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INFO: Read 1st! :: Suggest specific gameplay changes HERE
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Daemon
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42
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36278
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September 07, 2014, 09:10:59 am
by H3027
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DISCUSS: Balancing Philosophy ~ An Open and General Discussion
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Aneurysm
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33
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14833
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September 25, 2013, 07:25:46 am
by Necrofears
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INFO: Balance changes repertoire in Savage XR 1.0 Evolution
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Daemon
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23
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15206
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April 26, 2012, 11:09:10 pm
by Daemon
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DISCUSS: Back to the drawing board (declined suggestions)
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Daemon
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90
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25176
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April 25, 2012, 08:49:35 pm
by Hakugei
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DISCUSS: The Rock/Paper/Scissor Thread
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Mohican
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62
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40038
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March 08, 2011, 06:25:54 pm
by Feathers
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S32: Electric tech reworked
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Daemon
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10
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5542
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September 07, 2014, 10:35:06 pm
by genoism
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S34: Workers obey orders even when under attack.
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Daemon
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4
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11579
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December 03, 2013, 10:05:46 pm
by lololol
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S33: Summoner Movement and Shot Accuracy
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Daemon
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17
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9270
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October 23, 2013, 10:57:49 am
by phoenix-3000
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Fixing K/D based mis-perception and imbalance
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H3027
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5
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14438
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August 27, 2012, 03:37:36 pm
by gold9999
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S30: Fire tech weapons, items, buffs re-worked
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Daemon
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30
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12074
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July 18, 2012, 10:57:25 pm
by Zackorrigan
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S29: Making chem as useful as fire
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Daemon
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7
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3776
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June 18, 2012, 02:29:00 pm
by lololol
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S31: Magnetic tech re-worked
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Daemon
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4
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3483
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June 18, 2012, 09:21:46 am
by H3027
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S03: Improve Rupture
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Daemon
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76
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22064
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May 29, 2012, 01:42:05 pm
by Daemon
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S15: Chaplins have aura giving morale bonus
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Daemon
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72
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26974
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May 27, 2012, 01:24:25 pm
by Daemon
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S28: Chaplain melee hits trigger screen flash effect on enemies.
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Daemon
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11
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5846
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May 25, 2012, 02:34:25 am
by Nezzy!
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S23: 2 new race specific goodie bags meant to extend time spent on the field
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Daemon
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18
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6780
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May 22, 2012, 01:00:18 am
by UnSaFe
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S27: Workers can be sent to drop resources to specific drop points.
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Daemon
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5
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4052
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April 12, 2012, 06:14:39 pm
by Mr_Matt
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S19: Ejecting from siege spawns nomad w/ same HP ratio, and not invulnerable
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Daemon
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32
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12706
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April 12, 2012, 03:52:35 pm
by Daemon
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S25: Storm shield blocks 40/50/60% of flux damage.
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Daemon
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15
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6836
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April 05, 2012, 07:09:20 pm
by lololol
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S26: Mana stone regeneration per second differs from weapon to weapon.
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Daemon
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2
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9163
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March 21, 2012, 08:06:53 am
by Daemon
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S24: Ranged siege units gold gain/drop related changes
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Daemon
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9
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5502
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March 07, 2012, 05:52:53 am
by Necrofears
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S09: Sixth Sense Remake
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Daemon
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21
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14958
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December 27, 2011, 12:09:51 pm
by Knoz
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S20: Behemoth spawn point camping usefulness decreased.
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Daemon
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79
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22491
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December 25, 2011, 06:32:41 pm
by biggeruniverse
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S21: Removing sac upon entering a building
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Zaitev
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9
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12560
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November 04, 2011, 10:44:20 pm
by valli
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S10: Incinerator gets longer range
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Daemon
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50
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21611
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October 06, 2011, 07:01:28 pm
by kingwesley(WILLY)
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S17: Alternative Tier 2 & 3 mining units and buildings
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Daemon
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7
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6252
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October 04, 2011, 06:58:58 am
by Zackorrigan
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S22: Human Siege units move faster the less ammo they have
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Daemon
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0
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3396
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September 04, 2011, 09:21:09 pm
by Daemon
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S18: Picked ammo boxes refill up to 100% ammo if player has ammo pack
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Daemon
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6
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4197
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August 07, 2011, 04:29:43 pm
by Daemon
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S16: Tech buildings under attack have reduced productivity
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Daemon
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10
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4381
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June 30, 2011, 09:35:00 am
by KQ
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S14: Combat units use 30% less stamina for sprinting
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Daemon
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5
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3472
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June 28, 2011, 07:24:35 pm
by H3027
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