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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190132 Posts in 11016 Topics by 18640 Members
Latest Member: MrCnR
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31  Savage XR / Mapping & Modding Forum / Re: SUPPORT: Ask for mapping help here! on: April 24, 2018, 09:13:02 pm
Yep, the classical waterfallsteam does job but isn't the most aesthetical thing.

A few bugs/quirks I found about objects:
-The buildable spawnflag is not rendered in-game if you don't look directly at it. This is atleast with increased fov and 16:9.
-Sound objects (the megaphones) do actually have physical collision boxes below them. I put some of them relatively low on the ground but I luckily I bumbed into them when testing map.
-Marker objects also got invisible collision boxes below them. I noticed this when I rotated the arrow marker sideways.

Edit: I checked how others place sound objects. Saltydog puts most of them on the ground (xr_somati) at default height and thus mostly there are no issues since colliding boxes are below the ground. However if you place them on angled terrain, the collision boxes will stick out at default height. I found one like this on xr_somati. You can walk over it but if you stand on it, you hower in the air and it probably also cancels leap.
32  Savage XR / Mapping & Modding Forum / Re: SUPPORT: Ask for mapping help here! on: April 23, 2018, 01:19:59 pm
Yeah, that's the best way. Thanks.

Passable blocker walls will be on my wishlist though if I ever create more maps. Those current blocker walls also interfere with commander's camera raising it high up when colliding against them.
33  Savage XR / Mapping & Modding Forum / Re: SUPPORT: Triggers Discussion Thread (Help and Advice) on: April 22, 2018, 07:18:11 pm
Quote
Catapult/mortar/launcher trigger:

Trigger flags: objProjectile, onInside
script:
Code:
@activate
!die target

Tried this one but got a never ending explosion spectacle... and rip ears  Grin

I guess it's obsolete code nowadays or I'm doing something wrong. Used aabox trigger for this.
34  Savage XR / Mapping & Modding Forum / Re: SUPPORT: Ask for mapping help here! on: April 22, 2018, 03:06:11 pm
Hey, are there any projectile blocker walls which are invisible but passable to go through? I tried prevent cata exploits with "blocker_long"-walls but the downside is that any spectatator flying above the map can't pass through these.

Or what's the usual solution to prevent cata exploits over mountain? Some trigger to kill cata projectiles at certain height?
35  Savage XR / Mapping & Modding Forum / Re: SUPPORT: Ask for mapping help here! on: April 20, 2018, 04:11:19 pm
Hmm, I used Ane's template "new64" and it's supposed to have similar kind of painting already done in one shadowy corner. It is supposed prevent layer 3 dissappering after saving and loading map. Seems to work in that regard since layer 3 isn't missing after loading.

Meanwhile, I figured out a quick fix atleast. After deforming terrain, I just do a random action and press "undo" and layers 2 & 3 become visible again.
36  Savage XR / Mapping & Modding Forum / Re: SUPPORT: Ask for mapping help here! on: April 20, 2018, 11:42:29 am
Hello!

I'm making my first map following Aneurysm's mapping guide and got some noobie questions.

1. After painting walls on layer 2, I used deform tool and then half of layer 2 paint dissappered from all over the map. The paint comes back in near regions if I paint even a single spot on layer 2 again. Is this an usual bug and how to prevent it from happening?

2. Is there a way to duplicate an object / object groups? Finding certain objects from the long dropdown lists is a quite trouble sometimes. Edit: Selecting object(s) and then shift+left clicking elsewhere does the job. Grouping with ctrl+left click.
37  Announcements / Main Page News / Re: XR 1.3.9.2 Aprils fools returns this year in the most literal sense! (2-4-2018) on: April 06, 2018, 10:20:46 am
Nah Fenrir, those weapons are still online if you wanna test them!
38  Savage XR / General Savage XR Discussion / Re: Minimap "commader order flag" -icon rework? on: March 22, 2018, 02:37:17 am
Thanks drk!

I made a mod with slightly transparent flags (72 % opacity). Seems to do the job!

How to install:
Put the attached file in Savage XR\game folder. If you already have n mod(s) installed, rename this file to savage[n+1] .s2z
39  Savage XR / General Savage XR Discussion / Re: Minimap "commader order flag" -icon rework? on: March 21, 2018, 09:04:21 pm
Anyone knows how one could edit the icons at Savage XR\game\savage0.s2z\gui\standard ?

red_flag0000.s2g
red_flag0001.s2g
...
red_flag0010.s2g

orange_flag0000.s2g
orange_flag0001.s2g
...
orange_flag0010.s2g
40  Savage XR / General Savage XR Discussion / Minimap "commader order flag" -icon rework? on: March 16, 2018, 10:50:53 pm
See the blue circle on the image attached. I think that flagpole covers too much of the map. Sometimes spawnpoints get hidden under them. Same applies to the officer order icon.

It either needs to be smaller or different design.

What do you think and could someone maybe design a new icon?
41  Savage XR / General Savage XR Discussion / Re: Machine Learning Melee bot? on: March 13, 2018, 07:18:44 pm
The AI bot could replace one of the melee practise bots

Tried OpenAI for anything?
42  Savage XR / Support Forum / Re: Aiming with keyboard? on: March 09, 2018, 09:21:16 am
Don't you have a mouse?

Second best thing would be a gamepad.

Windows has a built-in Ease of access feature to move mouse with numpad arrows. You just have to enable it.
43  Savage XR / Support Forum / Re: Outgoing packets are sometimes stuck for a long time on: March 04, 2018, 05:34:50 pm
Is the problem only on drk's Community Server? Tried for example duel / martial arts server?
Where do you live?
44  Savage XR / General Savage XR Discussion / Re: Savage being mentioned in Project Offset investigation! on: November 20, 2017, 07:39:52 pm
XR footage, XR graphics, no mention of XR Tongue. Good, either way.
The footage is from a video called "Savage 1 Gameplay (Full Match)" so can't really blame. Video notifications and description however tell that it's called Savage XR nowadays.

Thanks for sharing Tjens. I think this is the best documentary by far with a couple of Project Offset demo videos I never even found when investigating the subject a few years ago.
45  Newerth Hosted Competitions / General Discussions / Re: Samurai Wars Competiton? on: November 20, 2017, 05:52:48 pm
Yeah, it's a trap.

Makes me wonder that do forum bots nowadays really have such a good AI that they can generate pretty sensible comments in the thread's context.

Account's location says Kråkstad, Ski kommune, Norge. I did a google image search for that profile pic and it in fact seems to belong to some norwegian interior designer. Even tries to seem plausible with personal info!
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