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Savage XR => General Savage XR Discussion => Topic started by: Necrophiliac on November 11, 2016, 07:31:16 pm



Title: Last attempt for Savage XR on steam?
Post by: Necrophiliac on November 11, 2016, 07:31:16 pm
Maybe it's time to give it another shot seeing as the S2 developers were recently active on SavRez (2 months ago)? I know a lot more of us have spoken to them since the beta skype chat began. Was wondering if someone who spoke to bangerz could persuade him to mention it to Maliken. Can't be the only person who wants to see this happen. Sorry if I am missing other facts, too lazy to find and read dead posts.


Title: Re: Last attempt for Savage XR on steam?
Post by: Daemon on November 11, 2016, 07:36:38 pm
Shag and myself are on it. We have a plan :). Will fail miserably too but it's a plan.


Title: Re: Last attempt for Savage XR on steam?
Post by: Trigardon on November 11, 2016, 08:50:58 pm
Good luck.


Title: Re: Last attempt for Savage XR on steam?
Post by: SOMA on November 11, 2016, 09:20:12 pm
Nice! Good luck.


Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on November 11, 2016, 10:31:56 pm
Would like to hear this "plan" :D Hope it goes well!


Title: Re: Last attempt for Savage XR on steam?
Post by: Helios on November 24, 2016, 06:47:48 pm
Shag and myself are on it. We have a plan :). Will fail miserably too but it's a plan.
*fingers crossed*


Title: Re: Last attempt for Savage XR on steam?
Post by: Bullet on November 28, 2016, 10:43:15 pm
Good luck!


Title: Re: Last attempt for Savage XR on steam?
Post by: Trigardon on January 10, 2017, 03:39:42 pm
Little update: (Beware, Skype chat below)

Quote from: Skype
[15:05:51] Thomas [Trigardon]: Is Maliken still watching this? In case he is:
http://www.newerth.com/smf/index.php/topic,18498.0.html

So no more Savage games? And I was hoping for Savage 3 at some point :(
[15:08:23] Kyran D:: ;) nice link there trig
[15:09:24] Kyran D:: Was going to casually try and bring it in later into the conversation but suppose you could just be forward about it :D
[15:35:20] Thomas [Trigardon]: tbh
[15:35:58] Thomas [Trigardon]: I'd be more than grateful if Maliken could clear things finally up - once and for all.
[15:39:57] Marc DeForest: Thomas, what would you like to be cleared up?
[15:40:34] Thomas [Trigardon]: If Savage XR could be added to Steam or not.
[15:42:13] Thomas [Trigardon]: Hopefully I'm not asking for too much right now.
[15:54:57] Marc DeForest: I am not against it, I am assuming as F2P?
[15:56:14] Thomas [Trigardon]: Afaik yes.




Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on January 10, 2017, 05:00:03 pm
That's all we needed, folks. Let's go go go! I want this thing on steam in the next month! No slacking, Daemon....  :angel:


Title: Re: Last attempt for Savage XR on steam?
Post by: Daemon on January 10, 2017, 05:43:24 pm
Yes, thank you. I'm in the savrez skype so... :)

Poor guy said S2Games is history, he's fired everyone and they're not going to revisit Savage title, ever. So in all honesty, it's not the best time to gamble with this answer right when he's totally upset about failing, closing down his company, losing money, and i'd prefer waiting a couple weeks until his announcement of the new game and hopefully he's in a better mood!

But now that the agenda has been pushed.... ;)


Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on January 10, 2017, 05:58:53 pm
The question had to be asked ;) I will gladly support S2 with any games they publish if they allow us this small favour. Not like we haven't waited or politely asked before. It was a shame for everyone that resurrection didn't become a hit  :cry:


Title: Re: Last attempt for Savage XR on steam?
Post by: APirateHat on January 11, 2017, 09:33:35 am
If this now becomes a reality I'd really like to see some things be prepared for it in advance like:

  • Press release
  • Preparing letters to Youtubers
  • Making more video tutorials for the game
  • Taking up this little idea again (http://www.newerth.com/smf/index.php/topic,17001.0.html)
  • Newbie servers with active refs and fitting rules

I'll set up a thread or two for these things once I got time and when I know for sure that it's actually going to happen.


Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on January 11, 2017, 03:29:57 pm
If this now becomes a reality I'd really like to see some things be prepared for it in advance like:

  • Press release
  • Preparing letters to Youtubers
  • Making more video tutorials for the game
  • Taking up this little idea again (http://www.newerth.com/smf/index.php/topic,17001.0.html)
  • Newbie servers with active refs and fitting rules

I'll set up a thread or two for these things once I got time and when I know for sure that it's actually going to happen.

I think the main objective is trying to get a few old vets to return rather than trying to obtain a new fan-base. I simply don't think the majority of new players will stick around to play an old skill based game when there are other superior titles are on the market. This is definitely not going to revive the game and I think we should all be realistic when talking about this.

For YouTube, I just think it's a waste of time. We saw how well Savage Resurrection did when they went for advertising via the YouTube and Twitch way. Yes, XR is free and SR was not, but who wants to play an outdated game that looks like shit (no offence).

Agreed, there needs to be more tutorials and videos in general. Would be nice if we got a few community montages going, i've wanted to see that for some time. I was hoping Deathly was going to make a few when he returned, but he quickly when inactive again.

Wow, I was inactive when that topic was made about the new icons. eXZeth did a really good job with the majority of them, it's a shame he stopped and never returned.  If someone could finish and implement them it would be great! I think trying to remove anything that's copyrighted is probably the biggest thing we should try to achieve before putting this on steam. I'm sure Daemon and Tirza know what needs to go.

I think this is also important, separating the vets from the noobs to let them explore and try the game for themselves without getting rekt. If there is ever enough noobs to start a game, then I think one ref (vet) should stay spec and kick anyone who obviously knows  how to play the game.

If this ever does happen, and we successfully get the game on steam I think it would be nice to implement steam achievements  :angel: Could make the noobs stay a bit longer knowing they are rewarded for dying 1000 times ;)

At this point it's all speculation, but I feel like maliken's answer was enough for us to seize the opportunity.   :smitten:


Title: Re: Last attempt for Savage XR on steam?
Post by: APirateHat on January 11, 2017, 04:16:27 pm

I think the main objective is trying to get a few old vets to return rather than trying to obtain a new fan-base. I simply don't think the majority of new players will stick around to play an old skill based game when there are other superior titles are on the market. This is definitely not going to revive the game and I think we should all be realistic when talking about this.

I do know this, however I think it's a good to try and make as much noise as possible when we do get a chance of a "second release".

For YouTube, I just think it's a waste of time. We saw how well Savage Resurrection did when they went for advertising via the YouTube and Twitch way. Yes, XR is free and SR was not, but who wants to play an outdated game that looks like shit (no offence).

Actually, the advertisement did fairly well according to their marketing guy (http://steamcommunity.com/app/366440/discussions/0/154645214960188861/?ctp=4#c144512753466895833). The hard part is to get people to actually stay and play the game. SavRez failed very much on that regard because it was buggy, lacked a tutorial and felt unfinished. XR will definitively face other challenges though and that's why I think it's important that there is a well-moderated newbie server.

There are Youtube channels that talk about older games and you never really know who will pick it up.





Title: Re: Last attempt for Savage XR on steam?
Post by: Natsu on January 13, 2017, 02:13:00 am
So that's what's going on eh?

Everyone knows the PC game market is a hopeless gamble. You don't start making a PC game because you expect to succeed and jackpot. The statistics are clear that almost nobody does. S2 shouldn't be hurt or demoralized over it. They should've clearly understood the enormous risk of a loss before committing money.

If S2 released XR on Steam with my updated graphics, we would get players...but more artwork is left to do atm. This week I put real particle effects on ent/fire shrines/spires. I've also upgraded many guns yet again.

Sav1 has things SavRez doesn't which make it appealing to younger players, such as the voice chat everyone used to spam and the bright colors. Dj's goat scav has a trademark face that adds to this scheme. Unlike SavRez growly demons, it is lovable~. And blood clan goat scav is so pwngoat, does anyone remember Rebirth's depression-suffering humans? Kids want excitement. You don't see depressed units in League of Legends. And compare Savage's hairless cat to Dragon Ball Super's. Beerus is a boss of bosses. That's what players want. Not lol-mech...or mecha-gorilla! If you look at the cover of the Alphabet of Manliness, a gorilla is getting hit with a right hook!! Gorillas in Savage should be punched in the face, not fighting as TRANSFORMERS WITH ROCKET LAUNCHERRRRRRRRRRS! S2 KNEW IT WAS GOING TO FAIL AND BOUGHT A MECHANICAL GORILLA COFFIN TO DIE IN! SavRez was an expensive mecha-gorilla!

But the appeal for the younger crowd is there. Getting their money is a matter of making this game pretty enough to enjoy every match, and the tech can always be fixed/balanced with mods.

http://imgur.com/a/08Dux


Title: Re: Last attempt for Savage XR on steam?
Post by: Daemon on January 13, 2017, 10:06:54 am
AAA graphics did not do SavRez any good. That is something that matters all things being equal. Keeping players in the game by preventing them to be pw0rized over and over is more important, and there is no solution to that as i've detailed it other posts like:

http://www.newerth.com/smf/index.php/topic,18487.msg200996.html#msg200996
http://www.newerth.com/smf/index.php/topic,18023.msg197257.html#msg197257

We'd have to rely on the existence of a newbie friendly player core to populate the servers, which SavRez kind of failed to deliver.


Title: Re: Last attempt for Savage XR on steam?
Post by: Natsu on January 13, 2017, 04:45:07 pm
Daemon, when this game didn't~ have my graphics pack it had a community of full 64 player servers. Standards were lower in demo days, but the ugly models didn't get fixed. Many players felt disappointed or cheated, and they moved on. I remember reading the complaints. It's why I never paid for the original game and only joined when it became free. S2 released a product with unfinished parts.

And no, noobs don't *need* their own servers in Savage...because they've always been able to get kills with siege and buffs. You misunderstand the nature of challenge. And I'm sorry to be the one to break the news to you, but pro FPS gamers have much higher aim than what's seen on Savage nowadays.

And not that it's your job, but is there any reason why you're making treants instead of fixing ugly building models? Does Silverback need better 3d studio max model support or what? All I hear about it are complaints about the difficulty rigging things.


Title: Re: Last attempt for Savage XR on steam?
Post by: Daemon on January 13, 2017, 05:56:18 pm
This is a voluntary enterprise. Everyone does whatever they think it's best. And the vast majority of players want new content, as per now defunct main page poll - something i favor doing, even if, for the longest time, all i did was fix bugs and prevent hax, because nobody else would.

If anyone else wants to remake buildings within the bounding boxes of the old ones, let him; i'll add them to XR.


Title: Re: Last attempt for Savage XR on steam?
Post by: Tjens on January 14, 2017, 08:49:50 am
If anyone else wants to remake buildings within the bounding boxes of the old ones, let him; i'll add them to XR.

I've got this kick-ass redstone tower anyone is free to use

(http://s16.postimg.org/mtq2w6cth/redstone_miner1.png)

IN ALL SERIOUSNESS

I now got a nice PC at my workplace I can use in downtime so got some time to spare! So if anyone could use some of my time doing anything to help promote XR I'm game for the next couple months.

If this now becomes a reality I'd really like to see some things be prepared for it in advance like:

  • Press release
  • Preparing letters to Youtubers
  • Making more video tutorials for the game
  • Taking up this little idea again (http://www.newerth.com/smf/index.php/topic,17001.0.html)
  • Newbie servers with active refs and fitting rules

I'll set up a thread or two for these things once I got time and when I know for sure that it's actually going to happen.

Maybe I can be of little help doing some of that icon work (ofcourse with the help and guidance of anyone better in stuff than I am)
Also I can help in making some video stuff or whatever, idk my talents are not at all that far reaching

but the kid got heart






Title: Re: Last attempt for Savage XR on steam?
Post by: Urien on January 31, 2017, 03:57:51 pm
Soooo, uhh any update on that steam release yet? Or is it too soon to ask?


Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on September 11, 2017, 07:01:42 pm
So is this idea dead? Or are you still updating and making changes to the game so are putting it on hold.


Title: Re: Last attempt for Savage XR on steam?
Post by: Hakugei on September 12, 2017, 12:32:02 pm
No, but the requirements to bring a game like Savage onto Steam are steep.
It's a lot more difficult than "just do it".


Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on September 14, 2017, 06:53:33 pm
Chances are if you haven't got a response from maliken yet, and need more than just "yes" on skype then we'll never get it on steam. Not sure how much it cost's to add a game on steam now but if we get to that part then I am willing to contribute.
Again, I don't know how far you've got and if it's a priority. Was just wondering if the idea was still alive.  Good Luck!  :smitten:


Title: Re: Last attempt for Savage XR on steam?
Post by: Trigardon on September 14, 2017, 09:27:20 pm
It's still a topic among the council. And it's still being worked on afaik.

In case anyones seriously interesting in helping us with this topic, feel free to send me a personal message.


Title: Re: Last attempt for Savage XR on steam?
Post by: Tjens on September 14, 2017, 09:33:39 pm
Oh Necro bro it's absolutely a priority! Maybe we could use a list of priorities for a game to be added to steam, and a way to get more community people involved into making this happen!

I don't think anyone seriously reached out to Maliken yet but I have a couple hints people are working on it. The more people advocating bringing Savage to steam the better!


Title: Re: Last attempt for Savage XR on steam?
Post by: Marbello on September 15, 2017, 07:48:52 am
Maybe we could use a list of priorities for a game to be added to steam

So I understand that the permission of S2 games is the main bottleneck for publishing on steam?
Yes, a list of these secondary, steep, requirements would be great nonetheless.


Title: Re: Last attempt for Savage XR on steam?
Post by: Necrophiliac on September 15, 2017, 04:57:56 pm
He's already said yes :D that's enough. I'm willing to help in any way possible with my limited set of skills (nothing).


Title: Re: Last attempt for Savage XR on steam?
Post by: Marbello on September 15, 2017, 05:02:42 pm
He's already said yes :D that's enough.

I assume there is more to it than a yes on Skype. Such could be the legal transfer of IP rights to someone of Newerth or he needs to be the per forma head of the steam adoption. In the latter case, eventual royalties must be arranged. Edit: that sounded smart but I had no idea what I was talking about.


Title: Re: Last attempt for Savage XR on steam?
Post by: Badyyy on April 10, 2020, 07:33:10 am
How is the state. Will it be tried or give up getting it on steam? Now that s2 is history


Title: Re: Last attempt for Savage XR on steam?
Post by: ^.#Tasty on August 27, 2020, 09:23:12 am
it would love to hear about an update.

what about epic games?
maybe they will add it


Title: Re: Last attempt for Savage XR on steam?
Post by: Shagroth on September 02, 2020, 08:20:10 am
The founder of s2games is now currently making soap.

https://www.opulentblends.com/pages/about-us

And it looks like this is the way to add savage to steam : https://partner.steamgames.com/steamdirect


Title: Re: Last attempt for Savage XR on steam?
Post by: Daemon on September 02, 2020, 09:20:41 pm
I bought this (https://www.opulentblends.com/collections/bar-soaps/products/bar-soap-lavender-spearmint-charity).



Title: Re: Last attempt for Savage XR on steam?
Post by: Trigardon on September 02, 2020, 11:11:54 pm
I bought this (https://www.opulentblends.com/collections/bar-soaps/products/bar-soap-lavender-spearmint-charity).



Sharing is caring.

So anyone up for contacting him? :-P


Title: Re: Last attempt for Savage XR on steam?
Post by: ^.#Tasty on September 03, 2020, 08:09:26 am

And it looks like this is the way to add savage to steam : https://partner.steamgames.com/steamdirect

who will take care of it?


Title: Re: Last attempt for Savage XR on steam?
Post by: Groentjuh on September 03, 2020, 10:41:39 am

And it looks like this is the way to add savage to steam : https://partner.steamgames.com/steamdirect

who will take care of it?


I do not want to spoil the fun, but I do see some trouble. Newerth is no company and it has no own bank accounts, so:
Quote
We'll need accurate bank information, such as routing number, bank account number, and bank address so we know where to send payments from sales of your application.

Note that the account holder name on your bank account must match the name of your legal identification described above. If you are signing up as a company and don't yet have a bank account established for your business, you will need to open one before you can proceed.

And also we would still possibly be stuck with:
Quote
What you shouldn’t publish on Steam:
Content you don’t own or have adequate rights to
which is also a pretty difficult thing.


Title: Re: Last attempt for Savage XR on steam?
Post by: ^.#Tasty on September 03, 2020, 02:05:36 pm
so basicly, we need the rights and then found a company or an registered association. and then.
 we can get XR on Steam/Epic.

shouldnt be that hard...lol


Title: Re: Last attempt for Savage XR on steam?
Post by: Tjens on September 03, 2020, 11:43:27 pm
Hey Tasty want to buy the rights to do whatever with this thing I worked years on? Name a price!

I guess it should be possible to somehow procure the rights to Savage if the right sum or trust is placed before the current holders. I guess Savage's name and rights holders should be one of the developers like Maliken?

Thing is, the XR development team with all the different people, with all the different sorts of skills and donations working on XR back in the day could not get this to work. Maybe if someone close to one of the developers could convince it's holders to have Savage  published on Steam, under some basic supervision from a non-profit organisation (if you would want to found one of those), maybe you could get a steady influx of people for a short time and even convince them to stay!

We all hoped Savage Ressurection could do this when it came out, but it was never opened for modding unfortunately :(

Maybe there are still enough people around with the skills to make such a thing happen! We'll need someone with knowledge about both US and EU copyright law, and the time and willingness to work on such a case!


Title: Re: Last attempt for Savage XR on steam?
Post by: ^.#Tasty on September 05, 2020, 12:03:44 pm
i dont see any problems here, if we get the rights, which is what im trying atm (jesse Hayes accepted my friendrequest yesterday) hes cofounder of S2.

If we rly get the right, i will get shit done, i will found kind of company or foundation.
And we can setup a team, that is interested in keeping Savage alive.

The rights will go to the foundation of course.

I dunno whos still interested. but a few ppl can move a lot.