 12:17:16 am
by -Mein-
S06: Human Siege weapons attack restored Daemon 3 2233 Last post January 20, 2011, 12:15:08 am
by -Mein-
S04-v2: Reworked Attack Mode for Summoner Daemon 5 8024 Last post January 04, 2011, 03:33:30 pm
by Hakugei
S05: Relocater activation ~5 seconds delay « 1 2 3 4 » Daemon 49 11252 Last post January 02, 2011, 10:13:34 pm
by Daemon
S04: Alternative Attack Mode for Summoner « 1 2 3 4 » Daemon 48 12934 Last post January 02, 2011, 04:18:21 pm
by Daemon
S02: Shimmying re-included « 1 2 3 4 5 » Daemon 71 20331 Last post January 02, 2011, 03:12:43 pm
by Daemon
S01: Decrease Cost/Research-Time of Healing Line « 1 2 3 » Daemon 31 9727 Last post December 30, 2010, 03:07:57 pm
by Bullet
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