You need to stand near spawn point for 35seconds to get slayed. I really can't see how that's not enough in 99% cases of:
1. shielding gate near lair: gate goes up muuuch faster than that
2.shielding sub from ballis with your behe body: for more than 35sec? behe can't stand alive for so long while being hit by balli
3.defending vs behe train: I can't believe t2 would have enough gold to do constant behe trains for 35sec+
(and you are not the only one who can spawn balli in your team)
I think you guys keep forgetting that you really just need to move few meters away from spawnpoint (it takes around 5 seconds to get out from so called 'spawn area').
From what I understand current anticamping script works like this:
When you are near spawnpoint with siege you get some 'invisible camping points' for each second you stay near spawn.
Entering loadout doesnt reset it.
Moving outside spawn area/changing unit and spawning makes you lose 1 of those 'invisible camping ponits' per second.
So if you camped with siege for 34 seconds near spawnpoint, you'll have to play for next 34seconds with non siege unit(or move away from spawn). Then you'll have 'clean record'.
If you keep spawning for 5 seconds with siege and then go to loadout..after few spawns like that you'll get slayed.
What I would like to see is even more strict anticamping script
Maybe a bit bigger 'spawn area' so you can't run with balli to sh when blazer comes to get you.
35sec siege near spawn..then 70 seconds(35sec now) with other unit to reset your camping meter to 0.
Oh and if someone didn't notice. I play as siege a lot