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12
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Announcements / Development News / Re: Mohican's Xmas
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on: November 30, 2010, 12:15:37 pm
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Moh, mine/build should be "_auto_attack 1; button6 1" "_auto_attack 0; button6 0"
and not "toggle button1; button6 1" "button1 0; button6 0"
edit: actually nvm i've checked sfe and it has toggle button1 1, no clue why people complained Oo
About block, making it account for wider range would be very bad because it would make random spingblocks awfully better.
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13
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Announcements / Development News / Re: Mohican's Xmas
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on: November 29, 2010, 01:32:55 pm
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In any case you should be able to attack as fast with mouse button as you do with auto attack. It's possible in SFE but impossible in XR. Also SFE users can bind auto attack on button6 and it will work, so the patch will have to include gui code for binds, it's too messy and easier to use existing var imo.
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14
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Announcements / Development News / Re: Mohican's Xmas
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on: November 29, 2010, 01:16:32 pm
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I can just say why it happens, exact numbers are not important: SEP/SFE has _auto_attack which worked this way: it simply cycled button1 if you have melee weapon out. Important thing is that it was clientside, and it didnt cycle fast enough to be max speed. It also depended on client fps A LOT.
XR made a change that came along with mining animation problems to use button6 1 instead of _auto_attack to accomodate them. But importantly, button6 is serverside and it makes attack to be max speed or close to max. Not depending on client fps ofc.
Now, the proper solution would be to make server poll client's _auto_attack, and make it same as button6 so that sfe clients aren't left behind, while also slowing down button6 to match the speed of attack you can do with just clicking mouse as fast as possible, instead of easy max speed.
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15
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Announcements / Development News / Re: Mohican's Xmas
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on: November 29, 2010, 12:37:18 pm
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I've heard that melee feels a lot better now from people who had lag/swingthrough problems Moh! Perhaps a great finishing touch would be interpolating player position (it's done clientside but probably not done serverside), that would be great for melee involving fast movement such as leap.
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