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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190128 Posts in 11016 Topics by 18631 Members
Latest Member: pesecarte
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1  Announcements / Main Page News / Savage XR RC3 delayed on: November 15, 2009, 09:41:36 pm
All went not well testing the RC3 of Savage XR, so today, the 15th of November will not see the announced release. We sincerely apologize.

The changes to the auto updater require more testing with regard to stability, as does the installer. Furthermore, an XR developer central to these aspects of the game caught the flu, which for now slows down development considerably. We think the delay will amount to about two weeks. Sorry again, loyal players!
2  Announcements / Main Page News / Re: Recent Down Time on: April 21, 2008, 12:29:42 am
A friendly reminder of the universe to never trust hardware and always have backups! :)
3  Off Topic / Other Games / Re: Halo3 on: October 08, 2007, 04:20:30 pm
again: F2 (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2304-Zero-Punctuation-Halo-3)
4  Off Topic / Other Games / Re: Bioshock on: September 13, 2007, 06:42:41 pm
again, F2 (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2304-Zero-Punctuation-Halo-3, warning - flash!)
5  Savage XR / General Savage XR Discussion / Re: No sound - using aoss helped on: September 12, 2007, 03:26:24 pm
Thanks for sharing, may someone use google and find this helpful topic :)
6  Archive / Server Forum / Re: Which OS is better for hosting savage!!?? on: September 11, 2007, 01:55:29 pm
Eh, there IS no port 82342...

Also, it might well be that S2 didn't completely fix their masterserver yet, i.e. that they have to restart it to pick up new savageservers. Still, not using a firewall or packetfilter I don't know which ports are exactly required to run savage.

You are planning to run a savage server from home behind a router? Do you have a static IP and a big enough upstream?
7  Archive / Server Forum / Re: Which OS is better for hosting savage!!?? on: September 10, 2007, 12:22:18 pm
The one which steals the least CPU cycles from the server, so, Linux?
8  Savage XR / General Savage XR Discussion / MOVED: SLOTS AT SERVER(S) on: August 30, 2007, 08:21:42 pm
This topic has been moved to the Server Forum.

9  Archive / Server Forum / Re: SLOTS AT SERVER(S) on: August 30, 2007, 08:20:24 pm
Well, seems to crash consistently at 90+ players :S. So, I set it down to 77 until that can be sorted or at least debugged =)

And indeed, the current poll is quite balanced as to who prefers what gamesize:
25-ish where each player can make a difference:29 votes
Arround 45:26 votes
64 is the sweet spot!:23 votes
Epic 100+ player battles! (Lag, whats that?):30 votes

So I think maybe one big and 2 smaller EU servers might satisfy everyone (current hardware can take it too), I at least support this :)
10  Archive / Server Forum / Re: Help flobb improve his meat orbs. on: August 27, 2007, 06:24:04 pm
How much load the server can really handle.
It seems getting to 40+ players results in lag. I would be interested to what kind of hardware it takes to run smooth with as many as 64 players. Haven't decided if I will set it to that though as some people don't like that many.
I've found that even running 40+ the CPU usage is only around 60%, but still lags. Savage really doesn't use that much RAM from what I can tell.

Yep, Savage is CPU (and maybe Net) limited, how much it can handle depends on the server CPU and how much else you have running. Yet, 60% should still be fine though unless it competes with other annoying apps. See if the server FPS is actually down or if your client is the the bottleneck.

Quote from: flobb
Lastly, is OS of choice.
I've been running Fedora7 for a while now and it seems to be the most stable I've used yet. Any insights on OS optimizations? I have a feeling it may also be tied to load capacity.

A am always very quick to recommend Debian, but if Fedora works for you just stick to it. Apart from that you might want to change the server's priority to -5 or so (requires root access: # renice -5 -p `pgrep sfe_dedi`) and if savage is not the only app running there maybe use a desktop kernel with preempting on the server (or compile your own ofc).
11  Archive / Server Forum / Re: The good old map char-casing problem on Linux on: August 12, 2007, 12:23:29 am
I have never seen this problem. My guess is this can only show up if the server runs on windows (are there even any?) and therefore finds a MiXeD cAsE map which a linux server would not (map callvotes are checked serverside on their validity).
12  Archive / Server Forum / Re: Creating Tips on: April 20, 2007, 03:15:42 pm
Edited the script a bit to reflect my reality, and I'm getting
./tips_for_savage.sh: 26: [[: not found
./tips_for_savage.sh: 32: i++: not found

Hm, looks like I used some (3.x?) bash-isms. Is /bin/sh actually a symlink to bash? And if so is it a v3.x bash? Try changing the first line #!/bin/sh with #!/bin/bash?

Don't tell me I actually have to learn another language here and fix the code...

Well, shell is ALWAYS handy, don't complain if this forces you to learn it ;)
13  Archive / Server Forum / Re: Creating Tips on: April 18, 2007, 04:09:28 pm
Script is at http://hetepsenusret.net/files/savage/tips_for_savage.sh / tips.txt

The empty lines in a tips.txt file are ignored, lines starting with a @ get a "Tip: " prefix. Then you have to add a crontab entry (for the user who runs the gameserver) which shows a tip each time it is run, e.g. every 8 minutes: "*/8 * * * * /opt/tips_for_savage.sh"

In game/ the files fullness and servermsg should exist, too. I don't know if these are on by default.
14  Savage XR / General Savage XR Discussion / Re: can't run in gentoo on: March 21, 2007, 05:12:51 pm
Correct guess :)

I'm sure the gentoo wiki has a howto about enabling 3D on nvidia cards
15  Off Topic / Chat / Re: Something you didn't know about your mouse pointer on: March 20, 2007, 08:06:14 pm
And about mouseclicks - here is a flash interface which you are supposed to navigate without clicking:

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