Welcome, Guest. Please login or register.
Did you miss your activation email?
November 20, 2019, 10:34:23 am

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189879 Posts in 10981 Topics by 18418 Members
Latest Member: jo40_km
* Home Forum Wiki Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 161
1  Newerth Hosted Competitions / Newerth Duel Competition (NDC) / Re: Duel Competition Information Season VII on: April 07, 2019, 07:25:50 pm
Streamed the event.

2  Savage XR / General Savage XR Discussion / Re: hai on: April 03, 2019, 09:28:08 pm
Or did you have access to server demos?
Normal demos, lots of work.

Just 11 years, no biggie!
3  Savage XR / General Savage XR Discussion / Re: hai on: April 02, 2019, 04:50:19 pm
Hello newb

Though it was first of april, but no!

edit: this was recorded <2010? before the patch for "increased FOV" hit?
Some great scenes Smiley
4  Announcements / Development News / Re: XR Last pre-1.4 Patch on: March 12, 2018, 11:46:59 pm
Bus + healing pot combination = OP - survives too much. Bus has too much hp on its own.
healing pot + siege = OP - too much regen+anti range dmg.
summ sprint - why are they sprinting? experimental change which is not reset?
5  Savage XR / General Savage XR Discussion / Re: Community Server statistics on: March 12, 2018, 10:20:15 pm
Statistics is always cool!
6  Announcements / Development News / Re: XR Last pre-1.4 Patch on: March 12, 2018, 10:05:51 pm
When are some of the new balance changes going to be reverted?

chap pot?
summ sprint?
7  Announcements / Development News / Re: Hello, brother! on: February 08, 2018, 09:59:08 pm
Where is the like button!
8  Savage XR / General Savage XR Discussion / Re: FPS benchmarker in savage + my settings. on: January 28, 2018, 07:37:36 pm
100 less FPS with model blending on  Human Bow
9  Savage XR / General Savage XR Discussion / FPS benchmarker in savage + my settings. on: January 28, 2018, 11:41:26 am
What is your top FPS using the benchmarker in savage?

Vsync - off
Here is mine+ my settings in savage, maybe it will be of help to some  Afro



Graphics - basically just turn everything off. You don't need to see pretty enemies, you need to shoot their head off.


Sensitivity - this is with 3600 DPI with a Razer Deathadder.

Custom.cfg goodies

Removes those shitty butterflies.
cl_butterflymodel1 0
cl_butterflymodel2 0
cl_butterflymodel3 0
cl_butterflymodel4 0
cl_butterflymodel5 0
cl_butterflymodel6 0
cl_butterflyskin1 0
cl_butterflyskin2 0
cl_butterflyskin3 0
cl_butterflyskin4 0
cl_butterflyskin5 0
cl_butterflyskin6 0
cl_bfsubTypes 0
cl_dragonflysupported 0
cl_dragonflymodel1 0
cl_dragonflymodel2 0
cl_dragonflymodel3 0
cl_dragonflyskin1 0
cl_dragonflyskin2 0
cl_dragonflyskin3 0

cl_playerdamageOverlay 0 // Takes away the red flashes when hit, use at your own risk. I can't play with it on cause the light is too intense and gives me a headache.

cl_camerajitterforce 0 // Takes away screenshaking - Useful when meleeing and shooting, dangerous when sneaky behes are around.

Comp specs:

i7-6700k @ 4.7 ghz
32gb ram @ 2.1hz
Titan Maxwell 12gb
Corsair rapidfire
Razer Deathadder
Monitor: PG278Q @ 144hz

Best regards,
10  Savage XR / General Savage XR Discussion / Re: Weekly Sunday evening PUG on: September 17, 2017, 08:50:49 pm

Could be cool to get some good old pugs in!
11  Savage XR / General Savage XR Discussion / Re: A hypotethical improvement to the melee meta - hitbox change? on: July 23, 2017, 09:44:38 am
Interesting, but changing the core of the game is messing with the magic the game has. The melee is almost perfect already.
12  Savage XR / General Savage XR Discussion / Re: INFO: How melee works. on: July 21, 2017, 10:19:12 pm
I refered many people here who ask me about melee, this topic should be kept updated if possible!
13  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: June 21, 2017, 09:42:03 pm
Siege camping is one of the main reasons people quit this game, It's about time.
Old players quit because of siege camping, new players leave because of Shagroth(s).

Is this a personal attack or is it attempt at making a point...?

* I will never choose to attack newbs. Spec me anytime.
* More chances they leave when they get killed by something they don't see or know how works, like a random lightning/summoner shot. Melee is very straight forward, big guy hits you and you die.
* In general Newbs would leave would leave the game no matter how they got killed though, cause its the spoonfed generation.

  • It can instantly kill a fully equipped unit with 1 shot(whereas its true purpose is buildings, not units)
Although 1 shot kills are a high vulnerability, sieges are themselves even more vulnerable to these fully equipped units (and other sieges) if they're not close to respawn points. Leaving the dictionary purpose of siege units aside, they are still needed. In a 9vs9 match on public, defending against 9 behemoths is not happening without siege. It would need an extent of coordination that goes very far beyond a rabid and another player with a blaze.

"High vulnerability" what? Elaborate?
Of course siege units are vulnerable to attack, they are supposed vulnerable because of the potential damage they can deal to a base in a short time.
Using siege in defence is the lazy mans way of playing the game. Of course siege is effective vs behemoths, but a repeater nomad with immob is more cost effective and probably better(I did not do the DPS math).
What would make what you say better is 2 shamans and 6 behes and a blaze/saccer. But how often does this perfect situation occur in a public game, where the real problem lies?

  • "Use ranged weapons" If you are the sole person who can push for your team, you cannot do that as beast with ranged.
You are not supposed to push alone, although the old players that you've mentioned in your first line of course would like to be able to do so. If absolutely needed you can still hide behind a tree. But if your definition of pushing is to crush anyone who spawns from strongholds (of course to give room for summs to kill shields, harvester of noobs), so god be with us.

This is a weird way to see the situation. I believe you are having several logical phallacys in your reasoning so far.
The players quit cause siege camping makes the game boring, whatever skills you may have does not apply versus the instakill.
I can try to break it down for you how the game works lately in my experience.
Lets say comms are equal.
Very often teams are unfair, usually there are some top players on both teams, of course if this does not happen the lesser skilled team loses.
What I experience very often is fighting a stack, where my team relies on me to do the work. I can do that very well, unless something instantly kills me where i have no ability to stop it and strikes me out of gold. Now I am suddenly unable to do anything unless I steal from team gold, which is usually empty on the worse team side. I would elaborate further but I believe you can understand the issue.

With my (human) viewpoints in mind, the only solution that I could see working would be a damage reduction against siege if sac has been activated in a certain radius around respawn points. Against beast siege, I could see a damage reduction on behemoth hits working if the human unit is carrying a demo pack. This needs to be of course tested and the % or # of reduction should be likely not the very same for both races.
Wow no....

If anything saccers should take more damage cause of how overpowered it is when used correctly.
14  Savage XR / Re-balancing Suggestions / Re: Nerfing Siege Camping on: June 19, 2017, 06:04:00 pm
Siege camping is one of the main reasons people quit this game, It's about time.
Siege camping is a problem because:
  • It prolongs games to the point where its simply boring.(behe spawning is the worst)- 1 behe can stop a team of demo runners using a lot of time and team effort just to get stopped by a guy who plans something for 1 second and stops the run with 1 move.
  • It can instantly kill a fully equipped unit with 1 shot(whereas its true purpose is buildings, not units)
  • 1 siege unit can effectively kill for 20k gold in a few seconds, with no negative effects(like elec cooldown)
  • Gold is extremely crucial to both sides, 1 siege unit can fuck up that balance with a "lucky" shot.
  • "Use ranged weapons" If you are the sole person who can push for your team, you cannot do that as beast with ranged.

Few years ago I could probably make several pages with points to why siege is killing the game, but I stopped caring.
It's a bit late to do it now, but better late than never.
15  Savage XR / 2nd generation changes / Re: Flux and Sac, conjoined twins on: March 20, 2017, 05:58:52 pm
Beast sac range was halved, and all sieges took increased range damage(extreme impact on behemoth) and less melee damage and for some reason and started to show health back in 2006.
First change was great, rest... why?

I think the flux gun in its current state is bugged, cause it was made this way the same time the siege change happened. This was by a 16 year old kid who could barely play the game "balancing" it was done without any counsel.

He did however made some good changes -

Ballistas was massively nerfed at the same time, no one really whined about that either, except the campers.
The ballistas turning speed depended on your fps, high fps = extremely fast turning speed, and oh - almost double size the shooting box you have now.(this was requested to be nerfed by me).

Anyway the sac change no one really cared about, it made the game better. I think a tier 2 sac can make the game better and more enjoyable. It really needs to be playtested for some time though.
The game is by no means perfect, it is a flawed diamond like it has always been, not reaching its full potential.

I think its about time to make the changes this game needs before its too late.
Pages: [1] 2 3 ... 161
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.026 seconds with 18 queries.