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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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1  Archive / General Discussion / Re: Savage Union Page planned on: January 11, 2012, 06:58:53 pm
Love the positive response Newerth guys  Afro
2  Archive / General Discussion / Re: Savage Union Page planned on: January 11, 2012, 10:29:40 am
Yes  Afro, also if anyone wants to check out the Savage 2 portal www.playsavage2.com

If it's similiar to this it will be amazing!  Wink
3  Announcements / Main Page News / Re: Riding the wave... on: February 27, 2011, 12:11:39 am
Haha, I hate to admit it but the ingame shop might be the thing to get me interested in Savage 1 again  Afro.

Keep up the good work  Cheesy!

I also think that it will attract more new players too, there's a lot of grinding people out there.
4  Announcements / Main Page News / Re: The Fall of Shagroth on: June 03, 2010, 09:12:53 pm
Very good and funny, im impressed  Cheesy.
5  Other S2G Games / Strategies / Re: [TEAM] hero lineup on: December 14, 2009, 06:51:00 pm
Magmus, Tempest, Kraken, Keeper of the Forest, Legionnaire/Jeraziah/Pebbles/Demented Shaman  Afro
6  Off Topic / Hi! My name is .. / Re: HeLLLLLLLooo !!!?!?!?! on: December 14, 2009, 06:44:21 pm
I would suggest if you are new to the genre to join no stats games and/or noob only games. You should definately start out with easy to play heroes as Thundebringer which is a good hero to start since firstly it is a range hero (which I used to to learn the game) and you will also adapt map awareness due to the ulti.

Other heroes are:
Pollywoog Priest, Pyromancer, Engineer and so on, most of the range heroes are usually easier to master for new players to the game than melee. But that's just my opinion, some melee heroes as Legionnaire (mostly STR) heroes are good too, but if you truly want to master this game, stick to ONE hero until you master him really well, then you can proceed to other heroes and the transformation will be much easier for you.

I hope that this information was useful!  Afro

PS: For your own good, you should really limit the unnecessary use of caps and case sensitives used when you type, it makes it much harder to read. Just as a tip for you in the future  Cool.
7  Other S2G Games / Heroes of Newerth / Re: Small userbar signature with your statistics :)! on: November 06, 2009, 11:52:10 pm
No no, looks like the borked the signature design up, used to look really nice before.

Fixed my new stat sig Smiley.
8  Other S2G Games / Heroes of Newerth / Re: Heroes of Newerth 3000 Beta Key Giveaway on: November 06, 2009, 11:47:51 pm

9  Other S2G Games / Strategies / Re: Hero Guide: Arachna [haxxelhoff] (INSANE) on: September 30, 2009, 03:29:57 pm
Hey, really nice guide Cheesy!

Never played Arachna before, even though after my 180 something games on Heroes of Newerth  Tongue. Good structure and very efficient use of media, keep it up  Afro.
10  Other S2G Games / Strategies / FYI - I'm not maintaining these forums anymore on: September 02, 2009, 09:25:52 pm
Just so you know, I am not maintaining the guides anymore, sorry to hear that, but I have other priorities for now, school and such. It's been a short but a good ride here and I see that people appreciate a guide section where most of the HoN guides are sorted in a structural manner.

I'm not completely gone though, I'll still lurk from time to time and try to engage in the guide section when vacation appears.

I see that passion souls are adding new guides, keep them coming folks it will help other peoples as much as the guides here have helped you Smiley!!

Thank you all, and I hope that there are other volunteers to take up this cool job. You can contact any of the admins or Trigardon and ask to maintain these forums, and I'm sure if you are serious enough and have the passion, you will be accepted. More than 1 maintainer is appreciative aswell, the amount of work can get a lot from time to time.

Good luck folks!  Afro
11  Other S2G Games / Strategies / Re: Advice on good Shaman Build? on: August 19, 2009, 05:26:00 pm
Hey, thanks for your feedback. Just so you know the items list is not mine, it is from the official HoN forums, so credits to the writer  Grin.

Have you checked the Demented Shaman guide?  Afro
12  Other S2G Games / Heroes of Newerth / Re: Friend's account invite on: August 18, 2009, 07:28:28 pm
For HoN beta invites, use this thread:

I will now close this thread to prevent more peoples to come and try to get an invite, this is not the thread to do so, use the respective thread.

- EvilLeader  Afro
13  Other S2G Games / Heroes of Newerth / Re: Heroes of Newerth STRATEGIES on: August 18, 2009, 07:26:37 pm
Hello, would just like to say that it is a nice site and I wish you the best of luck (I really do)  Afro.

14  Other S2G Games / Strategies / Re: Hero Guide: Glacius [Masumi] on: August 18, 2009, 05:15:05 pm
Hey, thanks for your feedback. I will let the creator know of this.
15  Other S2G Games / Strategies / Hero Guide: The Dark Lady [Travakh] on: August 17, 2009, 10:43:05 pm

Note: Item pictures taken from Hucklecat's guide, skill pictures taken from HoN wiki, in-game pictures will be my own work, and as always this guide is meant for non-em.

Dark Lady is a hilarious hero because each and every time she ults, the opposing team either panics completely (if unorganized) or battens down and rides it out (team). In any event while she at the moment is underpowered compared to other agi carries, she's still a quite viable pick and counterpick solely for her ult.

Dark Lady's strengths are late game scaling (3 of her 4 skills scale with damage and team damage), an almost instantaneous attack animation, and high agility growth.

Dark Lady's weaknesses are piss for str/int growths, all active skills (and no mana to fuel any of it), and comedically bad early lane control which necessitates babysitting for a good ten minutes.


STR: 18/+2.0
AGI: 23/+3.1
INT: 13/1.8
Base Armor: 4.22
Base MS: 305

As you can see, 13 base int is really, really bad. 18 Str is almost as bad; horrible starting stats necessitate heavy investments in statgrowths early.


DARK BLADES: 75/85/95/105 mana cost on 25sec cd. Dark Blades applies a self-buff for 3/4/5/6 seconds that improves damage (not base! all damage) by 70/90/120/130%. On top of that, enemies you attack while dark blades is up are silenced for 2.5 seconds. This is your team battle and late game annihilation skill, as it synergizes well with Charging Strikes (silences everything you hit) and in effect gives you a free guaranteed 2.3x critical at level 4, which stacks with flayer for some four digit critical action. This is the graphical effect of having Dark Blades active.


TAINT SOUL: 90/110/130/150 mana on 12sec cd. Taint soul is a very generic magic direct damage spell - deals 75/125/175/225 damage and slows by 60%, with movespeed increasing back to normal over 2/3/4/5 seconds. The mana efficiency on this skill is atrocious, but it has quite a good cast range and takes effect instantly, so a ~3-4 second slow is a great setup for ganks. Just don't spam this in lane, you have the mana to cast it, what, twice? This image is roughly the maximum range of the spell.


CHARGING STRIKES: 100/85/75/55 mana on 21/17/13/9sec cd. You leap to your destination up to 6/7/8/900 units away and each enemy unit you contact while leaping takes your attack damage, minus 35% for each unit you've already attacked. This is your mobility skill that lets you duck in and out of fights, as well as a skill that sets up on hit triggers - thunderclaw can proc several times on a stack of enemies, runed axe will cleave enemies, and of course your dark blades will silence everything you hit. Note that this does not ignore terrain and must follow it.


COVER OF DARKNESS: 50/150/250 mana on 150sec cd. All enemies are debuffed with Darkness, which unlinks their allied vision, restricts their vision to 500 units, and slows movement by 5% for 6/9/12 seconds.

  • Activating any sort of debuff remover strips the debuff, which means heroes like Arachna, Jereziah, and Accursed can strip it.
  • This does not affect the map or game itself, teams can still ping locations, chat, and voicechat
  • This does not affect base AI, heroes will still move and autoacquire targets that they can't see if you autoattack somewhere with the debuff on
  • This unlinks vision to your faction, meaning you will have zero notification if buildings begin going down.

This is Dark Lady's trademark skill.

  • Charging Strikes
  • Taint Soul
  • Charging Strikes
  • Dark Blades
  • Charging Strikes
  • Cover of Darkness
  • Charging Strikes
  • Taint Soul
  • Taint Soul
  • Taint Soul
  • Cover of Darkness
  • Stats
  • Stats
  • Stats
  • Stats
  • Cover of Darkness
  • Dark Blades
  • Dark Blades
  • Dark Blades
  • Stats->25

Justification: Taint Soul's mana cost goes up as you level it, mana that you cannot afford. Charging Strikes as your major mobility skill has a decreasing mana cost and cooldown, which greatly improves survivability. During much of the first part of the game you should be ready to flee fights due to your inability to survive early game fights and lack of any significant direct damage. One level of dark blades is taken early to enable the darkblades+charging combo, as a 2.5sec line silence is viable at all levels.


Start with:

2x Pretender's Crown, 185g x2=370g

2x Minor Totem 53g x2=106g

1x Runes of the Blight 90g

Why: Dark Lady should not be spamming spells and as such has no need for regenerative items like Ring of the Teacher or Scarab. Raw stats give her enough health and mana to survive and escape early ganks, and cast a level 1 taint soul every now and then.

Build into:
2x Fortified Bracelets, 150g x2 + 175g x2 = 650g
Int Steamboots, 500g+500g+450g+400g = 1850g

Why: You should have your steamboots by the time you're levelling up taint soul. Set them to int early to fuel taint soul's high mana cost, switch to str when you begin levelling stats, and switch to agi once you begin carrying.

Dark Lady allows several item paths from this point. Generally, pick one out of the three following, listed in order of preference:

1x Apprentices Robe + 2x Quick Blades + Recipe => Nullfire Blade, 3300g
Nullfire blade counters every hero who has critical buffs (Jereziah, Hammerstorm) and can be used defensively to strip debuffs (Bloodhunter's Hemo, Slither Nova). It's all around a superb item on Dark Lady and should be generally taken if buffs are an issue (and they are, in the majority of matches).

2x Warhammer + Recipe => Shieldbreaker, 4420g
Cheap high damage, and easy application by charging strikes. Nailing several units with charging strikes debuffs them all, which can easily turn a team battle in your favor with mass armor reduction.

1x Glowstone + 2x Blessed Orb + Recipe => Frostwolf Skull, 6150g
Frostwolf Skull immediately solves all your hp and mana issues and charging strikes slows everything you hit. Frostwolf Skull is an awesome item on Dark Lady but it's high cost means you'll have trouble farming it. But you get to do fun stuff like this.

Assuming you took a nullfire blade, by the time you hit L16 you have a total of +28 int from items and +stats, which is easily enough to fuel your spells. If you went shieldbreaker mana management will remain a minor issue.

1x Dancing Dagger + 1x Steamstaff + Recipe => Wingbow, 6000g
Wingbow remains the standard agi carry item.

1x Broadsword + 1x Punchdagger + Recipe => Riftshards + 1x Slayer + Recipe => Flayer, 5800g
Flayer must be taken at this point, as with Nullfire Blade + Wingbow + Flayer and dark blades active you will land 1k+ crits.

1x Mighty Blade + 1x Warhammer + Recipe => Shrunken Head, 3910g
As with all agi carries this is a must to actually land those 1k+ crits.

1x Beastheart + Recipe => Geometer's Bane, 1100+1400=2500g
While images do not benefit from you having dark blades up, they're still the best way to improve total damage.


Other items

Thunder Claw
Charged Hammer
The chain lightning proc will go off on your charging strikes which allows for good farming, but that's all its really good for. There's little utility to it and it's inferior for raw damage compared to the items in the core build, but if you're having severe difficulty farming you may as well pick it up.

Runed Axe
There are plenty of people who will recommend rushing this item on Dark Lady as the cleave procs on all hits in a charging strike. This allows you to stack ancient creeps and repeatedly charging strike them to clear them.

This is a pub gimmick.

If the opposing team lets you sit at an ancient creep camp for 3-5 minutes stacking them, they're doing it wrong and you probably would have won anyway. Don't get me wrong, the item is great on Dark Lady, but *after* major damage items have been deployed (i.e. wingbow and flayer). Not before.

Hack and Slash
Cost is too high for too little damage, but the health boost is nice and you can proc maim on things you charging strike. Frostwolf skull is, of course, a superior item.

If your team has no hard disables, this is a really shitty choice but more than likely must be taken. Naturally with no hard disables your team will probably lose the game anyway.

Whispering Helm
Symbol of Rage
I guess you can get one after finishing geometer's bane, but it's a very bad item to get before your wingbow and flayer as it offers little damage or survivability. As with runed axe it suddenly becomes awesome once you do get your 1k+ crits going.

Assassin's Shroud
If you get any of these items I will kick you in the face

Your early game is really, really bad. You must be babysat, this is not an option. Melee agi solo is always a bad idea unless you're bloodhunter, lanes like Dark Lady + Predator are really bad. Dark Lady must lane with babysitters like a Demented Shaman or heroes with superb lane control like Electrician, to compensate for Dark Lady's total lack of said lane control. Your focus early game is survival, as feeding early cripples your farming and delays your items.

Keep farming midgame. Again, without items you offer little/nothing in team battles besides your ult, which can be cast from any range. Make liberal use of charging strikes to last hit, farm, and escape ganks, and once you have a secure mana pool you can taint soul from a distance to assist in teamfights.

Lategame becomes simple. Initiate with your ult in combination with another team initiate, Taint soul on your target, activate dark blades and chargestrike in,and autoattack your target down. Try to position yourself so that your charging strikes hits as many enemy heroes as possible in order to get as many silences out. With solid damage you should be shredding whatever you touch.

Note: Although a bitch move, Cover of Darkness can set up backdoors. Hang out with your team near their base while they're pushing, activate. They panic and break their push, by the time the darkness fades you should be able to rax a lane. Works even better with a Nymphora to teleport near their base.

ALLIES: Jereziah, Demented Shaman, Electrician, Accursed
Babysitters enable your early game and prevent your lane from turning into a catastrophe.

ENEMIES: Jereziah, Accursed, Electrician, Arachna
Those same babysitters usually come with a way to strip Cover of Darkness which reduces its effectiveness as an initiation tool.
Valkyrie also deserves special mention as a valkyrie ult immediately after your cover hard-counters the initiation, assuming the valkyrie player casts it reflexively.


Courtesy to Travakh @ forums.heroesofnewerth.com
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