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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190061 Posts in 11009 Topics by 18574 Members
Latest Member: kuremoroti
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1  Off Topic / Hi! My name is .. / Re: He Huffed! And He Puffed! And He Blew The House Down! on: September 15, 2015, 04:13:57 pm
Thank you for that Daemon. Kept my spammer shut, quickly realized nothing good would come. Partially agree with all your points Daemon and I did say "criticizing vast parts of this game, website, and newbie approach". The duel AI is just punishing or useless and has no realistic movement, to a noob thats game breaking. If you come into this website as a noob its unpleasing with outdated links.  Desura model filters out the people you need to attract people you don't. Thats a terrible summerization but yeah I suss'd out,

I go sleep now. Thank you for reply.
2  Savage XR / Mapping & Modding Forum / The "Can you make a map?" puzzle. on: September 15, 2015, 07:53:15 am
The "Can you make a map?" puzzle.
Rules are simple:
Rectangle map split by 1 or more rows of grims walls with both lair/stronghold facing each other.
You cannot make changes to the land surface by an incline/decline of more than 30 degrees.
No obstacles such as trees or ruins may be used to construct larger obstructions(walls ect.).
You can if you wish have 1 or 2 more separate rectangles with a pre-existing garrison or sublair in either but not both.
Rectangles are not close enough for a shield to reach each other.
Should you chose to put redstone in the separate area; it should not be power mine-able without building another garrison, no npc's will be aloud in this area, and you have the option to discard the grims walls.
Beyond these paramatures you are free to use whatever you like available in mapping.
Can you make a map?

I'm not asking anyone to build it, just trying to expand minds.
3  Archive / Savage XR Videos / Re: Savage XR Melee Tutorial on: September 15, 2015, 01:52:13 am
It's definitely good but no number is good. I cant pay attention to the mouse and the pred at the same time let alone any of the other things. I wouldn't worry about throwing the mouse on the preds back and keys below. Transparent or opaque with button press  opaque. It may be a bit disorientating with the pred lerp though. The block/hit boxs are very nice, did take me a while to catch on though, it also needs to be closer. There is a spot diagonally up from the center of unit that we never use in 1v1 situations that you could put it in, or the mouse and keys in each.

Peripheral vision is a tricky thing it can only be focused when your are not focusing because so much of it is just our imagination. Find an animation or just imagine; on a plain background, a red circle, make it bigger, put a black dot in, it shrink it back, fade it to pink, fade to white. - "Has it changed yet."
I think that sums it up, being able to tell the when the right is being clicked when the left was already down, no no.
Without reference points which the grass texture has very little, proportions to where the colour is relatively in your view is hard.
Using different colours for different buttons comes with way too many challenges.

Peripheral can only be good if they're learned, mini map or CoD for example.
4  Off Topic / Hi! My name is .. / He Huffed! And He Puffed! And He Blew The House Down! on: September 14, 2015, 08:45:34 pm
Hi I'm from Australia and would love to vigorously swing a mouse with absolute precision again one day. Maybe if Japan still has games I can play when I backpack through Asia. One can dream.

Anyway over the next however long it takes me I will be criticizing vast parts of this game, website, and newbie approach. Not all of it will be constructive as I haven't an answer for everything, I wish to raise a problem. All and any of these problems may or may not be pure opinion. All I ask is that you participate in insulting my opinions to which I will gladly re-consult or back with facts if there be.

The biggest problem is of course the inflow of new faces. I am doing my best to reach solutions that are both practical and sustainable. However I'm unsure to how much support there will be as I don't know the communities current situation. Three months ago I checked up on this game for the first time in a few years. I noticed US may have been knocked out and didn't wan't it to happen to EU so I set out on a mission. It took me a day but I did find something that may help if played right, and I wen't to forum to post something about something. Little behold your forum was full of negative things and I thought I'd better wait to see how it pans out.

We'll the community still seems content to truck on from my perspective and now that the votes are in.
I hope you won't feel too negatively geared to any abstract ideas I may have. I don't have much to say about the actual game anyway, more so the perception of it.

First feedback I'd like though would be if you do any stat gathering on savagexr.com as well as this one?
Secondly do you have full control of the legal rights to this game or are there limits?
Thirdly do you actually need to keep XR sfe compatible? I mean savage can run on an Iphone, surely anyone still using is out of choice.
And lastly a smiley for skipping to the last sentence.  Smiley
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