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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189884 Posts in 10983 Topics by 18424 Members
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1  Announcements / Main Page News / Re: No troll patch for you! on: April 26, 2019, 10:24:02 am
This wasn't even funny when so many bugs in the game remain - prioritise your time better maybe?
I believe there's very little code needed for these kind of changes. I believe most of this was models, textures and some gamescripts.
There was indeed no bins patch.

Also, "This game is free and has had so much work and time put into it for absolutely nothing in return, but I'm a spoiled brat that feels entitled to have everyone else slave away for my personal entertainment in their spare time because I somehow am of the delusional opinion that I deserve absolutely everything in the world at my beck and call just because of my amazing achievement of having been born because my mother spread her legs for whoever my dad might be." - we will get right on the next patch, sir MegaBD, sorry for the delay!

Get mad all you want and offend my family all you want, nobody wanted it and they were glad when it was gone. Like a broken record the scream of "free game this" "volunteer that" when something is unpopular, it's unpopular - learn to take criticism.
No changed binary-files means that no actual coders did anything to allow this april-fools to happen. There's no dev time wasted on this. Only some models were created by a 2D Artist/3D Artist, but that same person wouldn't have been able to fix bugs.

Let's be honest: this game is way past its shelf life. The last many years it is kept alive by volunteers, which are just keeping it alive. I doubt you will ever get the bug fixes you are looking for, because there is barely any coding done nowadays. Possibly partly because of the community's toxic altitudes towards any and all changes and most work done by the developers.

Your altitude is not likely to motivate Hakugei to fix things, especially when those bugs are often poorly documented or documented without proper way to reproduce them.
2  Announcements / Main Page News / Re: No troll patch for you! on: April 24, 2019, 01:52:08 pm
This wasn't even funny when so many bugs in the game remain - prioritise your time better maybe?
I believe there's very little code needed for these kind of changes. I believe most of this was models, textures and some gamescripts.
3  Off Topic / Chat / Re: About Sun Forums on: January 31, 2019, 10:05:22 am
Lul last post on Sun forums is from Tue Sep 19, 2017 7:49 pm Tongue
Still better than the "Sun Nov 20, 2016 6:34 am" last post of Warrior's forum.

It's still botfree, which is actually most impressive!
4  Savage XR / Support Forum / Re: Connection Issues After Few Minutes of Gameplay on: January 07, 2019, 04:11:51 pm
I personally don't know how to interpret those "Request timed out" responses you're getting and i have no experience with oversees ISP's Smiley. I don't think they should be there, though.
Not all router will respond to ICMP requests. My ISP has that for the internal routers. It doesn't have to be anything worrying.

The ISP on drk's side has 9 hidden hops.
5  Savage XR / Support Forum / Re: Fix the forum. on: November 16, 2018, 08:02:42 am
There has to be a way to ban certain words? all we need to do is ban this shitty  website.
SMF can censor words much like Savage's chatfilter... It will change the word, but not deny the chat/post. So in that case I also would need to plugin for SMF1.1 for that.
6  Savage XR / Support Forum / Re: Fix the forum. on: November 14, 2018, 09:59:09 am
Maybe you've noticed that Django and I mostly keep things 'working'.

Being honest: much of the website requires a major rework to make it continue to work in the further future. Daily there are like 30 players in Savage, so I do not really see why I would invest probably weeks of work into fixing basically the entire site, while Savage might not have to long to live any more.

And now you might wonder why to entire site needs a rework... Well, SMF1.1.* is end of life, so if we actually want to add ReCaptcha v3, we either have to develop a new plugin ourselves or upgrade to SMF2.*.
ReCaptcha Plugins are not supporting SMF1.1.* anymore.

But upgrading to SMF2 probably also means we have to rewrite the website to SMF2, so overall it will require more work than I believe I want to put into the community.

If you happen to know (or developed) a SMF1.1 ReCaptcha v3 SMF plugin, let me know. I wouldn't mind installing that!
7  Savage XR / General Savage XR Discussion / Re: Linux Snap of Savage XR on: September 26, 2018, 10:13:56 am
Edit works. The plugin still broke search
8  Savage XR / General Savage XR Discussion / Re: Linux Snap of Savage XR on: September 26, 2018, 09:26:39 am
Quote
8192: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead
File: /home/newerth/public_html/smf/Sources/Subs-Post.php
Line: 317

Nope, nobody can edit posts. There's more PHP+SMF bugs to fight.
9  Savage XR / General Savage XR Discussion / Re: Unofficial "Savage XR - Battle for Newerth" Linux Flatpak on: August 11, 2018, 07:23:57 am
Very useful information Groentjuh, thanks.

I didn't know there is a config switch for the AutoUpdater, renaming the silverback.bin felt very dirty so I'd be pleased to remove that bit.

Does the AutoUpdater every update the silverback.bin file???
Yes, because you move it, the AU will see it as a file it is missing!
10  Savage XR / General Savage XR Discussion / Re: Unofficial "Savage XR - Battle for Newerth" Linux Flatpak on: August 10, 2018, 01:06:40 pm
Nice that you've made something that makes running Savage XR easier on linux.

Quote
# moveBinOutOfWay() Move Savage XR binary out of the way prior to Autoupdater,
# to stop Savage XR starting automatically after update.
This is simple, but can't you edit AU.cfg to have the line 'startApplication "0"' instead of 'startApplication "1"' and change that back afterwards? (Or not change it back so your bootstrap stays in control)

Technically it is also possible to change the applicationFileName to some script that fixes any libs that the AU possibly breaks Wink and starts savage afterwards. That would also simplify your script.
11  Savage XR / General Savage XR Discussion / Re: Registration on forum not possible anymore due to outdated captcha on: July 14, 2018, 10:42:48 pm
It was a really good anti-bot measure. It stopped all bots! I spend way to long to fix up the board, soooo. Mods, have fun with any bots can now register by solving the default SMF captcha.

Hopefully a Recaptcha v3 will be installed before Savage: Resurrection 2 comes out! I mean, there aren't any plans for that game yet, so hopefully someone has time to install that before all that!
12  Savage XR / General Savage XR Discussion / Re: Savage Models for 3D printing on: May 09, 2018, 10:08:06 am
13  Savage XR / General Savage XR Discussion / Re: Registration on forum not possible anymore due to outdated captcha on: May 04, 2018, 10:26:37 am
Well, I rarely look at the registration page... Will be fun to get that fixed.
14  Announcements / Development News / Re: XR Last pre-1.4 Patch on: April 03, 2018, 03:11:59 pm
The webpage pages simply show the topics of 1 board. Nothing more or less. Those pages do not care about child boards!
15  Savage XR / General Savage XR Discussion / Re: New german server on: March 16, 2018, 10:09:35 am
Knowing the bottleneck within the route is very useful. But now how to get telia.net to fix it... As I pointed out before, Hetzner is nice, but latency suffers at peak-load of their network. This is a perfect example of just that! Groentjuh & Girls likely has the very same issue for Apache.
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