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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190122 Posts in 11015 Topics by 18626 Members
Latest Member: RabbitWhite
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16  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: June 18, 2017, 10:32:03 pm
In an ideal world, ballista's make people a) use weapons other than rabid, b) promote team play and c) make people apply terrain knowledge. This decreases the impact that duel champs have and makes the normal player stronger.

However, last nerf was already not well thought out. Beasts get massive amounts of gold vs shielded buildings and the necessary train defense is starving. Your suggestion is again strengthening beasts, as their sieges aren't as essential for defense as for humans.
Why more? Keep the normal player, which is needed to keep the community alive, in mind. Let them cry for another 15 years if thats what they need to learn.

/rant
17  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 06, 2017, 07:47:18 pm
When a human siege unit has chaplains potion effect (with 2-4 players), then immortal those sieges become. This might also apply to other human units. Nearly immortal, all splash damage incl. sac doesnt work anymore, single target becomes to weak.
18  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 04, 2017, 12:24:40 am
Hope this is the right place to post, came across this : http://imgur.com/a/bedCf, resulting in this http://s000.tinyupload.com/?file_id=27827579102747732164

19  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 03, 2017, 07:22:08 pm
Spawning at this shopping cart as commander, i can reenter from it into my command seat and return to SH. This might get abused in CW's by  Angel Smiley
20  Announcements / Patch Notes / Re: XR 1.3 Patch (2-4-2017) on: April 02, 2017, 04:32:59 pm
Holy shit guys, that's a bit more than expected. Thank you for these infinite amount of hours you spent for the very few of us. We appreciate, greatly!
21  Savage XR / 2nd generation changes / Re: Discuss: Ammo packs - refill ammounts on: March 27, 2017, 09:24:38 am
I give my support to option 1, for the reasons Trig mentioned.

Which is easier to understand for newcomers!
22  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: March 17, 2017, 03:41:03 pm
We, serveradmins, have got plenty of features to get rid of that chat issue. Good luck getting JmZ to actually do it though!  Smitten

I can create a common swearlist if you want!
23  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: March 16, 2017, 08:47:11 pm
Something against this:
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
 Cheesy
thats so annoying.
24  Savage XR / 2nd generation changes / Re: Discuss: 6th Sense on: March 13, 2017, 10:18:10 pm
I am very happy to see a discussion on 6h Sense as its IMO one of the most underused items ingame. In fact, it was just very recently that I spoke with Trig about it - before I was certain that it does nothing besides HP regeneration.

Adding enemies to the minimap (3) would give a slight tactical boost to beasts - great idea, also with regard to KingKong's remarks of inexperienced commanders! Also a health bar (4) could add an interesting spin, as it promotes not only "farming" but also more sophisticated team play.

However, I am not a fan of the other suggestions, mainly due to balancing reasons. Showing sensors (2) would weaken humans instead of adding something to beasts. Further, as vet, that wall-sight (1) is something I really wouldn't like to see; but if, then also for humans (does that JmZ thing means that its already ingame? You fucking vaginas great chief masters!!!). Lastly, with regard to the gold drop, its okay as long as we can disable it in the options menu. After all, most of us don't kill by far enough enemies to give this any significant FTW advantage over killing NPCs.
25  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: March 01, 2017, 01:51:40 pm
Hope this is the right party!

How about adding additional effects to fire/elec buffs? --> doubles shaman/chaplain heal and doubles repairing of buildings by all units.
26  Off Topic / Chat / Oh phoe! on: March 01, 2017, 01:30:55 pm


Add further screen's to this collection!
27  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: February 14, 2017, 06:06:52 pm
This might be server-side suggestion. How about specs joining get as well the EXP increase - just as newly connected players? Or diminishing both!
28  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: February 12, 2017, 10:20:25 pm
(..)  if someone could check all 3 links that would be great. Not sure that it matters if the game is coming to steam (..)

No way, that'd be awesome!!
29  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: February 12, 2017, 06:47:41 pm
This, also the server file from our download section! I just have to download hundreds of new MB's due to a fresh install Sad

30  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: January 31, 2017, 02:33:31 pm
With regards to votes, the following suggestions:
/callvote lastmap for stonerflashbacks
and the obvious /callvote happy birthday  (that bans djinghis and cumway for 24hours)

Other than that, further RPG elements would maybe keep newcomers around for longer.
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