1)+ set default weapon for all units as comm.
2)+ cancel swing depending on stam and dodge for humies.
3)+ protect 1 worker by placing building on him +many options.1.)
After clicking on fire shire by commander, it could display how many wards are in stock, same for mag and chem.2.)
Burrow and outpost could have ability to spawn in both oposing sides, that could be cheap alternative for gar/sub in bases.3.)
Commanders could have ability to controll tower attacks, with AA primarly always on ofc.4.)
One more slider in options: Mining and building volume. (i often abandon fellow miners because of headache)
5.) Beasts sacrifice deal %DMG based on mana left. 6.)
Building ghost, placing a building without the resources required will place a ghost of planed structure,
maybe even workers can start building it with resources available.
(was standing in one place, wasting time with building on cursor many times
) Workers could go there automaticly to start building it as normal, replacing it with white structure, but it should be invisible to enemies and destroyed if enemy overlaps it to prevent building on players.
7.) Human team officers provide strong healing aura (out of combat) or swift aura that gives minor speed boost(only one speed boost aura per team) after building chemical factory. Commander of beast team could chose from even heal over time for all players or invidual officers after building entropy shire. All those settings could fit into chem/entro buildings GUI.8.)
Curetly commanders middle mouse button is bugged (atleast for me) it could be replaced by rotating view (MMB+MWHEELUP for example) or lock camera on selected unit.9.) Important!
xr_ props with physics enabled allowing players to destroy allied stuctures (2 shields were destroyed lately on xr_quests by player named "no", we losed ofc.) and killing team mates.10.)
Maybe players could reclaim their fallen allies gold (all goes to team stock), afer some reasonable time.11.)
Make Chaos bolt pierce, maybe even trough siege.12.)
Detailed information for commanders about who used what buff and who buy without money, and total amout of gold alredy borrowed for every player in team.13.)
Catapults lost ability to shot (aim frame could turn red there) when they are positioned at certain angle that allow them to exploit
. Behes could be unable to capture flag.14.)
New vote (with less F1 required comparing to kick vote): 5min basic ref for trusted person, that would only include nextmapping, restarting match, and most obvious destroing buildings and kicking players. Any voted player could be elected once per 1h. Risky but exploiters and cheaters needs urgent tratement, they are beating the lying old man ;/ 15.)
Remote detonator for demo after 3sec of delay (to detonate after placing demo or more likely after using the detonator). This could be the very expensive "nuke" upgrade for humans (~2.3k RS) or part of Sudden Death
, triggered by vote. Beasts "nuke" could be complete 100% invisibility from Mist Shroud
or weak seeing trough walls effect at limited range from Sixth Sense
or Snare dealing some DMG.16.)
"Autoselect lats preset" could be replaced by button, to prevent unwanted gold drain.17.)
Expand the Officer function, let them recruit up to 3 players and set mission for their squad (without voice sound). Completting selected mission would profit in award screen "Best squad" award (officers are allowed to change mission once per ~10min). If player leaves the squad, he can't be recruited again in this match except when commander set him back. Curenttly, when officer select squad icon/color, he is losing officer status, that must be fixed and officers can't pick color selected by other officers nor recruit them.
1.) Bug?: When [AO]
becomes commander again, Ophelia says: "https://www.youtube.com/watch?v=P3MA5OhRvys
it is possible to mute this in any way ("Lead well" when leaves is good.)
2.) A list of improvements sugestion for healer class:
Heal. beam ? Ally sensor
* Debuff nova
Ressurect ? Minor mana
** Distant heal picqp pulse pots when tap Ally sensor
* ? Debuff demo+beamRessurect! minor stam picqp ? Eyecandy healing mark
* Same effect as by officers or commanders marks, but green.
** ...or HP picqp.
THE MAP EDITOR (-1k file size bug is a map killer T
Occluders are rotating in the most odd way to set them horisontally, they could act the same as props.2.)
How about a place where we could put some more custom props to be added to game? 3.)
Bug: Sometimes tier3 textures are transparent after saving the map.4.)
It would be awesome to have option for props that could enable/disable collision box. Probly less computing for decorations and we could cover some complexed terrian with buildings, caves etc., that would look good.5.)
Bug: I have used one of those clutter paint brush for deforming flat terrian, it was set on very low Brush strenght. In the testing on my PC it was all fine, but after it went online players got stuck everywhere where i used it. 6.)
Very risky idea but it may completly eliminate terrian exploits: Add square prop similar to blocker or occluder (but more friendly to computing if that's a problem for very large objects) horizontal, that would be placed at the required height (slider maybe), preventing players from getting to normally unreachable hills. Every player above this line should be slain (spawning buildings exploit). Remaking all maps with such tool would be very easy. It could be even added from server side settings, leaving maps as they are.7.)
New command or tool to display/hide collision box for both - weapons and players, this will drasticly shorten editing/testing time.8.)
Bug: Nothing critical but still annoying, sometimes when I save the map it have couple bytes and eden2 is loading instead, thank gods for _undo_.s2z that fixes the problem, but new map makers can still get confused. https://www.youtube.com/watch?v=OZBWfyYtYQY
And a lite something for upcomming blue stone.http://www.mediafire.com/download/wz1mmx8p5bnbbui/bluestone.zip
Tools used: Audacity.