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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
189905 Posts in 11001 Topics by 18345 Members
Latest Member: AztechBlood
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1  Savage XR / General Savage XR Discussion / Re: stop looking, just join on: June 12, 2019, 05:34:11 pm
be carefull what you wish for, next thing we know the entire ingame chat will be flooded by keto recepies
2  Off Topic / Hi! My name is .. / Re: Hi & Tribute to Savage on: June 10, 2019, 08:13:15 pm
i don't know what this is but it's very Savage
3  Off Topic / Chat / Re: Here is Practical Explanation about Next Life, Purpose of Human Life, on: June 10, 2019, 08:11:28 pm
I don't know whats happening here but I bet Thrill is involved
4  Announcements / Main Page News / Re: No troll patch for you! on: April 03, 2019, 07:43:41 pm
Damnit Daemon you did it again
5  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: November 05, 2018, 08:29:34 pm
Thats wierd, I thought I fixed it!

Updated map once more  Cheesy
6  Savage XR / Mapping & Modding Forum / Eazy 2.0 - Human Engineering! on: October 28, 2018, 08:57:43 pm
After 32 games with an exact 50-50 devide between beast and humans wins you could say Eazy is doing pretty O.K. statistically! Nevertheless I would like to keep developing the map and add some tweaks from time to time to keep gameplay interesting and fresh.

Eazy 2.0 - Human engineering

Humans always have a though time playing any map, really. All the Legion wants is build nice bases and keep safe from a distance, preferring to keep in save range of their towers. Some engineers were bored having to constantly repair the siege units being used as static defence towers and rumbled through some ancient scrolls from the Chaplains monestary. While digging deep in the libraries they discovered many chapters of hidden knowledge and adapted a saying of old: "the best defence is a great offencive" and started thinking of ways to make their advance more agressive and keep the siege weapons out of their own bases.

They placed a ramp going up the building in front of their house near their base, giving them better access to their home flag.

Near their upper side of the bridge they carved a slope downwards heading to the beast flag, giving them better access capturing the bit once their wall is down. Their excavations also made it possible to finally reach the little ladder leading to a platform, to sneakily capture the beast flag when needed.

After their shields got taken down by summoner blasts from the middle they also decided to carve up their side of the mountain a bit, so their shield is a little more protected. They also moved a couple of trees for even more shield cover.

Likewise, they also moved some ground at the back of their base to make more room for buildings, as human commanders had very little space to build there in the past.

The Legion did'nt only commit on changing the landscape on their side of the map, as some of the forward mountain got taken down by forward sentries, giving attacking parties more room to manouver to the beast base.

I'll be replacing the original eazy with this version to give it more exposure, and will tweak and change following player feedback!

Map file and update log
7  Announcements / Main Page News / Re: Savage XR 1.4 on: October 17, 2018, 11:20:16 pm
Hey I think I recognised our voiceover!

 I still can't believe nobody is losing their minds about this
8  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: October 12, 2018, 08:34:14 pm
Everybody knows Germans have an efficient sense of humor, and we all love them for it as it saves time spend laughing.  Tongue

(Ich liebe dich mein bruders!)
9  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: September 13, 2018, 02:55:57 pm
The music you can pick from is limited to the game folder, and as far as I can tell can't be extracted from maps or other .s2z packs!
10  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: September 12, 2018, 08:19:43 pm
No, I shall try such a thing right now!

And yes, it worked! Sacrifice
11  Savage XR / Mapping & Modding Forum / Re: Pick the music for your map! on: September 12, 2018, 12:06:35 am

I found the holy grail of mapbased music activation

So I was digging around in some file called "eden2.cfg" to look for a way to lessen a certain persons butterfly fobia, and came across this little set of lines:

set cl_music1 music/to_rebuild_and_restore.ogg
set cl_music2 music/the_savage_age.ogg
set cl_music3 music/a_new_earth.ogg
set cl_music4 music/lost_hills.ogg
set cl_music5 music/the_legion_advances_by_moonlight.ogg
set cl_music6 music/the_savage_age.ogg

The way it works is that you have to open a map file with an unzipper like winrar, and look for the [map's name] with a .CFG extension. Place in the lines you want to add, save, repack the "world" map as a zip and change the extension to [map's name].CFG.

So now you can change the music playing on any given map, to give it that extra bit of tune!
12  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: September 11, 2018, 11:33:38 pm
Oh damn you're right! I should have looked at izi out of all places  Rolleyes
13  Savage XR / Mapping & Modding Forum / Re: old maps need remade on: September 10, 2018, 11:55:53 pm
Could I ask you to remove the rain? Smiley (would be less laggy for somebody)

Does anyone know if there is a command to disable rain on clients?  Rolleyes

Alternatively, how can I disable rain showing up on the map?
14  Savage XR / Mapping & Modding Forum / Old maps remake! on: September 10, 2018, 12:13:11 pm
So I finally got around making a new map, and decided to re-create the most played map in Savage, kinixxx (nonono tjens) izi.

First of all, I tried to make the terrain more life-like by creating natural hills and slopes. The terrain also features more diverse textures, and both bases have a distinct style. Although some features have been changed to diversify the meta a little bit, here has been an effort to remain true to kinixx's core gameplay.

Please everyone, tell me how you think these changes will affect gameplay!

Possible issues:
* The terrain is too hilly, making melee not as smooth
* It's too eazy to summ shield
* Beasts can dig into their base too eazily
* The FPS has been impacted
* Need your input!

In the human frontal base there is a slight ramp leading up a hut that makes it it harder to completely close off the front part of the base, adding extra difficulty for human commanders.

In the back there is a little bit of extra room for buildings to make up for the lost space the hills take in. The hills have also been lowered ever so slightly, so it might be possible to summon the shield from some certain angles!

The beast base also recieved a building to give human players a mustering point and a place to further attack from. This hopefully encourages a more aggresive playstyle while demorunning. The waterfall also gives some ranged cover. The front hill now has a slope so beasts can more safely construct an agressive sublair.

Beast back base now has a small hiding spot for all you ambushers out there.

The flag areas now have more natural slopes and a little more room overall.

The midsection now has an autominer instead of a redstone mine, to stimulate mid centred action even more. 1 small redstone mine per base has been removed for balance. Also added: tiny hiding spot for injured healers.

Mapfile is here!

Things to do: Make minimap!
15  Announcements / Main Page News / Re: Savage XR 1.4 on: August 25, 2018, 10:26:04 pm
Hey I think I recognised our voiceover!

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