Welcome, Guest. Please login or register.
Did you miss your activation email?
November 24, 2020, 12:36:59 am

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190055 Posts in 11008 Topics by 18555 Members
Latest Member: Batteryjwu
* Home Forum Wiki Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 7
1  Savage XR / General Savage XR Discussion / Re: Cant pick gold after sac. on: June 18, 2018, 09:40:31 pm
When did this change?
Because I did no such thing even remotely recently.
If this was fixed, it must have been a LONG time ago. Rolleyes
Since 2018 I started to notice this. Before that was ok, I saced alot and there was high (40-60%) chance to land/pass through dropped gold.
2  Savage XR / General Savage XR Discussion / Re: Cant pick gold after sac. on: June 17, 2018, 10:09:56 am
removed useful feature
3  Savage XR / General Savage XR Discussion / Cant pick gold after sac. on: June 17, 2018, 08:52:29 am
In older versions you could pick gold by sliding dead body on its way after sac.
There was a high chance after the explosion of siege to pick up gold and recoup expensive sac
4  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: April 13, 2018, 05:31:27 am
Suggestion Coil:
Decrease cooldown.
Get cross-hair widening like for MMBow, but much smaller.
5  Savage XR / Support Forum / Glitching new client on: August 18, 2017, 11:52:16 pm
Well, my old client failed to update, so I downloaded new.
1. In new client mouse freezing glitch, cant play.
2. New crosshair looks thicker.
3. What a point of this cosmetic  changes.
4. How to make my old client run again?
 Ticked Off
6  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: June 19, 2017, 03:15:18 pm
Nerfing Siege Camping

Intentions shall be clear! We're suffocating under siege camping for as long as this game exists (probably). So I thought of this simple fix!

If spawned as siege and re-entering spawn positions a 30 second respawn penatly will be given to the player.
This simple fix should forbid people from re-entering and successfully camp at spawn locations.

This should include every single siege units including the ejected unit (so sieges are actually dying for the mess they can cause / will cause).
I support this, looks effective, wise and easy to realise. But except summoner, its already "nerfed" - spawning with not full mana.
7  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: June 16, 2017, 02:50:10 pm
XP and gold reward for healing/reviving.
Now if you heal you get an XP. If you revive you get gold (1000). Isn't that enough?
Its ok.
8  Savage XR / Re-balancing Suggestions / Re: Read 1st :: Post here your 2nd generation re-balancing suggestions on: June 13, 2017, 09:37:56 pm
XP and gold reward for healing/reviving.
Death with successful sac not counts. Successful means inflict damage in close range, close range means range when sac killing basic tower.

added: chaos bolt almost unusable. Add mana refund for successful shot in amount of shot's cost (but not vs buildings). Means with 100% accuracy mana not wasting, gonna be tactically interesting and slow kind of pulse cannon vs siege.


9  Savage XR / General Savage XR Discussion / Re: Is it dead yet? on: June 10, 2017, 09:15:03 pm
Really? Savage 1 gonna be released on steam soon ?  Beast Mist
10  Other S2G Games / General Discussion / Re: What Features of Deluxe Edition? on: June 01, 2016, 01:47:35 pm
Thank you guys for answers Afro

Looks like I don't need this features in closest few years, but at least wont see any deactivated  UI buttons.
11  Other S2G Games / General Discussion / What Features of Deluxe Edition? on: June 01, 2016, 06:14:41 am
Hi guys, what reason to buy this Deluxe pack? Any new content or special features?

P.s. Bought Deluxe edition  Undecided, but I cant see any special content, and don't own the bare version to compare.
12  Newerth Hosted Competitions / Roster Regulation / Re: elements of Nocturne on: April 20, 2016, 08:43:23 pm
Storky
http://www.newerth.com/?id=stats&action=view&uid=1204750&pp=search_playername&pk=storky

fixed to yellow
13  Announcements / Main Page News / Re: Newerth Duel Competition Season 6 Winners on: April 13, 2016, 05:56:59 pm
Filmed few duels with zenit camera position which is funny and informative about Savage 1 duel mechanics.

https://yadi.sk/d/Vd8SMGnwqxu2F

Not sure that its right file, client crushes in demo section, so I picked it about date from windows, check it out. Begins at Trig vs Precim than gone afk.
14  Archive / Server Forum / Re: Refs power, gaming culture on Europe server and the team-exploit dilemma on: February 23, 2015, 12:56:21 pm
Not the best idea to clean dying community of trolls and try to make difference between trolls and gameruiners.
Most noble trolls not changing nick and can be easily ignored, but if player switching /name its hard to do.

Do newbies care about trolls - they even dont read chat, they just care about gameplay and how much meat playing on the server.
60 peoples at evening made laugh my friends, when I tried to seduce them to play Savage Afro

Conclusion: kicking peoples even if they are trolls killing our community.
Better keep fighting vs bad guys who abusing weakness of kicking, muting, changing names to ruin the matches.

p.s. f1 for  proposition by Darkness
15  Savage XR / General Savage XR Discussion / Re: IGNORE or UNIGNORE Phoe on: January 28, 2015, 05:36:57 am
put IGNORE in autoexec.bat(until the next dowload) or worse in custom.cfg(definitively).
Don't mess up those files like this. Huh Please use the in-game commands to handle ignoring instead.

Temporary:
/ignore name
/ignorenum clientindex


So if I type in the game chat "/ignore name" , this name will be ignored forever, right?

p.s. Phoe is great, extra teamplay unit.
Pages: [1] 2 3 ... 7
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.076 seconds with 18 queries.