Since I fixed Savage and returned in October/November I've been compiling a list of changes to try and balance the game. At this current stage, beast is pretty shit to play and spectators are often just a long queue for Team 1. I don’t expect any of these changes to actually be made, it was more for fun than anything else. I put this in General discussions because you bastards locked new topics from being made in the suggestions section. None of these changes will make you better than me.Team 1
Make it so humans have to reload when using Ammo
. This will require the player switch to the ammo pack, instead of the ammo automatically being in the gun off spawn. Using the ammo will take 1 second and give the player 75% of the gun’s original amount, then it will be deleted from your inventory meaning you will have to buy it again after use. This is similar to mana crystal but you don’t have to throw it on the floor. This is too slow down rate of fire or shot spam.
Increase speed on Adrenaline Buff
. Chemical Weapons
do more damage to buildings. Incin does more player damage too.Electric Buff
takes 1 second to charge meaning this should prevent block/elecing.Relocator
can’t be used whilst snared, price is also increased to 1K gold.Human Siege
loses the ability to eject and bali now costs 5.5k gold which is the same as summ. Bali is also given a forward sprint to try and promote aggression.Shielded outpost
has an option to either shield itself, or surrounding buildings and not both. Similar to how a commander can choose what guardian is used for. Shielded outpost also needs a 1k health reduction.Team 2
Give Entropy buff
use for 150. Gates rarely succeed and this gives commanders a choice. A shield like buff that stops shots. Melee and items can still damage the unit.Entropy weapons
do more damage to buildings. Chaos bolt does more player damage too. Remove rupture’s splash damage effect because you can’t see shit.Ophelia’s 5
is pretty much unused. I suggest her making a gate like structure, can be different in colour to stop confusion, which acts as a one way gate back to her base. 5 second construction time, 2 minute cooldown, 100 health and her not being able to use it herself should keep it balanced.Ophelia’s orb
heals other units for a small amount on direct hit. Her 4 should also require mana use which gradually builds up after she spawns, like summ. This stops people from spawning for 1 second, debuffing then going back to a normal unit.Snares
are reduced to 2 and have a long cast time, however they now have the ability to block relocs.Frost bolts
have reduced building damage. Summoners
are given a small sprint to promote attacking gameplay.Behemoths
are unable to capture spawn flags. They also have a mana use which gradually builds up after spawn to behe spawning.Commanders and Genera
are 100 per use, Comm buffs are 75 per use.
Longer cast on immob/snare
or the ability to allow team-mates to shoot the immob/snare off. They’re far too easy to land.
Countdown on Demo and Sac
. Easier to time, meaning less stalemates.Human weapons
to stop affecting the beast's movement. Flux often grounds people.
Ideally a New Building
in order for you to get heroes. This means you have a way of disabling them as an opponent. (Like Sanctuary)
Allow commanders to see sensor range
. (Circle around item, like shield)
Allow commanders to disallow items/units
. MMB hinders the team.
Get rid of corpses
quicker. Behe bodies stay on the floor for way too long.
Remove restrictions and spam from two players playing from same IP.
Allow commanders to get awards.
Increase in gold
when siege hits buildingsGold
is automatically given to the player on kill. Siege kills don’t award gold for kill and ranged kills are given 50% gold on kill.
from giving +100 Entro to balance the new entro buff
grounding human players.Siege
nerfs to both sides prevent them from capturing a spawn point.Spawn protection
is lost when a player melees/firesCosmetic, Out of game and Map features:
Add on steam
Add game to discord activity.
More active social media
Display Discord, Facebook, Twitter and Reddit on Newerth.com.
Fluorescent mushrooms with different neon colours for map prop.
The “boomshrooms” added as an april fools could be a respawnable map prop that gives users a small amount of health(250) when hitting. Respawn time 5 seconds.
Animated background for Front page (with option to turn it off)
Make a list of server changes and custom votes that have been made so returning players know what has changed. @drk
Someone add twitch emotes
New icons for end game awards.
Add Map Editor button into main menu
A flag that can be captured over time by proximity. (Savage resurrection)
Love Necro xoxoxoxo