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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190045 Posts in 11004 Topics by 18533 Members
Latest Member: Skuzie
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1  Savage XR / General Savage XR Discussion / Re: hai on: April 03, 2019, 06:40:41 pm
before the patch for "increased FOV" hit?
2008-ish SFE demos

Or did you have access to server demos?
Normal demos, lots of work.
2  Off Topic / Other Games / Re: Tribes: Ascend (F2P) on: April 02, 2019, 12:03:59 am
it's all about slamming into rocks:
youtube.com/Vyatalisk/videos
3  Archive / Milestones / Re: Completion on: April 01, 2019, 11:58:40 pm
is this coming out before savage heroes or after
4  Newerth Hosted Competitions / Newerth Duel Competition (NDC) / Re: Duel Competition Information Season VII on: April 01, 2019, 11:39:30 pm
after ppl get tired of bouncing i might have something sweet to show
5  Other S2G Games / General Discussion / Re: Why Nobody Don't Play This Game? on: April 01, 2019, 11:37:12 pm
rip, this looks like a better game from couple random vids
6  Savage XR / General Savage XR Discussion / Re: INFO: How melee works. on: April 01, 2019, 11:32:25 pm
thats not how melee works at all btw

it's aabb trace
7  Savage XR / General Savage XR Discussion / hai on: April 01, 2019, 11:31:17 pm
made a small movie))


HD Stream:  melee.ml
HD Download:  melee.ml/Enliven.mp4

Low quality youtube:  youtu.be/HFTnKqgtNnY

8  Savage XR / General Savage XR Discussion / Re: Graphical Idea for XR on: December 06, 2010, 07:47:37 pm
worked great for quake 2

http://www.own3d.tv/video/21313/Finnhits_Vol.1
9  Savage XR / Mapping & Modding Forum / Re: The Grand Savage XR Wishlist on: December 04, 2010, 02:15:42 pm
jjang!  http://dl.dropbox.com/u/638368/xrlist.cfg
10  Announcements / Development News / Re: Mohican's Xmas on: December 03, 2010, 03:23:28 pm
rc3 fps last version before update: no gui 260 gui 150
rc3 fps after update: no gui 260 gui 230 gj moh Tongue
11  Announcements / Development News / Re: Mohican's Xmas on: November 30, 2010, 04:16:47 pm
also binds from cl_work_anims togglebutton are now reduntant and wrong.
12  Announcements / Development News / Re: Mohican's Xmas on: November 30, 2010, 12:15:37 pm
Moh, mine/build should be
"_auto_attack 1; button6 1"
"_auto_attack 0; button6 0"

and not
"toggle button1; button6 1"
"button1 0; button6 0"

edit: actually nvm i've checked sfe and it has toggle button1 1, no clue why people complained Oo

About block, making it account for wider range would be very bad because it would make random spingblocks awfully better.
13  Announcements / Development News / Re: Mohican's Xmas on: November 29, 2010, 01:32:55 pm
In any case you should be able to attack as fast with mouse button as you do with auto attack. It's possible in SFE but impossible in XR. Also SFE users can bind auto attack on button6 and it will work, so the patch will have to include gui code for binds, it's too messy and easier to use existing var imo.
14  Announcements / Development News / Re: Mohican's Xmas on: November 29, 2010, 01:16:32 pm
I can just say why it happens, exact numbers are not important:
SEP/SFE has _auto_attack which worked this way: it simply cycled button1 if you have melee weapon out.
Important thing is that it was clientside, and it didnt cycle fast enough to be max speed. It also depended on client fps A LOT.

XR made a change that came along with mining animation problems to use button6 1 instead of _auto_attack to accomodate them. But importantly, button6 is serverside and it makes attack to be max speed or close to max. Not depending on client fps ofc.

Now, the proper solution would be to make server poll client's _auto_attack, and make it same as button6 so that sfe clients aren't left behind, while also slowing down button6 to match the speed of attack you can do with just clicking mouse as fast as possible, instead of easy max speed.
15  Announcements / Development News / Re: Mohican's Xmas on: November 29, 2010, 12:37:18 pm
I've heard that melee feels a lot better now from people who had lag/swingthrough problems Moh! Perhaps a great finishing touch would be interpolating player position (it's done clientside but probably not done serverside), that would be great for melee involving fast movement such as leap.
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