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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190085 Posts in 11010 Topics by 18598 Members
Latest Member: mootpoinT
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46  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 16, 2008, 03:16:47 am
Did he just accuse WD of haveing a lack of skill? Fella WD was one of, if not the best US player. You refer to keeping this thread on topic yet you keep makeing offensive remarks to highly respected players and members of the community.
47  Archive / EU Referees / Re: EU or USA? - All referees read on: May 14, 2008, 06:43:29 pm
48  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 14, 2008, 06:10:53 am
I say you need to get down from your highhorse fella.

I support the idea of additions to the game. Jebus (ex2) was looking to add stuff to the game such as jump pads, sea's and healing pools. Tombstone brought about new npc's and buildings to capture (mills and hospitals).

But drastic changes to the gameplay i don't. I've been there manytimes before, changes to weapons, changes to the melee that angred many includeing myself and drove alot of the US players away. My opinion is that prehaps more accesible options to change factors such as reloc delay, weapons strenght ect could be implemented, but i must stress that there should be an option to reset all factors to vanillia for the sake of competition.

To sum up.

Public i support the idea of change. But i would prefer less drastic changes. Prehaps options to change factors of gameplay.

Savage should stay vanillia for competition.

I support furth add-on's to the game (ex2/tombstone).

Also I would like to suggest that sensor range be reduced to incourage use of gates and the need of teamplay to sensor base. Though if an option could be added to increase/decrease strenght due to the size of a map.
49  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 10, 2008, 07:27:14 pm
I've played competative savage at the highest level for over 4 years. Played ex2 for about 3 years and SEP for more than 2. Parcipated in NWGL, EUNWGL, clansavage ladder and countless more clanwars, competitions tornaments and private PUGS with top US clans. I helped fund the newerth servers when they were first started and as you can see i often take part in discussions and debates to do with savage and the community.

I consider myself very much a vet.

50  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 09, 2008, 04:04:06 pm
Suppriseing how some comms have missed an ovious gate in the passed, useually 'cos the human comm doesn't expect it.

Taggi and myself have never seen eye to eye, but I respect him as a player and a commander so, like most players here, I choose his opinion over yours CrossLight.

I didn't know utter had increased the sensor range, i therefore would say its best to reduce its range considerable. Like hell', I always would take the time out in a game to sensor the base, kinda second nature. Also would ask commanders to delete wasted sensors whenever i could to place them in a better position.

So many changes under SEP, bring me back could old ex2.  Rolleyes
51  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 09, 2008, 03:42:55 am
If you want more stratigy gameplay ect, join/make a clan and particpate in the NSL or have cw's. I agree with swilt when he talks of cw's.

Pubs are pubs, if people want to statwhore, then let em. Stop trying to force people to change by changeing aspects of the game. Its lasted this long without drastic changes so if i an't broke don't fix it.

If you want a different savage experience join a clan. Get competative, yer ok there are some strong established clans, but with time a clan can get stronger. Also with more particapating clans prehaps compertition would be more equal.
52  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 09, 2008, 12:21:06 am
Whole point of sensors is to see gates aswell as misted humans. 6th sense, is well a 6th sense, why would it show up on a map. The point is they were introduced to tie in with the storyline.
53  Archive / Server Forum / Re: d00m using clan icons and impersonating. on: May 08, 2008, 05:56:12 pm
54  Savage XR / General Savage XR Discussion / Re: Savage melee combat terminology/glossary? on: May 08, 2008, 05:52:45 pm
Freeswinging is a dueling term.

As humans its basicly when you take a swing without performing a successful block (stepping to the side and hitting a beast while it leaps), or after performing a block continue to hack into the opponent (usely becuase they have drained thier stamina).

From beasts perspective, its when a human has made a successful block and as he swings the beast takes a swip before usualy leaping away (though depending on how the human player plays, its possible to 'double block' so to speak, yet with SEP it became difficult to judge most situations and came down to basic luck). Hence this is why meds were introduced.

Otherwise depending on bother players view on duel conduct. A beast is free to attack, but must retreat after being blocked without takeing a 'freeswing', and the human player must not take a swing unless a succesful block has been produced.
55  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? Part Two on: May 08, 2008, 05:49:29 pm
Research changes:

Automatic chaplain/shaman unit when monastery/sanctuary building is built (no more need to research them) Nope as I believe shams and chaps when used correctly provide a tatical advantage thus cost. Then again I do understand this being used in pub games, prehaps ref/admin to turn off/on.
Switch sac and firewards in the tech tree, as well as demos and landmines (controversial, but would greatly improve the game) No

Unit changes:

Decrease ballista rate of fire and increase health (to make up for slower rate of fire against buildings) No i agree with hell'

Slightly increase summ rate of fire, slightly decrease building damage (to make up for faster rate), and decrease player damage. Nope, even if you decrease damage, summ whoring will increase, also what hell' said.

Slightly reduce behe player damage (so that a lego of any level can block) No, its a tree ffs!

Weapon changes:

Chaos bolt! Yes
Lower fireball charge up time. Slightly, would increase the chance of fireballing a shield down.
Fix flux stamina drain. Yes
Increase launcher speed and damage, but heavily increase reload time (make it more like a rocket launcher) Yes

Item changes:

Sixth sense shows enemies on the minimap for the team. Nope
Snared humans have a second long delay when using relocator NO! Leave the relocater alone.

Other changes:

Multiple factories increases buff pool regen speed. Yes
Behes join the other siege units and cannot capture flags No, agree with hell'.
56  Savage XR / General Savage XR Discussion / Re: Thoughts on gameplay etiquet on: May 08, 2008, 04:37:32 am
I buff elec 1v1. Gonna kill the guy anyway i just see it as saveing time. Skip the whole blocking aggro.
57  Savage XR / General Savage XR Discussion / Re: Savage melee combat terminology/glossary? on: May 03, 2008, 06:13:51 am
freeswing is a dueling term
58  Savage XR / General Savage XR Discussion / Re: Time to balance Savage? on: April 14, 2008, 06:00:07 am
This type of thread comes up every year, savage is balanced just leave it. Its been working for years so leave it. Stop trying to make everyone weapon usefull.

How many times do people have to moan about the relocator. Teamwork or being the nuts of a beast can kill any reloc whore, if you make it useless human team would go to shit and become gold starved.
59  Savage XR / General Savage XR Discussion / Re: PPL who love stack! on: April 11, 2008, 03:00:36 am
Anyteam i join, becomes a stack.

Sorry no one has said it yet so i had to get it in.

Stackings part of anygame, get over it.
60  Savage XR / General Savage XR Discussion / Re: Your greatest moment in savage on: April 06, 2008, 10:23:29 am
Whenever i play, its great.
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