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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190055 Posts in 11008 Topics by 18555 Members
Latest Member: Batteryjwu
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1  Savage XR / General Savage XR Discussion / Re: Weekly Sunday evening PUG on: October 23, 2017, 08:35:05 am
Question:

What's the difference between a normal pub match and a pug match? I stayed on the public server last night because there were more people. I saw no reason enduring a long lasting map finding and team picking process when there were good matches already going on on the public server.
2  Announcements / Development News / Re: Hello, brother! on: October 21, 2017, 01:30:43 am
Okay but... but... she's way more dressed than the original! Purists gonna fry me for that!

I'm not saying I don't like what I see. You captured the original artwork pretty well. But times are changing. Maybe give her some sort of war suite? I mean who would seriously go into war with a bikini?
3  Announcements / Development News / Re: Hello, brother! on: October 20, 2017, 01:59:31 pm
I wonder what Anita Sarkeesian would have to say to your depiction of Ophelia Cheesy Seriously if you're planning on making Savage great again, her opinion might actually matter once Savage becomes popular. Not sure in which way though.

I think those units should be bound to the commanders only. Everything else wouldn't make much sense to me (as they are actually playing the role of the racial leaders). If it was up to me I'd set Jaraziahs stats (health, range, attack speed, etc) somewhere between Savage and Legionaire. I'm not sure if Ophelia should inherit beast abilities such as leap and melee weapons as she's still human.

About this whole buff issue to enhance versatile strategies in late games, I think burrows, outposts, transports and whatever that moving beast gate is called as well as field the commander menu (does anyone but me actually know about this? everybody still seems surprised when I use it) are doing the job already. Just give the community a little bit more time to adapt.

I'd make those two units just a cool gimmick adding a little more variety to the every day battlefield without any super special skills trying to compensate anything. Also they would be an effective way of keeping comms from spawning as siege which I admittedly get tempted to as well from time to time.

Edit:
Damnit I just realized I'm 3 months late on this topic. Is it still on the table?
4  Savage XR / General Savage XR Discussion / Re: Weekly Sunday evening PUG on: October 11, 2017, 02:51:49 pm
Well well well...

Ale
Field (and backup backup comm)
5  Savage XR / 2nd generation changes / Re: Discuss: Incinerator on: March 01, 2017, 06:20:10 am
Different approach: Make it more effective vs buildings (similar to mortar weapon). Let the incinerator actually incinerate buildings by setting them on flames, dealing damage over time even after it stopped hitting.

AND/OR: let it incinerate units. So it'll still be easy to avoid being hit by an incinerator but once the flames caught you, you're on fire and lose hp for some time (similar to venomous).
6  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: March 01, 2017, 06:13:32 am
Not sure if this has already been fixed (haven't played in quite a while  Embarrassed), but sometimes when reviving as shaman you would do the animation/get the sound of it, but not actually reviving, which makes you stuck till the (broken) revive ends. During this time you can also be attacked and killed. I am not sure wether or not it is related to lagg.
Has anyone else seen this lately?
And is there more information around the circumstances when this triggers?

I've had this happen once about 2 months ago and I was killed during the revive animation. My guess is that if you start revive and the dead player goes loadout screen on the same frame, this could happen.

I can confirm that. It's a matter of bad timing and easier to reproduce with a slow connection.

Quote
...
I am quite sure I was able to revive them after the glitched animation finished, which cannot happen when they are in loadout, so I don't think that's the reason.
Btw about balancing discussion, can anybody make a thread? (wanted to ask what people would think of a relocator nerf, like range you have to be in order to use it or something)

Actually I have seen that happening aswell (also accompanied by connection problems). Maybe two ways to reproduce the same bug? One cause by spatial the other by temporal discrepancies?

When I'm lagging I often warp around, leap in one direction and get pulled back milliseconds later. Here my theory: By the time you trigger your revive, the game running locally on your computer thinks all conditions for a revive are met and starts the process. Unfortunately the server thinks differently because either the target is already gone or you are not in the place your computer thinks you are.
7  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: February 23, 2017, 09:08:54 am
Pretty long topic already... So I'm sorry if it's already been reported but there is another bug I noticed yesterday:

When a worker dies near his colleagues (i.e. when you slay him to free slots for workers elsewhere), the other workers sometimes stop doing whatever they were doing. Can't reproduce it yet but it happened to me alot.

EDIT:
Another bug i noticed is when you mark a group of friendly units as commander and siege weapons or the supporter unit (i.e. tree, flying ballon steampunk thingy) is among them, you cannot access the build menu. You have to unmark these certain units to build sth.
8  Announcements / Patch Notes / Re: . on: February 21, 2017, 10:24:01 pm
Actually you dont even need mag.
9  Announcements / Patch Notes / Re: . on: February 21, 2017, 02:39:20 pm
I'm not complaining about the demo "bug". I actually like and use it. Also I do not record demos. But what are you hoping to learn from those demos? It's very easy to reproduce. The key is not to move at all once you dropped the demo and nobody will be able to disable it as long as you're alive.
10  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: February 05, 2017, 09:10:51 am
I can confirm what Shag says. Sometimes its feels like you have disabled it already, move on to the next target and suddenly in explodes anyway. Thing is, it's just a feeling. So it could be that for some reason you havn't hit it three times and your feelings are fooling you (which is more likely than a demo needing 4 hits). Similar things happen to me in duels. I don't actively count the hits I made or the meds the enemy has taken yet I usually know how much more the opponent can take. But sometimes I am wrong. So before filing a bug we should try to reproduce it.
11  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: January 31, 2017, 08:34:02 pm
Reproduce reloc bug:

Join humans, buy a relocator, place the relocator, relocate and hold the right mouse button (you can also press it again right after relocating and hold it)

I just tested it for all units. Your unit will now be frozen in its moving animation though its equipment (melee weapon, squad flags, etc) is still moving as you walk around. Releasing the right mouse button solves the problem. You do not have to switch to another weapon/item to be able to fight again.


Another bug which annoys me personally:

As I recently have to get along with a really bad internet connection, the only thing i can do most of the time is commanding. When I command with a bad ping and try to place a building, it often gets rejected. I have to place the same building several times until it is actually appears on the map. If you could do anything about that I'd be quite grateful.
12  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: January 31, 2017, 10:18:19 am
Regarding the flux issue: Whatever the effect is that keeps beast units from regaining stamania when fluxed, it is one of the few things that can effectively counter a sac rush which remains the most vicious thing beasts can do. I vote for keeping flux at it is.

I tested this on G&G, GK and Pulse. The flux bug only seem to occur on Pulse and now you tell me it's the only thing that stops a sac rush? You're wrong. It's the high damage and the continuous stream which does the work, not the bugs that come with it.

What? I can remember stamania issues when getting fluxed since... ever. Also if it's a server issue this would be the wrong place to report it.
13  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: January 31, 2017, 08:52:19 am
After relocating you get stuck in between weapons. You cant block/swing until you switched forth and back to another weapon/item.
Always or under certain cases?
Consistently or seemingly random?


I think consistently but I will check on that. I believe the game thinks you are still holding the relocator in your hands which is gone by the time you used it. However it switches back to 3rd person view as if you were holding a melee weapon. Your unit looks weird and bugged until you switched to a different weapon/item. I guess most people don't notice this effect as they use relocating for getting back into their base entering a spawn location right after. However if you use relocator in a tactical manner, quickly moving from A to B in order to continue fighting from somewhere else (i.e. defending a spawn flag) this bug gets quite annoying.


Regarding the flux issue: Whatever the effect is that keeps beast units from regaining stamania when fluxed, it is one of the few things that can effectively counter a sac rush which remains the most vicious thing beasts can do. I vote for keeping flux at it is.
14  Savage XR / General Savage XR Discussion / Re: It's time for a big patch - XR 1.3! on: January 30, 2017, 09:30:15 pm
Make t3 and t4 colors more extreme, so one could tell enemy from ally at a glance

I believe there was a patch from some S2 developer giving the second human team a different skin color (black). I liked it.

Edit:
http://www.newerth.com/?id=downloads&op=displayDownload&category=10&file=savage5.s2z
There it is. It would solve the problem for humans.


Bug:
After relocating you get stuck in between weapons. You cant block/swing until you switched forth and back to another weapon/item.
15  Newerth Hosted Competitions / Matches 2016 / Re: W6: Battle vs Ale on: November 13, 2016, 02:01:06 pm
I take that as a yes Cheesy
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