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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189653 Posts in 10987 Topics by 18241 Members
Latest Member: Abigaiper
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|-+  Savage XR
| |-+  Re-balancing Suggestions
| | |-+  First generation changes
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Subject Started by Replies Views Last post
DISCUSS: The Rock/Paper/Scissor Thread « 1 2 3 4 5 » Mohican 62 40088 Last post March 08, 2011, 06:25:54 pm
by Feathers
DISCUSS: Back to the drawing board (declined suggestions) « 1 2 ... 6 7 » Daemon 90 25262 Last post April 25, 2012, 08:49:35 pm
by Hakugei
INFO: Balance changes repertoire in Savage XR 1.0 Evolution « 1 2 » Daemon 23 15294 Last post April 26, 2012, 11:09:10 pm
by Daemon
DISCUSS: Balancing Philosophy ~ An Open and General Discussion « 1 2 3 » Aneurysm 33 14900 Last post September 25, 2013, 07:25:46 am
by Necrofears
INFO: Read 1st! :: Suggest specific gameplay changes HERE « 1 2 3 » Daemon 42 36405 Last post September 07, 2014, 09:10:59 am
by H3027
S01: Decrease Cost/Research-Time of Healing Line « 1 2 3 » Daemon 31 9727 Last post December 30, 2010, 03:07:57 pm
by Bullet
S02: Shimmying re-included « 1 2 3 4 5 » Daemon 71 20331 Last post January 02, 2011, 03:12:43 pm
by Daemon
S04: Alternative Attack Mode for Summoner « 1 2 3 4 » Daemon 48 12934 Last post January 02, 2011, 04:18:21 pm
by Daemon
S05: Relocater activation ~5 seconds delay « 1 2 3 4 » Daemon 49 11252 Last post January 02, 2011, 10:13:34 pm
by Daemon
S04-v2: Reworked Attack Mode for Summoner Daemon 5 8024 Last post January 04, 2011, 03:33:30 pm
by Hakugei
S06: Human Siege weapons attack restored Daemon 3 2233 Last post January 20, 2011, 12:15:08 am
by -Mein-
S07: A boost to the mana crystal's ability to recharge mana « 1 2 » Daemon 18 6224 Last post January 20, 2011, 12:17:16 am
by -Mein-
S08: Sensors stacking up to 3 in a single inventory slot. « 1 2 3 » Daemon 38 10632 Last post February 02, 2011, 04:47:50 am
by Cross
S13: Shields get pools of energy which decrease when hit « 1 2 3 4 » Daemon 48 12118 Last post April 18, 2011, 09:03:31 pm
by Faun
Automated Map Rotation and Rating MiraculiX 9 3710 Last post June 15, 2011, 10:24:52 pm
by Mohican
S11 & S12: Dropped ammo/mana provide more ammo, siege units can refill as well Daemon 5 3520 Last post June 28, 2011, 07:31:19 am
by KQ
S14: Combat units use 30% less stamina for sprinting Daemon 5 3493 Last post June 28, 2011, 07:24:35 pm
by H3027
S16: Tech buildings under attack have reduced productivity Daemon 10 4394 Last post June 30, 2011, 09:35:00 am
by KQ
S18: Picked ammo boxes refill up to 100% ammo if player has ammo pack Daemon 6 4208 Last post August 07, 2011, 04:29:43 pm
by Daemon
S22: Human Siege units move faster the less ammo they have Daemon 0 3414 Last post September 04, 2011, 09:21:09 pm
by Daemon
S17: Alternative Tier 2 & 3 mining units and buildings Daemon 7 6304 Last post October 04, 2011, 06:58:58 am
by Zackorrigan
S10: Incinerator gets longer range « 1 2 3 4 » Daemon 50 21694 Last post October 06, 2011, 07:01:28 pm
by kingwesley(WILLY)
S21: Removing sac upon entering a building Zaitev 9 12573 Last post November 04, 2011, 10:44:20 pm
by valli
S20: Behemoth spawn point camping usefulness decreased. « 1 2 ... 5 6 » Daemon 79 22575 Last post December 25, 2011, 06:32:41 pm
by biggeruniverse
S09: Sixth Sense Remake « 1 2 » Daemon 21 14988 Last post December 27, 2011, 12:09:51 pm
by Knoz
S24: Ranged siege units gold gain/drop related changes Daemon 9 5543 Last post March 07, 2012, 05:52:53 am
by Necrofears
S26: Mana stone regeneration per second differs from weapon to weapon. Daemon 2 9173 Last post March 21, 2012, 08:06:53 am
by Daemon
S25: Storm shield blocks 40/50/60% of flux damage. « 1 2 » Daemon 15 6853 Last post April 05, 2012, 07:09:20 pm
by lololol
S19: Ejecting from siege spawns nomad w/ same HP ratio, and not invulnerable « 1 2 3 » Daemon 32 12753 Last post April 12, 2012, 03:52:35 pm
by Daemon
S27: Workers can be sent to drop resources to specific drop points. Daemon 5 4074 Last post April 12, 2012, 06:14:39 pm
by Mr_Matt
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