Since I fixed Savage and returned in October/November I've been compiling a list of changes to try and balance the game. At this current stage, beast is pretty shit to play and spectators are often just a long queue for Team 1. I don’t expect any of these changes to actually be made, it was more for fun than anything else. I put this in General discussions because you bastards locked new topics from being made in the suggestions section. None of these changes will make you better than me.
Team 1Make it so humans have to reload when using
Ammo. This will require the player switch to the ammo pack, instead of the ammo automatically being in the gun off spawn. Using the ammo will take 1 second and give the player 75% of the gun’s original amount, then it will be deleted from your inventory meaning you will have to buy it again after use. This is similar to mana crystal but you don’t have to throw it on the floor. This is too slow down rate of fire or shot spam.
Increase speed on
Adrenaline Buff.
Chemical Weapons do more damage to buildings. Incin does more player damage too.
Electric Buff takes 1 second to charge meaning this should prevent block/elecing.
Relocator can’t be used whilst snared, price is also increased to 1K gold.
Human Siege loses the ability to eject and bali now costs 5.5k gold which is the same as summ. Bali is also given a forward sprint to try and promote aggression.
Shielded outpost has an option to either shield itself, or surrounding buildings and not both. Similar to how a commander can choose what guardian is used for. Shielded outpost also needs a 1k health reduction.
Team 2Give
Entropy buff use for 150. Gates rarely succeed and this gives commanders a choice. A shield like buff that stops shots. Melee and items can still damage the unit.
Entropy weapons do more damage to buildings. Chaos bolt does more player damage too. Remove rupture’s splash damage effect because you can’t see shit.
Ophelia’s 5 is pretty much unused. I suggest her making a gate like structure, can be different in colour to stop confusion, which acts as a one way gate back to her base. 5 second construction time, 2 minute cooldown, 100 health and her not being able to use it herself should keep it balanced.
Ophelia’s orb heals other units for a small amount on direct hit. Her 4 should also require mana use which gradually builds up after she spawns, like summ. This stops people from spawning for 1 second, debuffing then going back to a normal unit.
Snares are reduced to 2 and have a long cast time, however they now have the ability to block relocs.
Frost bolts have reduced building damage.
Summoners are given a small sprint to promote attacking gameplay.
Behemoths are unable to capture spawn flags. They also have a mana use which gradually builds up after spawn to behe spawning.
Commanders and General
Self buffs are 100 per use, Comm buffs are 75 per use.
Longer cast on
immob/snare or the ability to allow team-mates to shoot the immob/snare off. They’re far too easy to land.
Countdown on
Demo and Sac. Easier to time, meaning less stalemates.
Human weapons to stop affecting the beast's movement. Flux often grounds people.
Ideally a
New Building in order for you to get heroes. This means you have a way of disabling them as an opponent. (Like Sanctuary)
Allow commanders to see
sensor range. (Circle around item, like shield)
Allow commanders to
disallow items/units. MMB hinders the team.
Get rid of
corpses quicker. Behe bodies stay on the floor for way too long.
Remove restrictions and spam from two players playing from same IP.
Allow commanders to get awards.
Increase in
gold when siege hits buildings
Gold is automatically given to the player on kill. Siege kills don’t award gold for kill and ranged kills are given 50% gold on kill.
Remove
Guardian from giving +100 Entro to balance the new entro buff
Remove
Behemoth grounding human players.
Siege nerfs to both sides prevent them from capturing a spawn point.
Spawn protection is lost when a player melees/fires
Cosmetic, Out of game and Map features:Add on steam

Steam achievements.
Add game to discord activity.
More active social media
Display Discord, Facebook, Twitter and Reddit on Newerth.com.
Fluorescent mushrooms with different neon colours for map prop.
The “boomshrooms” added as an april fools could be a respawnable map prop that gives users a small amount of health(250) when hitting. Respawn time 5 seconds.
Animated background for Front page (with option to turn it off)
Make a list of server changes and custom votes that have been made so returning players know what has changed. @drk
Someone add twitch emotes
New icons for end game awards.
Add Map Editor button into main menu
A flag that can be captured over time by proximity. (Savage resurrection)
Love Necro xoxoxoxo
