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Archive => Savage XR Videos => Topic started by: H3027 on July 06, 2011, 10:10:24 pm



Title: INFO: How to create a Savage XR video
Post by: H3027 on July 06, 2011, 10:10:24 pm
This tutorial isn't finished yet!


How to create a Savage XR video


Index

1. Concept (http://www.newerth.com/smf/index.php/topic,13576.msg160005.html#msg160005)
2. Recording Gameplay (http://www.newerth.com/smf/index.php/topic,13576.msg160006.html#msg160006)
3. Preparing Settings/Maps (http://www.newerth.com/smf/index.php/topic,13576.msg160007.html#msg160007)
4. Capturing Video (http://www.newerth.com/smf/index.php/topic,13576.msg160008.html#msg160008)
5. Importing/Converting Video files (http://www.newerth.com/smf/index.php/topic,13576.msg160009.html#msg160009)
6. Checking Music Copyright (http://www.newerth.com/smf/index.php/topic,13576.msg160010.html#msg160010)
7. Video Editing (http://www.newerth.com/smf/index.php/topic,13576.msg160011.html#msg160011)
8. Audio Editing (http://www.newerth.com/smf/index.php/topic,13576.msg160012.html#msg160012)
9. Exporting Video (http://www.newerth.com/smf/index.php/topic,13576.msg160012.html#msg160013)
10. Getting Feedback (http://www.newerth.com/smf/index.php/topic,13576.msg160013.html#msg160014)
11. SEO (Search Engine Optimisation) (http://www.newerth.com/smf/index.php/topic,13576.msg160014.html#msg160015)
12. Annotations and Subtitles (http://www.newerth.com/smf/index.php/topic,13576.msg160017.html#msg160016)




Required Software:
Savage XR http://www.newerth.com (free)
FRAPS http://www.fraps.com
Sony Vegas http://www.sonycreativesoftware.com/vegaspro

Optional Software:
Adobe Photoshop http://www.adobe.com/products/photoshop.html
Adobe After Effects http://www.adobe.com/products/aftereffects.html
MediaCoder http://www.mediacoderhq.com/ (free)
ffdshow http://sourceforge.net/projects/ffdshow/ (free)
Steinberg WaveLab http://www.steinberg.net/en/products/wavelab/
iZotope RX: http://www.izotope.com/products/audio/rx/


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:10:41 pm
(http://www.abload.de/img/spacertgey.gif)

1. Concept



Before you're going to work on your video it's good to have a basic concept. What kind of video should it be and whats the target audience? For vets, newbies or people that never heard anything about Savage? Should it be entertaining or educational - or maybe both? Do you want it slow paced or intense? What color atmosphere should be dominant? What maps? What music? etc


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:11:15 pm
(http://www.abload.de/img/spacertgey.gif)

2. Recording Gameplay



2.1 Record gameplay

Savage allows to record replay files while you play (demos). To record your gameplay you can either enable:
Options > Game > Auto Record Demos

or type into the chat:
/demorecord (starts recording)
/demostop (stops recording)

Demos get stored into /Savage XR/game/demos and can be watched by going to the Main menu > Demos.



2.2 Demo archive

It you need additional gameplay just ask in the newerth forum or have a look here:
http://demos.olderth.com/
http://www.newerth.com/?id=demo


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:11:48 pm
(http://www.abload.de/img/spacertgey.gif)

3. Preparing Settings/Maps



3.1 Find good scenes

Select the demos you like most and check what time the gameplay happens which you want to capture.
Start the demo, open the game console with Alt Gr + ^ + '  then type demo_settime 200 for instance .
Press the up cursor to copy the last text and type another number until you've found your favourite scene.
Then write the demo time down for every demo file.



3.2 Optimize maps

Is there good gameplay on an ugly map? No problem!
Start /Savage XR/editor.exe, open the console and type world mapname. Edit the map to make it looking good in demo, then save it with writeworld mapname. It's a good idea to do all this on a second install of Savage XR to have no conflicts with maps or settings. You can also add XR map objects to non-xr maps, but you'll have to start the demo twice to make it work bugfree.

If you need help with map editing, read Aneurysms guide:
http://www.newerth.com/smf/index.php/topic,10973.0.html

These duels here were played on duel_garden_beta11. The creator of the video however added xr textures and xr props to the map to make it looking better:

1pQxiAmgstM



3.3 Define HUD and graphic settings

The next thing you have to prepare are the graphic and HUD settings.
Not all settings look good on all maps. Sometimes it is better to alter unit brightness, grass, cloud shadow, weather, shader and glow filter individually.

Here's an overview of interface elements you can disable over console:
hide player_minimap_panel
hide player_chat_box_panel
hide obituary_panel
hide server_status
hide respawn_counter
hide money_digits
hide exp_panel
hide money
hide player_no_commander_warning
hide player_panel
hide mana_panel
hide health_panel
hide stamina_panel
hide inventory_player_panel
hide player_task_panel
hide player_chat_box_panel
hide player_squad_panel
hide timer
hide player

If you like to disable several HUD elements at once, separate them with semicolon:
hide player_minimap_panel; hide player_chat_box_panel; hide obituary_panel; hide server_status; hide respawn_counter

To disable everything, type:
hideall

If you record multiple matches in one single demo file, the cursor will be shown during the whole second match due to a demo bug. That can be annoying. To disable the cursor type:
int_cursorsize 0
And don't forget to put it back to 32 or you won't see where you click at.

If you want to mute/ignore certain players in a demo, just type:
ignore playername1; ignore playername2; ignore playername 3 etc
or to mute everyone type ignoreall

If you don't want playernames to be shown, type:
cl_drawPlayerName 0



3.4 Improve Savage XR

Download this for fixed double sided textures and the better looking old SFE snow trees:
http://www.newerth.com/tirza/tutorial/savage1.s2z

Download this for bugfixed unit models:
http://www.newerth.com/tirza/tutorial/savage2.s2z

To install copy these files into /Savage XR/game/.



3.5 Graphiccard settings

Finally change your graphiccard settings by right clicking on the desktop > NVIVIA Control Panel
Then edit the 3D settings:

Anisotropic filtering: 4x (or higher)
Antialiasing Gamma correction: on
Antialiasing mode: FORCE (or all other AA settings won't work)
Antialiasing transparency: 4x (or higher)
Antialiasing setting: 4x (or higher)
Texture quality: highest quality


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:12:15 pm
(http://www.abload.de/img/spacertgey.gif)

4. Capturing Video



FRAPS is a software that captures a game screen and write almost uncompressed video from it. (If you want to record footage from non-game activity, like creating a Photoshop tutorial for instance, use Camtasia Studio instead.)

Download and install FRAPS.
Here's an older, pre-registered version: http://www.newerth.com/?id=downloads&op=displayDownload&category=7&file=Fraps%202.8.2.rar

Open FRAPS and go to Movies. There define a folder to save the movie files in and set the Video Capture Settings to 30 fps at Full-size.


(http://www.abload.de/img/frapsg7tj.gif)


Now you should decide whether you're going to create the video in HD (1280 x 720) or Full HD (1920 x 1080).
If your Savage settings allow a screen resolution of 1600 x 900 or higher and your PC isn't too slow, I recommend going for Full HD. Make sure you're using a screen ratio of 16:9. It doesn't matter whether you record in windowed mode or full screen. The performance or video quality is unaffected.

Make sure you have the FPS overlay enabled in FRAPS, so you can see if your harddisk, graphic card and CPU perform with constant 30 fps. If your PC is too slow, save the video to a different harddisk, reduce the AA settings or texture quality a bit. I however highly recommend using at least 4x AA especially if the video is being scaled up from 1600 x 900 to 1920 x 1080. If you record with 1600 x 900 for 1280 x 720 you can also use 2x AA. I'd rather remove cloud shadows and shaders than AA. And recording the video with 25 instead of 30 fps should be the very last resort.

If you're going to cut the video you should definitely disable the game music during the capturing.
Also don't set the effect volume to the highest (use 50% volume, you can make it louder again later in Sony Vegas). An XR bug causes the sound to overdrive.
(references: http://www.youtube.com/watch?v=Rb1dSPHKfgI , http://www.youtube.com/watch?v=WtJNZkL1bG0 )


4.1 Capturing for Motion Blur (optional)

Ptwo19L1KdI

First of all: Adding motion blur looks nice but is a lot of work - and it needs a powerful PC.

To create a 1000 fps motion blur, uncap your fps with host_maxfps 9999 (1000 fps is the limit) and slow the demo down as much as possible (left cursor). Then record with FRAPS at 120 fps, the game will automatically be slowed down down by 833%. In Sony Vegas speed the video up by 833%. To create a 500 fps motion blur, do exactly the same just with 60 fps recording.

Adjusting the amount of blur:
To create 1000 fps motion blur with less blured frames, record with 120 fps, but export it with 60 instead of 30. You can also set a new envelope for "Video Supersampling" or "Motion Blur Amount" in the video bus track (Menu "View" -> Video Bus Track) to define the blured frames exactly how you want it. Video Supersampling decreases the blur, Motion Blur Amount increases it:

(http://www.abload.de/img/supersamplingtmya9.jpg)

(http://www.abload.de/img/supersamplingoneglt1.jpg) (http://www.abload.de/img/supersamplingoffs7aez.jpg)

Since FRAPS and Sony Vegas don't support more than 120 FPS, the lowest possible high quality blur can be achieved by rendering the motion blur on a 120 FPS basis in Vegas with Video Super Sampling set to 8, then converting it into 30 FPS (by uploading it to youtube). The lower you set the Sony Vegas document FPS settings, the more intense is the minimal blur amount.

The other option to decrease the blur amount is recording the footage less slowed down or with less FPS and then post-render blur frames with the envelope on the video bus track - which however decreases the blur quality a lot.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:13:17 pm
(http://www.abload.de/img/spacertgey.gif)

5. Importing/Converting Video files (optionally)



If you're either creating a very short video or/and if you have a huge harddisk, move on to point 6.

If you're working on a big video project that requires hundreds of GBs of space on your rather limited harddisk, it's a good idea to convert the FRAPS files into another format to work with.

Download MediaCoder here: http://www.mediacoderhq.com/dlfull.htm

Drop all FRAPS files into the mediacoder window and change the settings to XviD @ 16000 Kbps (or more) without B-Frames (important, otherwise you won't be able to cut wherever you want - at least not without visual bugs), source FFmpeg (decoder) and with enabled High Quality Mode. In the Audio tab choose MP3 with 256 Kbit/s and under Container choose AVI.


(http://www.abload.de/img/mediacoderimport9hd5.gif)


Then start the encoding and the video will get encoded with high speed into a decent format with minimal quality loss and good performance for the cutting/editing.

Now we need to install ffdshow which will make our video editing software supporting more codecs:
http://www.ffdshow.info/

Then open the ffdshow video decoder configuration and change the Xvid decoder to libavcodec.


(http://www.abload.de/img/ffdshowm7kd.gif)


Finished! Now you will be able to cut XviD files in Sony Vegas.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:13:39 pm
(http://www.abload.de/img/spacertgey.gif)

6. Checking Music Copyright (optionally)



If you're going to create a video for downloading only, move on to point 7.

If you want to publish your video on youtube (which I highly recommend since much more people will be watching it), then consider this:
Youtube implemented a music spy that will check your video for copyrighted music. If the music company wants it, they can block your video for using their music. Sony Music for instance is extremely harsh.



6.1 Quick Check

If you got some music that fits to your footage, search it at youtube first and check if there's the artist listed under the views of the video. If not, then your music probably won't get blocked in any country. But it will be still worth to do the Full check explained later.

(http://www.abload.de/img/artistyooq.gif)




6.2 Full Check

Get Sony Vegas 9 Pro, the video software we're going to work with. (I don't recommend using version 10, which is extremely slow to import and display audio waves).

Then import all the music files you're going to use. Move them together, double click on each of them to select them, then press R to create a new region. Repeat that with all tracks. Then add a video track with Ctrl + Shift + Q (otherwise Sony Vegas won't allow you to export it as a video, which is required to be allowed to upload at youtube)


(http://www.abload.de/img/trackimport5qsa.gif)


We're now going to batch render all music tracks. Go to the menu Tools > Scripting > Batch Render, then click on the + next to Sony AVC to open it, then click on the check box from Internet 4:3 SD 25p. On the bottom of the window select Render Regions.


(http://www.abload.de/img/batchhoi8.gif)


Press OK and all music tracks will get separately exported. Then create a youtube account and upload all files. Set them to unlisted if you don't want that other people see them. You will then instantly see under Content ID Matched Videos if any music track gets copyright issues and hence blocked in some countries:


(http://www.abload.de/img/blockedqp0e.gif)


Don't use music that gets blocked. If the music just gets third-party matched without getting blocked, it will be fine to use, except advertisements are displayed on it.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:14:01 pm
(http://www.abload.de/img/spacertgey.gif)

7. Video Editing



7.1 Settings

Now start Sony Vegas and go to the menu file > project properties:

Set width and height to either HD (1280 x 720) or Full HD (1920 x 1080), set the Frame rate to 30 fps, Field order to none (unless you want to produce a video for analog TV), Pixel aspect ratio 1.0 (Square), Deinterlace method none, audio Samle rate 44100 samples/s, 16 bit depth.

You can set the Full-resolution rendering quality down to draft if your PC sucks, but don't forget to set it back to best before you export the final product.


(http://www.abload.de/img/sonyvegasproperties7nz4.gif)


Then drag & drop all FRAPS, XviD and audio files you're going to use on the timeline. An audio and video track will automatically be created. You can add more video tracks with Ctrl+Alt+Q, more audio tracks with Ctrl+Q. You can cut with S.



7.2 Cutting

Read the classic rules of cutting here:
http://desktopvideo.about.com/od/desktopediting/tp/editrules.htm
http://digitalfilms.wordpress.com/2008/12/16/12-tips-for-better-film-editing/

Most important for Frag videos is - where cutting only serves aesthetic purposes - that you try to make the camera movements and unit animations flow into each other and in rhythm with the music as good as possible.

If you feel like some scene is too long or doesn't fit. Shorten or completely remove it! Most frag videos are way too long and boring.

Grap peoples attention in the first 3 second of your video. Don't start with a slow intro scene going over 30 seconds.
For instance bring a prelude first, then show the title, then continute with action.
Proof for this: http://www.newerth.com/smf/index.php/topic,13576.msg165189.html#msg165189

What many people don't know: if your PC is slow and can't show the cut in real-time, there's a RAM preview that helps out. Select a certain part of the video with the yellow markers and press Shift + B. The video will now get rendered into your RAM and will then be able to get replayed in original speed without frame drops. Usually it's a good idea to set the video resolution to half or quarter in the preview window to use less RAM.



7.3 Adding static graphics


If you want to individually designed elements like semi-transparent titles, pictures, player names and clan icons, get Adobe Photoshop (if you have a 32 bit PC don't use versions higher than CS3, they will be unnecessarily slow).

Start Photoshop and create a new picture with transparent background that has the same size as your video (HD or Full HD). Make a screenshot in Savage and set it as background of your file, so you see exactly where to place what.
If your composion is finished, hide the Savage background and go to the menu file > Save for Web & Devices..., choose PNG-24 with Transparency and Save.

Example player overlay for frag videos: http://www.newerth.com/tirza/tutorial/playernames.psd
Example team overlay for shoutcasts: http://www.newerth.com/tirza/tutorial/shoutcastteams.psd



7.3 Adding effects

Although Sony Vegas is decent for cutting, when it comes to adding effects there are clearly limits.

Use Adobe AfterEffects for more complex composions and effects. And make sure you use everywhere the same document settings.

Tutorials and Effect templates can be found here:
http://www.videocopilot.net/


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:14:24 pm
(http://www.abload.de/img/spacertgey.gif)

8. Audio Recording and Editing (optionally)



8.1 Voice recording

1. Script it
Tutorial videos will always benefit from some kind of script. This doesn't mean you have to write every word of your video in advance; it just means you should at the very least have some kind of plan for what you will be saying.

2. Use a good microphone
A decent, cheap mic for voice recording:
http://www.amazon.com/Shure-SM48-LC-Dynamic-Microphone-Cardioid/dp/B0002D0HY4

3. Keep your mouth close to the microphone
One of the most common problems with amateur voice recordings is the voice actors inability to keep his or her mouth close to the microphone. Close means right up there on the microphone, with lips within an inch or two of the microphone head if possible. To aid in this, use a microphone stand, and constantly monitor the quality of the audio through a set of headphones.

4. Use a pop filter
You might get a few audible, airy popping sounds when the talent speaks the letters P or T directly into the microphone or some windy noises from S sounds. To remedy these plosives and sibilants, you can use a pop filter, a circular piece of thin fabric suspended between the microphone and your mouth. Professional pop filters aren't terribly expensive, but if you need to improvise one, you can bend a wire coat hanger into a rough circular shape and stretch a pair of women's nylon stockings over it:

(http://www.musictweak.com/images/popfilter.jpg)



8.2 Voice editing



Title: Re: How to create a Savage XR video in 10 steps
Post by: H3027 on July 06, 2011, 10:14:42 pm
(http://www.abload.de/img/spacertgey.gif)

9. Exporting



Before exporting the video, restart Sony Vegas in order to avoid bugs (black screens) caused by the FRAPS decoder. Don't touch your PC while it exports the video, don't plug or unplug any hardware either. Just keep it exporting.

There are two ways to export your video.



9.1 Export uncompressed

Mark the whole video with the yellow selectors (you can just doubleclick into the timeline to select everything), then go to the menu File > Render as.... Select the file type Video for Windows (avi), click on the buttom custom..., then enter all the project data again.

Make sure you choose uncompressed as video format and that you enable Create an OpenDML (AVI Version 2.0) compatible file (otherwise the video encoding will fail as soon as your video exceeds 2 GB) and choose PCM Uncompressed audio.

Preferably export the video NOT to the same harddisk where the FRAPS files are located, otherwise the export will take double as long due to the harddisk having to read and write at the same time with full speed. Keep in mind that 10 minutes of uncompressed Full HD video requires more than 100 GB space.

When Sony Vegas is done with exporting, start MediaCoder and drop the video file into it. Go to the menu file > Revert all Settings, the select H264 with 20000 Kbits with preset fast or very fast and without B Frames (B Frames can result into audio not being synced after the youtube conversion). Set the audio bitrate to 256 Kbit/s and press start.

If you're going to create a video for download only, choose H264 with 5000Kbit/s for normal HD and 8000 Kbit/s for Full HD with Profile High, Preset Slower or Very Slow and 8 B Frames. Use 192 Kbit/s audio quality.

If you're going to create a video for youtube and for download, export it twice.



9.2 Export with MainConcept or SonyAVC

The second way to export your video is using the integrated Sony codec, which is natively working with the YUV color space, resulting into the video being too contrastfully at youtube.

That's how to fix it:
Open the video bus track with Ctrl+Shift+B and click on the Video Output FX icon, then add Sony Brightness and Contrast and set the contrast value to -0.13.


(http://www.abload.de/img/avcfixr7qk.gif)


Now we're ready to export.

Mark the whole video with the yellow selectors (you can just doubleclick into the timeline to select everything), then go to the menu File > Render as.... Select the file type MainConcept AVC/AAC (mp4), click on the buttom custom..., then enter all the project data again. Use a constant video bitrate of 20000 Kbit/s and 256 kbit/s audio for youtube.

The MainConcept AVC/AAC codec is about 30% slower than Sony AVC, but supports videos with 30 fps while Sony AVC only supports 25 and 29.97 fps. For that reason I captured the NSL shoutcasts only with 25 fps which guaranted a super fast production speed. My shoutcast export settings are 4000 Kbit/s with 160 Kbit/s audio, otherwise the hours long videos will exceed 2 GB too fast.

Don't use the Sony Codecs for the download version of your video. The codec is very basic and not optimized for file size and quality.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:14:59 pm
(http://www.abload.de/img/spacertgey.gif)

10. Get some feedback (optionally)



Now is the time to sign up at youtube (if you haven't done it before already for the music copyright check).
http://www.youtube.com/create_account

The limit for youtube videos is 15 minutes and 59 seconds. However, if you have uploaded already 10 or more videos while having no serious copyright strikes (videos that get banned everywhere, not just in one country) youtube will allow you to upload videos of infinite lenght.

Upload your video and set it to unlisted, so only people who got the link will be able to watch it. Name and tags don't matter yet.

Now show the video your friends and/or here at newerth. People will hopefully give some constructive feedback.
If necessary edit and export the video again and now it's time to go live.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:15:11 pm
(http://www.abload.de/img/spacertgey.gif)

11. SEO (Search Engine Optimisation) (optionally)



10.1 Title

The title is the part of your video that affects the placement in the youtube search results most. The first word in your title matters more than the second and the second more than the third.

Depending on who your video is aiming at, choose either a specific or more descriptive video title.
If you want the Savage community to watch it, start the video title with  Savage XR. If your video is aiming to reach new people you need to think about what they would search in google/youtube. Who do you want to reach? Maybe your target audience would be looking for "crazy multiplayer shooter", "free rts games" or "arcade game for my grandma". Now that would require a descriptive title.

Whatever title you choose, keep in mind that misleading titles will lead to people getting annoyed and rating your video down. Many dislikes will result into your video getting listed worse and if you decide to disable ratings/comments then youtube will punish the video for not being social by listing it much much worse anyway.



10.2 Tags

Don't add too many tags, 10 are enough and will result into your video getting listed higher in the server results for the tags you entered. The tags listed first count most, so choose them wisely.
Don't use the same word first for the tags that you used for the video title first as well, unless you're really sure it will get searched a lot.



10.3 Description

The video description also gets indexed by the youtube search. If you want to add some spammy subtags somewhere, add them to the description and not to the tags. But keep in mind that the first words of the description count most too, so come to the point.



10.4 Playlists

Add your video to playlists together with very popular other videos. Such playlists will get ranked much higher.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:15:21 pm
(http://www.abload.de/img/spacertgey.gif)

12. Annotations and Subtitles (optionally)


 
Content will follow soon.


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:15:31 pm
A Savage XR Video made by Tirza:
http://www.youtube.com/watch?v=v4MJOs_Zfw0

Really well edited gameplay videos:
http://www.own3d.tv/video/27972/The_Contenders_2
http://www.own3d.tv/video/63482/Celestia_-_25_FPS


Title: Re: How to create a Savage XR video in 12 steps
Post by: H3027 on July 06, 2011, 10:45:38 pm
reserved.


Title: Re: How to create a Savage XR video in 12 steps
Post by: drk on July 08, 2011, 03:29:35 pm
Really well edited gameplay videos:
http://www.own3d.tv/video/63482/Celestia_-_25_FPS
<3 defrag cpm and this video is one of the best ever made  :lol: :mrgreen:


Title: Re: How to create a Savage XR video in 12 steps
Post by: Aneurysm on August 01, 2011, 04:17:06 pm
Really well edited gameplay videos:
http://www.own3d.tv/video/63482/Celestia_-_25_FPS
<3 defrag cpm and this video is one of the best ever made  :lol: :mrgreen:
x2


Title: Re: How to create a Savage XR video in 12 steps
Post by: Nanaa on August 01, 2011, 07:54:36 pm
Really well edited gameplay videos:
http://www.own3d.tv/video/63482/Celestia_-_25_FPS
<3 defrag cpm and this video is one of the best ever made  :lol: :mrgreen:
x2
+1
I agree with this one. Music, cutting, effects, video quality and defragging skills are just ORGASMIC!

And nice tutorial Tirza, professional work as always! I made a little video soon after you posted this but on youtube it looks pixelated  :? I skipped the Sony Vegas- part since I had nothing to cut or to put music. Would that improve quality too?

Vid recorded with Fraps in 1280x720 windowed Savage XR (constant 30 fps), Anti-aliasing 4x (not sure though, some of them could be 2x too) and it has gone through Mediacoder.

http://www.youtube.com/watch?v=LgpP0T1XRbQ (http://www.youtube.com/watch?v=LgpP0T1XRbQ)


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on August 01, 2011, 11:30:06 pm
@Nanaa: It's perfect :)


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on August 02, 2011, 08:31:44 pm
@Nanaa: It's perfect :)
On some video player size and video resolution combinations texts/numbers are blurry... but on some they look pretty good. I know that it's due to the fact that the original 720p video is resized. Would it look better with higher A-A?


Title: Re: INFO: How to create a Savage XR video
Post by: Trigardon on October 07, 2011, 01:10:17 pm
Can you post non-XR videos too?


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on November 30, 2011, 03:52:03 am
GUMiey_BP1I

I hope we'll be able to do high FPS exports or even motion blur once with the Savage XR Demo exporter.


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on December 02, 2011, 07:17:52 pm
All of the following videos have been advertised to the same audience during 30 days.

The statistics show the following:
Absolute audience retention shows the views of every moment of the video as a percentage of the number of views of the beginning of the video. Rewinding and rewatching a particular moment will push the graph upwards (perhaps even above 100%), while fast-forwarding or abandoning the video will push the graph downwards.


(http://www.abload.de/img/extremewgeum.jpg)

(http://www.abload.de/img/ragetcds8.jpg)

(http://www.abload.de/img/rtsfpskfevi.jpg)

(http://www.abload.de/img/beginnerapew0.jpg)

(http://www.abload.de/img/savagebrea217eedv.jpg)

(http://www.abload.de/img/savagebrea22yaf5b.jpg)


Conclusion: Cut the boring intros and come straight to the point, otherwise you'll loose the majority of the audience.


Title: Re: INFO: How to create a Savage XR video
Post by: ENvIouS on December 02, 2011, 08:15:59 pm
Motion blur makes it look ridiculously real. This makes it seem like a much more new game. I prefer to 1000 FPS.
This is something that needs to be done to attract new players.


Title: Re: INFO: How to create a Savage XR video
Post by: Faun on December 03, 2011, 01:08:32 am
Tirza-Videos-Savage-yes


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on April 18, 2012, 06:50:56 am
Audience Rentation of the 2 newest videos. This time the audience consists to a much higher degree of Newerth Community members.

(http://www.abload.de/img/swclfkow.jpg)

(http://www.abload.de/img/inmotion16ubv.jpg)


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on April 21, 2012, 01:23:40 am
4.1 Capturing for Motion Blur (optional)

Ptwo19L1KdI

First of all: Adding motion blur looks nice but is a lot of work - and it needs a powerful PC.

To create a 1000 fps motion blur, uncap your fps with host_maxfps 9999 (1000 fps is the limit) and slow the demo down as much as possible (left cursor). Then record with FRAPS at 120 fps, the game will automatically be slowed down down by 833%. In Sony Vegas speed the video up by 833%. To create a 500 fps motion blur, do exactly the same just with 60 fps recording.

Adjusting the amount of blur:
To create 1000 fps motion blur with less blured frames, record with 120 fps, but export it with 60 instead of 30. You can also set a new envelope for "Video Supersampling" or "Motion Blur Amount" in the video bus track (Menu "View" -> Video Bus Track) to define the blured frames exactly how you want it. Video Supersampling decreases the blur, Motion Blur Amount increases it:

(http://www.abload.de/img/supersamplingtmya9.jpg)

(http://www.abload.de/img/supersamplingoneglt1.jpg) (http://www.abload.de/img/supersamplingoffs7aez.jpg)

Since FRAPS and Sony Vegas don't support more than 120 FPS, the lowest possible high quality blur can be achieved by rendering the motion blur on a 120 FPS basis in Vegas with Video Super Sampling set to 8, then converting it into 30 FPS (by uploading it to youtube). The lower you set the Sony Vegas document FPS settings, the more intense is the minimal blur amount.

The other option to decrease the blur amount is recording the footage less slowed down or with less FPS and then post-render blur frames with the envelope on the video bus track - which however decreases the blur quality a lot.


Title: Re: INFO: How to create a Savage XR video
Post by: Crashday on April 21, 2012, 06:07:38 pm
Thanks for the tutorial! This is very helpful :)


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on April 21, 2012, 07:35:36 pm
I added the motion blur section to the video tutorial. I also explained with screenshots the two ways to decrease and increase blur. Please check my post above :)


Title: Re: INFO: How to create a Savage XR video
Post by: Ultar on April 26, 2012, 12:33:30 am
Nice topic.

I think you forgot a good and FREE video recorder with quality no less than fraps : wegame (http://www.wegame.com).
And if you are working under linux, don't miss the powerfull kdenlive, a non-linear real time video editor for KDE, or kino for gnome users.

 :-)


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on July 21, 2012, 11:19:07 pm
What graphic card's settings do you recommend when I'm going to record full hd video (1920x1080) so that I don't have to scale the video afterwards? If I put everything 4x like you told, I can only record 80 fps at highest Savage graphics quality. I'm trying out that 1000 fps motion blur technique so I need 120 fps


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on July 21, 2012, 11:33:06 pm
What graphic card's settings do you recommend when I'm going to record full hd video (1920x1080) so that I don't have to scale the video afterwards? If I put everything 4x like you told, I can only record 80 fps at highest Savage graphics quality. I'm trying out that 1000 fps motion blur technique so I need 120 fps

is fine
works
not recommended

1. Reduce anisotrope filter to 2x
2. Reduce AA to 2x
3. Reduce texture quality (makes a big difference in FPS, the textures will be a bit lower quality in far distance which isn't necessarily bad for the eye anyway - and for the youtube video quality.)
4. Decrease grass foliage falloff (improves youtube video quality a lot)
5. Disable cloud shadows
6. Record without (hideall) or reduced HUD (improves youtube video quality)
7. Decrease video recording resolution from 1920 x 1080 to 1600 x 900, then scale it up later to 1920 x 1080 (AA should be 4x).
8. Decrease video recording resolution to 1280 x 720 (and keep it that way).
9. Enable LODs (low poly models for far distance)
10. Limit particles/edit effects
11. Record with reduced FOV (makes quite a big difference but is less viewer friendly, unless you show FPS combat/commanding view only)
12. Disable shaders (doesn't make a difference on all systems)


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on July 21, 2012, 11:59:00 pm
Okay thanks! I figured that installing Savage XR on my normal HDD and then saving fraps material to SSD might be the biggest help. (I ran everything from SSD before)


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on July 22, 2012, 12:06:51 am
Okay thanks! I figured that installing Savage XR on my normal HDD and then saving fraps material to SSD might be the biggest help. (I ran everything from SSD before)

Yeah, that has a big impact. A few torrents generating only little traffic to your SDD (but constantly) can already completely fuck up the performance. When exporting video, always save the exported video on a different harddisk than where your FRAPS files are located. When you cut video with multiple layers it also greatly improves the performance if you load the files from two separate harddisks.


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on July 22, 2012, 12:30:33 pm
With your recommendations I managed to reach 100 fps in full hd recording. So I decided make 500 fps motion blur test instead.


But I got a problem in editing:

In your video tutorial you tell to "shorten the clips to their original lenght". Now it's a bit tricky for me because Fraps cut the video in 4,1 GB parts and they all have different lenght ranging from 0:49 to 0:57. How do I accurately resize them? In you video you seemed to resize every clip to 6 seconds which hints me that they were all 50 seconds long.

EDIT: Nevermind, I got it! I check every clip individually to see what is the last frame, and then resize the clips by frames and not seconds like you did  :-)


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on July 22, 2012, 12:49:59 pm
I would rather record with 1600 x 900 or 1280 x 720 than using 500 FPS motion blur tbh (I made my motion blur tests on 1280 x 720 because my PC is too slow for full HD @ 120 fps as well). Also 60 fps without motion blur looks great. To make it enjoyable on youtube you could use slow motion for fast moments.

In Sony Vegas there's some little triangle indicating where the clip ends/starts repeating. It should also snap automatically.


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on July 22, 2012, 01:47:05 pm
Btw, putting 4x speed from clip properties and then adjusting velocity curve to 210% doesn't make the clip normal speed. I tried with 300% too but it's still too slow. The max slow down in Savage xR 1.0's demo replay must more than 833%

This means I cannot sync the real audio and I must add just music to it

EDIT: I checked that normal speed video for the clip is 35 secs long and the max slowed down clips are together 522 seconds long. That's means the it's slowed down by 1491%

This is probably why Shag's wartest video was slowmotion although he followed your guide


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on July 22, 2012, 02:02:39 pm
I didn't expect the max slow down time to be different on different systems. I thought it's dependent on the max fps cap (which is 1000), since I could slow down the demo less when I ran the game at lower fps.
I got the 833% value from putting the 30 fps file on a second transparent layer and trying to find out what speed matches best. A solution could be using lower host_maxfps to record the video.


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on October 19, 2012, 06:09:52 pm
Oh wow, the demo slowdown is truly dependent on fps and will become slower during demo playback if fps starts to drop i.e. when there is more action on screen or you start recording with fraps.

This leads to inconstant playback speeds. What a headache for moviemakers...  :x

Edit1: Fuck this shit! I will focus on Warsow or Quake Live after I get this video done

Edit2: Forget that! This going to be epic nevertheless!


Title: Re: INFO: How to create a Savage XR video
Post by: Faun on October 23, 2012, 02:02:39 am
 :-D  :mrgreen:


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on December 07, 2012, 08:57:02 pm
Concerning this bug I found: http://www.newerth.com/smf/index.php/topic,15826.msg178584.html#msg178584 (http://www.newerth.com/smf/index.php/topic,15826.msg178584.html#msg178584)

I need to know what is the panel called which has lair/sh hp, team resources and buffs. That isn't on your list, Tirza.

Typing "list panel" gives you a huge list and I found 3teamresources_panel, 4teamresources_panel and 5teamresources_panel but hiding them doesn't work


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on December 08, 2012, 12:18:17 pm
That panel is called "team_status_panel". Thanks to Daemon, I can continue working on my movie  :-)

You could add that to the list Tirza!


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on December 14, 2012, 08:00:13 pm
I was going to suggest a poll to see what music genres people prefer for Savage videos. But turned out there already was one in the past. I wonder what people dig at the moment though. Could update the genre options too.


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on January 01, 2013, 09:48:01 pm
Using Greenscreen in Savage XR

HUASagzwSds

Download the windows server version of Savage XR
http://www.newerth.com/?id=downloads&op=displayDownloads&category=2
Copy the greenscreen map with black dot into the world directory of the server.

Then delete the map url in xr_admin.cfg (otherwise it will crash each time you load greenscreen because it can't find the greenscreen map online in the newerth map section). Then start the dedicated server on your PC.

Load the first greenscreen map with the black dot, so you can position your units.

Open 2 Savage clients, both in window mode, one with like 640 x 480 and one with 1280 x 720.
The smaller one will be the demo record client where you can preview your action in real-time.
The bigger screen you'll use to perform your action.

Now login as administrator and set the TOD (time of day) to a value that makes the unit look good.
You can set the admin and server password in xr_admin.cfg
/cl_adminpassword xyz
/svcmd sv_todspeed 0
/svcmd sv_todstart 500 (early morning)

If I wanted to do it perfectly, I would have to disable the behe dust effect and the blaze/behe shake in the blaze/behe object config file.

Record your demos, then FRAPS it.
Then in Sony Vegas you add a chroma key video effect to the track and set it to greenscreen.

That's it!


Attachement:
- Greenscreen map with black dot
- Greenscreen map without dot
- Greenscreen example demos (Behe, Scav, Chiprel)


Title: Re: INFO: How to create a Savage XR video
Post by: eXZeth on July 06, 2013, 12:47:33 am
Tirza.. I recorded 1 minute of HD clip.. not full HD.. the 1 minute file was in avi format and the size was 1GB.
any way I can make that smaller and keep it HD?


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on July 06, 2013, 08:18:34 am
Tirza.. I recorded 1 minute of HD clip.. not full HD.. the 1 minute file was in avi format and the size was 1GB.
any way I can make that smaller and keep it HD?

You mean you recorded it with FRAPS? These files are almost uncompressed, so they are going to be big. You can't change that. And you shouldn't, unless you really lack harddisk space: http://www.newerth.com/smf/index.php/topic,13576.msg160009.html#msg160009

If you meant that after exporting from Sony Vegas into AVI format the videos were getting too big, it's probably because you exported it uncompressed. If you exported it to uncompressed AVI from Vegas, then you have to convert it into h264 with MediaCoder. But you can also convert it from Vegas directly: http://www.newerth.com/smf/index.php/topic,13576.msg160013.html#msg160013


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on September 20, 2013, 12:03:07 am
As requested by a bunch of people, all Savage XR Trailer configs, demos, maps and minimaps available as download:

http://www.newerth.com/tirza/xrtrailer_mat.rar

If you have any questions related to the settings/recording/post-production of the Savage XR Gameplay Trailer (http://www.youtube.com/watch?v=188xB0XBDLM), ask them here.


Title: Re: INFO: How to create a Savage XR video
Post by: Nobody on September 20, 2013, 02:01:40 am
olderth seems to be down  :cry:


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on October 16, 2013, 06:09:09 pm
I have to take back something I said.

Did some tests for Blade's upcoming movie and played around with motion blur. I think I finally found right settings for it!

The thing is that you're gonna screw up if your fps doesn't stay at right value. If you try to record at 120 fps and it sometimes jumps to 110, your demo slows down even more (like ~8%) at those moments.

It's actually quite surprising how the demo slowdown works. When you briefly press left arrow, your demo slows down as much as your PC needs to be able to render 333 frames per sec. Next step is 500, then 833 and last one is 1000 fps.

So,
if your fps is in normal speed 300 and you slow down to the max 1000 fps, demo is slowed down by
1000/300 * 100% = 333%

If you started to record with fraps @120 fps and you slowed down to max, demo would be slowed down by
1000/120 * 100% = 833%

And if your fps dropped to 100 during the recording, demo would be slowed down by
1000/100 * 100% = 1000%

So all in all, motion blur with 1000 fps is actually doable (unlike I earlier thought). You just need to find good enough settings to keep fps at 120 even at the most intense moments. In case fps drops, it results in inconsistent speeds which will be a pain in the ass to deal with.


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on February 02, 2014, 01:56:37 pm
Update for video makers:

Savage command to remove damage/heal flashes:
cl_playerdamageoverlay 0
cl_playerhealoverlay 0


(I didn't know that this command exists until I saw Shag disabling it on his twitch stream)


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on February 02, 2014, 02:11:37 pm
Update for video makers:

Savage command to remove damage/heal flashes:
cl_playerdamageoverlay 0
cl_playerhealoverlay 0


(I didn't know that this command exists until I saw Shag disabling it on his twitch stream)

Awesome to hear! Wish I was aware of those cmds earlier.

Is there an easy way to remove level up stars too?


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on February 02, 2014, 02:13:06 pm
Update for video makers:

Savage command to remove damage/heal flashes:
cl_playerdamageoverlay 0
cl_playerhealoverlay 0


(I didn't know that this command exists until I saw Shag disabling it on his twitch stream)



Awesome to hear! Wish I was aware of those cmds earlier.

Is there an easy way to remove level up stars too?


Yeah, edit /effects/beast_levelup.effect
It's also in the Savage XR Trailer config I shared.

Other stuff that's part of the Savage XR trailer config:

- all HUD elements removed (including research icons and fonts)
- all non-combat/item sounds removed
- officer flag reset to XR RC3 (sun emblem instead of empty flag)
- Beast armor color reset to XR RC3 (brown instead of gray on gray)
- revive/voice chat/waypoint/network icons removed
- commander selection removed
- high res blood

What I simply removed from the big Savage0.s2z without adding it to the config:
- officer helmet reset to default Savage style
- all custom items/squad related stuff removed


Title: Re: INFO: How to create a Savage XR video
Post by: LazyFly on February 02, 2014, 08:25:01 pm
hey, i was just wondering what program is used to make intros like the one at the start of this clip.
http://www.youtube.com/watch?v=NvXTF_tw15k
or particualy this
http://www.youtube.com/watch?v=lTAGvG4EJjE


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on February 02, 2014, 08:50:05 pm
The first one is an after effects template with edited text (there are many of them on the web that you can download for free).
Same goes for the outro of "Extreme Fragging". It's from an after effects template too, all you have to do is change text and screenshots.
The second one is a standard video transition effect that you can find in most video editors.

The problem with these templates is that they may not fit to your video and may not fit together if you use multiple templates, but you'll get good results with minimal effort. Creating custom effects that perfectly fit to your video and look exactly how you want them is much much harder though.


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on February 02, 2014, 10:37:10 pm
- officer flag reset to XR RC3 (sun emblem instead of empty flag)
- Beast armor color reset to XR RC3 (brown instead of gray on gray)

Why was beast armor even changed to gray? Light brown looked way more sexier and is closer to bones' natural color (which is creamy white).

Also default officer could have that sun emblem back since squads aren't used much anyways.


Title: Re: INFO: How to create a Savage XR video
Post by: LazyFly on February 03, 2014, 04:38:05 am
ahright thanks hr3027
ill look around and see what i can come up with :)


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on February 03, 2014, 12:06:58 pm
- officer flag reset to XR RC3 (sun emblem instead of empty flag)
- Beast armor color reset to XR RC3 (brown instead of gray on gray)

Why was beast armor even changed to gray? Light brown looked way more sexier and is closer to bones' natural color (which is creamy white).

Also default officer could have that sun emblem back since squads aren't used much anyways.


If I remember right it was changed because brown doesn't look realistic and to make the highlevel colored armor more prominent. It doesn't matter whether it's more "realistic" or not, gray armor on a gray unit looks significantly worse. I think it's quite a big deal. Being in charge of the promotion of Savage XR I used my freedom of changing things for the better in the Trailer and on screenshots, especially when those things already defined the Savage look positiviely for almost 10 years (it's not like I'm inventing new stuff). Furthermore I didn't have butterfly's demo anymore from the xr_losthills intro which was recorded in RC3 style back in 2011. So there was little point showing the armor differently later on. And besides that games usually tend to look a bit worse than presented in the trailer, so people are prepared for all kind of shit.

The beast armor color would be easy to change back, just replace it with the RC3 beast texture. Fixing the officer flag for servers with squads disabled would be a little harder as it needs some scripting, as the sun flag is already assigned to a certain squad. When squads are disabled the game would need to use a new default officer flag.

But for movie making it's just about changing 2 texture files, which is certainly worth the effort.


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on March 11, 2014, 07:40:39 pm
A useless but funny feature I found:

If autorecord demos and name yourself for example "somedemos/Nanaa", the game will create a folder called "somedemos" and store your demos there  :-)


Title: Re: INFO: How to create a Savage XR video
Post by: jazzking on March 12, 2014, 08:49:10 am
So that's why you were called that! By the way we ended up losing the game after you left :(


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on November 01, 2014, 03:45:02 pm
Youtube supports now 60 fps. GG!


Title: Re: INFO: How to create a Savage XR video
Post by: jazzking on November 01, 2014, 05:21:17 pm
Still waiting for it to reeoncode old uploads.  :cry: I heard it did this with HD though so all hope is not lost.


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on November 01, 2014, 07:48:57 pm
"Despite this YouTube retains control over what videos will appear at 60fps and says it will only be enabled for ‘motion intense’ videos so your average vlog or cat video is unlikely to qualify."

Our Savage XR videos will certainly qualify. Let's see if youtube will re-encode old videos that were uploaded with 60 fps.


Title: Re: INFO: How to create a Savage XR video
Post by: H3027 on November 04, 2014, 11:27:46 am
There's actually no need to reupload an old 60 fps video. Just click "edit", go to video enhancement mode and press save without changing anything. Youtube will re-encode your video into 60 fps. Enjoy!


Title: Re: INFO: How to create a Savage XR video
Post by: Nanaa on November 18, 2014, 06:30:55 pm
Command to remove behemoth ground shake, catapult projectile shake etc:

/cl_camerajitterforce 0