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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190085 Posts in 11010 Topics by 18598 Members
Latest Member: mootpoinT
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1  Announcements / Main Page News / Re: Savage XR 1.4 on: August 09, 2018, 06:13:29 pm
Someone needs to figure out how to get this game on steam as a free to play title because honestly you guys and the game deserves more people finding out about this lost gem, great job on the patch and continued commitment to Savage.
2  Savage XR / Mapping & Modding Forum / Re: Noobs4Boobs comeback on: April 12, 2017, 05:08:55 am
I second that...
3  Off Topic / Chat / Sensor pixel image on: September 21, 2009, 12:10:32 am
I drew this in MS paint back in 2006 and just dug it up again, i figured some one on here would get a kick out of it.  Grin



Modeled off of an actual in-game screen shot of a sensor, comprised of a 16 color pallet dithering and all.

*note this was drawn pixel by pixel and took about 3 days to do.
4  Savage XR / Mapping & Modding Forum / Re: small maps on: September 17, 2009, 04:22:34 am
wurd thx guys  Afro
5  Savage XR / Mapping & Modding Forum / Re: small maps on: September 16, 2009, 05:01:42 pm
o.0 not a bad idea Tjens

Have you ever tried that? and if so did you have a good out come?
6  Savage XR / Mapping & Modding Forum / small maps on: September 16, 2009, 04:49:44 pm
Just a curious question, why are 32x32's so bugged out when u play them? (getting stuck in the floors a lot see threw/being able to shoot threw walls) I love the idea of making a enclosed/tight map and actually made one a few days ago that i was very happy with but was dismayed to find that it was a nightmare when it came to getting stuck. With these things happening it just doesn't seem feasible or really worth the time, its a shame. =\

G=lock

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