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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
190016 Posts in 11005 Topics by 18524 Members
Latest Member: h1ppy
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1  Off Topic / Savage Real Life Meeting / Re: LE NETHERLANDS on: Yesterday at 11:53:52 pm
what is this? a meetup? of Savage players? how bisare!
2  Savage XR / General Savage XR Discussion / Re: INFO/TUTORIAL: Library of everything (tutorials, setup guides, misc information) on: August 08, 2020, 12:15:04 pm
added Notausgang's chat bind tutorial!

FROM 2006
thats like, 14 years ago duuuuuuuude
3  Savage XR / Mapping & Modding Forum / Re: Whole Map too High, reduce elevation? on: August 08, 2020, 09:18:12 am
Well to ask here, this thread looks better Tongue

Lolz -.- On my second map, i setted the ground, (where you walk, build etc) to -1000 ... How can i change that the commander can scroll to the ground ? so that he doesnt has to stop at 0 ?

Could someone pls help me ? Urgent call Cheesy Should fix it till the 15th (end of the mapping contest).

Thx guys Wink

As far as I am aware, you can't adjust the commanders zoom depth. You can however adjust the overall height of your map to allow the commander camera to zoom right in by doing the following

1. Download the .png attachment I have provided (it's just a plain white canvas 512 x 512 if you would prefer to make your own).
2. Place the height_adjuster.png into your /savage/graveyard directory.
3. Open up your map inside the editor
4. Open up console (use the tilde key "~") and type:

le_terrain_mergestrength 1000

(this value can be whatever you like, both a positive and negative number)

5. Then type:

merge_terrain height_adjuster.png

Your entire map will now be exactly 1000 units higher and therefore you commanders will now be able to zoom right in on your map.

https://www.newerth.com/smf/index.php?action=dlattach;topic=237.0;attach=6745  << heightmap link
4  Savage XR / Mapping & Modding Forum / Maps that have forgotten it's place in time on: August 06, 2020, 05:22:20 pm

Since discord doesn't give you any order, here is a list of good maps i've found which usernames have been removed, for some reason and by whatever mysterious intent.

5  Savage XR / Mapping & Modding Forum / Re: INFO: XR Mapping & Modding Guides / References on: August 04, 2020, 02:24:45 pm
Added tutorial list and minimap link
6  Savage XR / Mapping & Modding Forum / Collection of minimap icons and objects on: August 04, 2020, 02:17:25 pm
Where did I find all those scattered minimap assets again? Right, here they are! Screw you search function!


Main File
kLLik's collection of cool objects
Pancake's tutorial for the textures
Daemon's autominer icon
Tjens's attemt of icons
7  Archive / Clan Recruitment / Re: RaGe EU recruitment WE NEEDS YOU on: August 03, 2020, 09:14:14 pm
RaGe clan recruitment is re-opened for anyone who wants to join the RaGe clan with all it's benefits like a cool officer banner!

And being able to tell people to stop raging, but no-one does anymore they just use sarcastic jokes, thats fine.

We're still recruiting, even as when we're old and basically a dead horse, but is'nt Savage anyway. Here is the form:

Ingame name:
Previous clans:
Reason to join:
Download this map and pick a spot where to build your house.

Thats it, good luck with your application!
8  Off Topic / Chat / Re: My lame Savage set-up on: April 10, 2020, 07:50:07 pm
savage on hard mode
9  Savage XR / General Savage XR Discussion / Re: stop looking, just join on: June 12, 2019, 05:34:11 pm
be carefull what you wish for, next thing we know the entire ingame chat will be flooded by keto recepies
10  Off Topic / Hi! My name is .. / Re: Hi & Tribute to Savage on: June 10, 2019, 08:13:15 pm
i don't know what this is but it's very Savage
11  Off Topic / Chat / Re: Here is Practical Explanation about Next Life, Purpose of Human Life, on: June 10, 2019, 08:11:28 pm
I don't know whats happening here but I bet Thrill is involved
12  Announcements / Main Page News / Re: No troll patch for you! on: April 03, 2019, 07:43:41 pm
Damnit Daemon you did it again
13  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: November 05, 2018, 08:29:34 pm
Thats wierd, I thought I fixed it!

Updated map once more  Cheesy
14  Savage XR / Mapping & Modding Forum / Eazy 2.0 - Human Engineering! on: October 28, 2018, 08:57:43 pm
After 32 games with an exact 50-50 devide between beast and humans wins you could say Eazy is doing pretty O.K. statistically! Nevertheless I would like to keep developing the map and add some tweaks from time to time to keep gameplay interesting and fresh.

Eazy 2.0 - Human engineering

Humans always have a though time playing any map, really. All the Legion wants is build nice bases and keep safe from a distance, preferring to keep in save range of their towers. Some engineers were bored having to constantly repair the siege units being used as static defence towers and rumbled through some ancient scrolls from the Chaplains monestary. While digging deep in the libraries they discovered many chapters of hidden knowledge and adapted a saying of old: "the best defence is a great offencive" and started thinking of ways to make their advance more agressive and keep the siege weapons out of their own bases.

They placed a ramp going up the building in front of their house near their base, giving them better access to their home flag.

Near their upper side of the bridge they carved a slope downwards heading to the beast flag, giving them better access capturing the bit once their wall is down. Their excavations also made it possible to finally reach the little ladder leading to a platform, to sneakily capture the beast flag when needed.

After their shields got taken down by summoner blasts from the middle they also decided to carve up their side of the mountain a bit, so their shield is a little more protected. They also moved a couple of trees for even more shield cover.

Likewise, they also moved some ground at the back of their base to make more room for buildings, as human commanders had very little space to build there in the past.

The Legion did'nt only commit on changing the landscape on their side of the map, as some of the forward mountain got taken down by forward sentries, giving attacking parties more room to manouver to the beast base.

I'll be replacing the original eazy with this version to give it more exposure, and will tweak and change following player feedback!

Map file and update log
15  Announcements / Main Page News / Re: Savage XR 1.4 on: October 17, 2018, 11:20:16 pm
Hey I think I recognised our voiceover!

 I still can't believe nobody is losing their minds about this
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