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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190053 Posts in 11007 Topics by 18543 Members
Latest Member: kevin5698
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1  Off Topic / Hi! My name is .. / Hello! on: June 18, 2016, 05:34:51 pm
 ShamanShield Sensor Human Bow Just Mining Da Stone Sacrifice Knuppel Grin

Hello all Cheesy
coming back for Ressurection fo shoeee!
2  Savage XR / Support Forum / Re: savage crashing :( on: February 10, 2012, 11:32:43 pm
Sad
3  Savage XR / Support Forum / Re: savage crushing :( on: February 03, 2012, 10:28:34 am
another screenshot that maybe may help...
4  Savage XR / Support Forum / Re: savage crushing :( on: February 02, 2012, 09:12:25 pm
screenshot:

5  Savage XR / Support Forum / savage crashing :( on: February 02, 2012, 09:10:13 pm
Code:
************************************************************
Silverback Engine starting up...
[2012-02-02]
[23:07:31]
VERSION INFO
=====================================
(video res goes here)
Silverback build date: Feb  2 2012
Net Protocol: 12
Silverback XR

Version stamp is now OFF
running with glib version 2.2.3
---------------------------------------------------------
Vid_Init():
 * Adding mode 1: 640x480x32
 * Adding mode 2: 720x480x32
 * Adding mode 3: 720x576x32
 * Adding mode 4: 800x600x32
 * Adding mode 5: 1024x768x32
 * Adding mode 6: 1152x864x32
 * Adding mode 7: 1280x720x32
 * Adding mode 8: 1280x768x32
 * Adding mode 9: 1280x800x32
 * Adding mode 10: 1280x960x32
 * Adding mode 11: 1280x1024x32
 * Adding mode 12: 1360x768x32
 * Adding mode 13: 1366x768x32
 * Adding mode 14: 1600x900x32
 * Adding mode 15: 1600x1024x32
 * Adding mode 16: 1680x1050x32
 * Adding mode 17: 1920x1080x32
 * Adding mode 18: 640x480x16
 * Adding mode 19: 720x480x16
 * Adding mode 20: 720x576x16
 * Adding mode 21: 800x600x16
 * Adding mode 22: 1024x768x16
 * Adding mode 23: 1152x864x16
 * Adding mode 24: 1280x720x16
 * Adding mode 25: 1280x768x16
 * Adding mode 26: 1280x800x16
 * Adding mode 27: 1280x960x16
 * Adding mode 28: 1280x1024x16
 * Adding mode 29: 1360x768x16
 * Adding mode 30: 1366x768x16
 * Adding mode 31: 1600x900x16
 * Adding mode 32: 1600x1024x16
 * Adding mode 33: 1680x1050x16
 * Adding mode 34: 1920x1080x16
Using mode 22: 1024x768x16
OpenGL: Vendor: NVIDIA Corporation
OpenGL: Renderer: GeForce 9500 GT/PCI/SSE2
OpenGL: Version: 3.3.0
OpenGL: Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Enabling GL extension ARB_vertex_buffer_object
Enabling GL extension EXT_compiled_vertex_array
Enabling GL extension EXT_texture_env_combine
Enabling GL extension ARB_multitexture
Enabling GL extension EXT_secondary_color
Enabling GL extension EXT_separate_specular_color
Enabling GL extension NV_register_combiners
Enabling GL extension EXT_texture_env_dot3
Enabling GL extension EXT_texture_compression_s3tc
OpenGL: s3tc seems to be supported

--------------------------------------
Initializing GLSL
Enabling GL extension ARB_shading_language_100
Enabling GL extension ARB_shader_objects
Enabling GL extension ARB_vertex_shader
Enabling GL extension ARB_fragment_shader
Detecting supported Shader Model...
- Shader Model 4 detected
^gGLSL supported
--------------------------------------

---------------------------------------------------------
Sound Output Driver Type: Unrecognized Driver
No sound driver found!
---------------------------------------------------------
Sound Recording Drivers:
No recording driver found!
---------------------------------------------------------
Driver capabilities
- This driver will support software mode only.
  3D sounds will be emulated by software.
---------------------------------------------------------
Recommend software channels : 32
Using 64 software channels
Using 64 total channels
Sound Error!  Error initializing output device.

--------------------------------------
Loading high level shaders
^g Linked Shader 3 (std_object.vert, nm_object_sm3.frag)
^g Linked Shader 4 (std_object.vert, nm_gm_object_sm3.frag)
^g Linked Shader 5 (object_notangent_sm3.vert, gm_object_sm3.frag)
^g Linked Shader 1 (null.vert, none)
--------------------------------------

Initializing World Engine...
Initializing Physics Engine...
Initializing Effects Engine...
Port 60330 opened
Port 60331 opened
Initializing Game...
 * Initializing States...
 * Initializing Team Upgrades...
 * Initializing Objects...
Python Paths: C:/Program Files/Savage XR Testing/game/python;C:/Program Files/Savage XR Testing/game/python/savage9.zip;C:/Program Files/Savage XR Testing/game/python/savage8.zip;C:/Program Files/Savage XR Testing/game/python/savage7.zip;C:/Program Files/Savage XR Testing/game/python/savage6.zip;C:/Program Files/Savage XR Testing/game/python/savage5.zip;C:/Program Files/Savage XR Testing/game/python/savage4.zip;C:/Program Files/Savage XR Testing/game/python/savage3.zip;C:/Program Files/Savage XR Testing/game/python/savage2.zip;C:/Program Files/Savage XR Testing/game/python/savage1.zip;C:/Program Files/Savage XR Testing/game/python/savage0.zip;C:/Program Files/Savage XR Testing/game/python/lib;C:/Program Files/Savage XR Testing/game/python/lib/3rd-party.zip;C:/Program Files/Savage XR Testing/game/python/lib/MySQLdb.zip;C:/Program Files/Savage XR Testing/game/python/lib/python272.zip
Python: Initializing Server-Side...
 * Initializing Maps...
 * Initializing Triggers...
Python: Initializing Client-Side...
Reloading GUI...
Unknown command: 'stopmusic' in  line: ^w[^y//gui/standard/menu/ui_introvideo.cfg:^r1^w] ^cstopmusic



*** CRASH ***



Lunching savage > it passes the auto updater and get stuck with this error:/
6  Newerth Hosted Competitions / Savage World Cup (SWC) / Re: Savage World Cup 2012 (SWC) on: February 01, 2012, 10:04:33 pm
Israel
EskiMo

<3
7  Newerth Hosted Competitions / Season Four (Locked) / Re: Demonic Monsters on: December 13, 2010, 02:36:46 pm
-Esk!Mo-   -   http://www.newerth.com/?id=stats&action=view&uid=101139&pp=search_playername&pk=eskimo
8  Savage XR / Support Forum / Re: ERROR with auto updater :( on: November 05, 2010, 07:12:04 pm
all working! Thanks Smiley
9  Savage XR / Support Forum / Re: ERROR with auto updater :( on: November 05, 2010, 07:40:01 am
it was because of the amzingly crappy way windows 7 and vista deals with admin accounts i just had to tell it over and over aian that Savge wasnt a virus yes i wanted to run it and yes i was sure i wanted to run it as admin _

what that means ?
10  Savage XR / Support Forum / Re: ERROR with auto updater :( on: November 04, 2010, 07:56:05 pm
Right, sorry.
It's in the XR Testing section.

This looks like your having a connectivity issue to the server Sad

Difficult for us to fix it :/ You can try editing your au.cfg and reducing the number of threads to 1 and see if that fixes the issue.

downloadThreads "15" to downloadThreads "1"

or try increasing the number of retries to 6

maxRetries "3" to maxRetries "6"

failing that can you turn on debug mode:

debugMode "0" to debugMode "1"

and post your autoupdater/au.log file here

another ERROR Sad



LINK:
http://img714.imageshack.us/img714/8646/25389614.png

after changing au.cfg

11  Savage XR / Support Forum / Re: ERROR with auto updater :( on: November 04, 2010, 12:38:15 pm

I can't see this link mate...
12  Savage XR / Support Forum / ERROR with auto updater :( on: November 04, 2010, 11:09:20 am
was trying to reinstall the game so i reinstalled > when try to update it gives that ERROR:

Image


http://img194.imageshack.us/img194/6951/59892072.png


=(
13  Archive / Modding Forum / Re: Sac-timer XR/SFE version on: October 19, 2010, 03:18:26 am
ok next time i'll read everything  Rolleyes
14  Archive / Modding Forum / Re: Sac-timer XR/SFE version on: October 18, 2010, 11:20:16 pm
Im not even reading all the BS here Tongue

this mod is SUPER! its not hack cuz like you can see sac time you can see demo time + all buffs aswell.....
it makes the game more simple and more fun!

Good job chipman! =)
15  Savage XR / Support Forum / Re: stuck while loading savage.... on: October 16, 2010, 03:12:45 pm
I've been trying all versions of savage and nothin' works :(

*Scream to Haku for helppp* :*(

I WANNA PLAY SAVAGE PROPERLY :((((
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