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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190005 Posts in 11003 Topics by 18517 Members
Latest Member: Hammadslv
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1  Savage XR / General Savage XR Discussion / Necro's Balance Changes + New content:) on: April 16, 2020, 06:41:47 pm
Since I fixed Savage and returned in October/November I've been compiling a list of changes to try and balance the game. At this current stage, beast is pretty shit to play and spectators are often just a long queue for Team 1. I don’t expect any of these changes to actually be made, it was more for fun than anything else. I put this in General discussions because you bastards locked new topics from being made in the suggestions section. None of these changes will make you better than me.

Team 1
Make it so humans have to reload when using Ammo. This will require the player switch to the ammo pack, instead of the ammo automatically being in the gun off spawn. Using the ammo will take 1 second and give the player 75% of the gun’s original amount, then it will be deleted from your inventory meaning you will have to buy it again after use. This is similar to mana crystal but you don’t have to throw it on the floor. This is too slow down rate of fire or shot spam.

Increase speed on Adrenaline Buff.

Chemical Weapons do more damage to buildings. Incin does more player damage too.

Electric Buff takes 1 second to charge meaning this should prevent block/elecing.

Relocator can’t be used whilst snared, price is also increased to 1K gold.

Human Siege loses the ability to eject and bali now costs 5.5k gold which is the same as summ. Bali is also given a forward sprint to try and promote aggression.

Shielded outpost has an option to either shield itself, or surrounding buildings and not both. Similar to how a commander can choose what guardian is used for. Shielded outpost also needs a 1k health reduction.


Team 2
Give Entropy buff use for 150. Gates rarely succeed and this gives commanders a choice.  A shield like buff that stops shots. Melee and items can still damage the unit.

Entropy weapons do more damage to buildings. Chaos bolt does more player damage too. Remove rupture’s splash damage effect because you can’t see shit.

Ophelia’s 5 is pretty much unused. I suggest her making a gate like structure, can be different in colour to stop confusion, which acts as a one way gate back to her base. 5 second construction time, 2 minute cooldown, 100 health and her not being able to use it herself should keep it balanced.

Ophelia’s orb heals other units for a small amount on direct hit. Her 4 should also require mana use which gradually builds up after she spawns, like summ. This stops people from spawning for 1 second, debuffing then going back to a normal unit.

Snares are reduced to 2 and have a long cast time, however they now have the ability to block relocs.

Frost bolts have reduced building damage.

Summoners are given a small sprint to promote attacking gameplay.

Behemoths are unable to capture spawn flags. They also have a mana use which gradually builds up after spawn to behe spawning.


Commanders and General
Self buffs are 100 per use, Comm buffs are 75 per use.
Longer cast on immob/snare or the ability to allow team-mates to shoot the immob/snare off. They’re far too easy to land.
Countdown on Demo and Sac. Easier to time, meaning less stalemates.
Human weapons to stop affecting the beast's movement. Flux often grounds people.
Ideally a New Building in order for you to get heroes. This means you have a way of disabling them as an opponent. (Like Sanctuary)
Allow commanders to see sensor range. (Circle around item, like shield)
Allow commanders to disallow items/units. MMB hinders the team.
Get rid of corpses quicker. Behe bodies stay on the floor for way too long.
Remove restrictions and spam from two players playing from same IP.
Allow commanders to get awards.
Increase in gold when siege hits buildings
Gold is automatically given to the player on kill. Siege kills don’t award gold for kill and ranged kills are given 50% gold on kill.
Remove Guardian from giving +100 Entro to balance the new entro buff
Remove Behemoth grounding human players.
Siege nerfs to both sides prevent them from capturing a spawn point.
Spawn protection is lost when a player melees/fires


Cosmetic, Out of game  and Map features:
Add on steam Smiley
Steam achievements.
Add game to discord activity.
More active social media
Display Discord, Facebook, Twitter and Reddit on Newerth.com.
Fluorescent mushrooms with different neon colours for map prop.
The “boomshrooms” added as an april fools could be a  respawnable map prop that gives users a small amount of health(250) when hitting. Respawn time 5 seconds.
Animated background for Front page (with option to turn it off)
Make a list of server changes and custom votes that have been made so returning players know what has changed. @drk
Someone add twitch emotes
New icons for end game awards.
Add Map Editor button into main menu
A flag that can be captured over time by proximity. (Savage resurrection)

Love Necro xoxoxoxo Smiley

















2  Newerth Hosted Competitions / Newerth Duel Competition (NDC) / Re: Shoutcasting the finals on: April 05, 2019, 12:59:22 pm
I would but I feel some players would be deeply against me shout-casting them  :smitten no idea why  Angel
3  Savage XR / General Savage XR Discussion / Re: hai on: April 02, 2019, 02:01:33 pm
Nice to see more savage content even if it is old. You should probably post this in the savage discord if you want more people to see it Smiley
4  Savage XR / Support Forum / Re: Fix the forum. on: November 15, 2018, 03:16:33 pm
There has to be a way to ban certain words? all we need to do is ban this shitty evaherbalist.com website.
5  Savage XR / Support Forum / Fix the forum. on: November 13, 2018, 05:34:56 pm
Fix the forum, the only posts we get are from spam bots. Fix captcha and block the website "evaherbalist.com"
Actually getting pretty cancerous.
6  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: September 10, 2018, 04:29:54 pm
Think this is izi,not kinixxx Smiley Would love to test it on public server then give you some feedback  Angel

P.S Make more maps )
7  Savage XR / General Savage XR Discussion / Re: New german server on: March 14, 2018, 11:21:36 pm
Yea, saurus had the same problem for a short period of time. He was also had 450-500 ping but should be getting 25. Best to tell drk if he doesn't already know.
8  Announcements / Development News / Re: XR Last pre-1.4 Patch on: March 01, 2018, 05:16:01 pm
ah, just what this game needed. More ways to get more buffs!
Should make buffs more powerful in my opinion. Definitely not used enough and 100% fair Smiley
9  Savage XR / General Savage XR Discussion / Re: Do we need another public server? on: September 27, 2017, 09:19:21 pm
I heard everyone wants me to be ref, so better make the people happy. Fulfil their wishes and all that shit.
10  Savage XR / General Savage XR Discussion / Re: Do we need another public server? on: September 18, 2017, 07:48:16 pm
If there's any way to reduce the power of buffs on this server, then sign me up!
Sounds like a good idea but not entirely sure people would move from pulse. Only reason we moved from GK was the server crashing or lagging out.
11  Savage XR / General Savage XR Discussion / Re: Last attempt for Savage XR on steam? on: September 15, 2017, 04:57:56 pm
He's already said yes Cheesy that's enough. I'm willing to help in any way possible with my limited set of skills (nothing).
12  Announcements / Main Page News / Re: Gameplay changes test month on: September 14, 2017, 07:03:58 pm
Anything that reduces the chances of being killed in one hit is a good thing for the game *cough* electric buff. However, I think they will need to be buffed if this idea goes into action. Just giving them a knock back feature, reducing enemy speed, extra health or more building damage should even out the balance. I didn't play during these test weeks, so I don't know how the changes turned out but from my imagination siege will be pretty shit unless they get something in return.
13  Savage XR / General Savage XR Discussion / Re: Last attempt for Savage XR on steam? on: September 14, 2017, 06:53:33 pm
Chances are if you haven't got a response from maliken yet, and need more than just "yes" on skype then we'll never get it on steam. Not sure how much it cost's to add a game on steam now but if we get to that part then I am willing to contribute.
Again, I don't know how far you've got and if it's a priority. Was just wondering if the idea was still alive.  Good Luck!  Smitten
14  Savage XR / General Savage XR Discussion / Re: Last attempt for Savage XR on steam? on: September 11, 2017, 07:01:42 pm
So is this idea dead? Or are you still updating and making changes to the game so are putting it on hold.
15  Savage XR / Re-balancing Suggestions / Re: Tech buildings speed up buff pool regen on: June 15, 2017, 01:42:40 pm
The only thing we should be trying to do is reduce buffs.. it's bad enough I have to play one team due to the overpowered buffs that everyone seems to be fine with. It's like we're purposely trying to ruin a good game with shit suggestions Smiley
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