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Other S2G Games => Strategies => Topic started by: SpearWolf on March 21, 2010, 03:13:43 am



Title: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: SpearWolf on March 21, 2010, 03:13:43 am
Pestilence

(http://img22.imageshack.us/img22/9721/lvhissue001frame03.png)
Illustration by:  Archkyle. His other drawings/comics can be found http://archkyle.podserver.info/index.php?p=1_2 here.

The Story

Once a councilor to the Moon Queen, Pestilence betrayed his people -- for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.


Hero Stats
Strength: 21+2.8
Agility: 17+1.9
Intelligence: 15+1.5

Hero Details
Movement Speed: 300
Attack range: Melee
Base Attack: 51-59
Armor: 4.38
Attack speed: 0.59

Hero Summary
Pestilence is the pinnacle of a strength carry. His strong physical damage amp along with his 2.5 second aoe stun, speed boost and passive bash makes him one of the most terrifying heroes in the game. On top of that, he is a heavy anti-invisibility hero, and plays a secondary roll as an aggresive initiator.

Skill Analysis
_______________________________________________________

Flight
(http://www.heroesofnewerth.com/images/heroes/95/ability1_128.jpg)

Applies flight to self for 25 seconds.

Up, up, and away!

Level 1 - +10% movement speed. +10% damage taken.
Level 2 - +20% movement speed. +10% damage taken.
Level 3 - +30% movement speed. +10% damage taken.
Level 4 - +40% movement speed. +10% damage taken.

Cooldown:  45 Seconds

Pestilence's main chasing/escape mechanism. Use this ability whenever you need to lead an enemy for a second stun, catch up to him, or just juke/escape. Be careful not use this against a heavy aoe team in a team fight, as +10% damage is alot! You'll die much faster, so use this skill properly.

_______________________________________________________

Impale
(http://www.heroesofnewerth.com/images/heroes/95/ability2_128.jpg)

Stuns targets in radius for x second(s), damages them for y Physical damage, and slows their movement speed by 20% for an additional two seconds after the stun.

There's more below the surface then you know!

Level 1 - Stuns for 1 second, deals 50 physical damage, and slows for 20% movement speed after the stun is over.
Level 2 - Stuns for 1.5 second, deals 100 physical damage, and slows for 20% movement speed after the stun is over.
Level 3 - Stuns for 2 second, deals 150 physical damage, and slows for 20% movement speed after the stun is over.
Level 4 - Stuns for 2.5 second, deals 200 physical damage, and slows for 20% movement speed after the stun is over.

Cooldown:  8 Seconds.

Pestilence's backbone. There are alot of things you need to know about his stun before you truly become a master of the pestilence.

1: The radius is way larger then some newer people think. Alot of people underestimate his stun. This picture explains. Right click and "view image" if it's too hard to see the red circle.

(http://i90.photobucket.com/albums/k257/Shigadoom/General/pestaoe-1.jpg?t=1269136388)

Pestilence's stun area of effect (aoe) is actually quite large. Note also, that the creep affected by swarm took extra damage. This is because Pestilence's stun is physical damage, so remember when chasing someone, if you have time try to swarm them before you stun for extra damage. BUT NOTE: That the stun itself is magical! Alot of players seem to think that because the skill itself says physical that the stun should go through magic immunity, but it's improperly mentioned. This means that magic immune players will not get stunned, by they will still take damage!! Use this to your advantage, and save your stun until after they are no longer immune or use it to kill someone trying to escape!

2: Your enemy is slowed after stunned, so at level 4 they are disabled for pretty much 4.5 seconds. That's half your stuns cool down! If you lead them long enough you can get another stun off and possibly kill them. Allways remember to lead your enemies!

3: Your stun can be used to cut off enemies and allow you to escape. if you're being pursued, try to gain an uphill advantage. Once they come into range, stun them and quickly use flight to get away. The only way this can backfire is if they have vision, so be wary! Only do this if you have to! Also note that your stun can also save the lives of your team mates, so all ways try to be around one if you're in an enemy forest or trying to gank!

Thus ends my wall of text. Use impale right, and you will surely became a master of the pestilence.

TL;DR: Your stun aoe is very large. Lead your enemies. Use your stun defensively and to get away if needed.

_______________________________________________________

Gore
(http://www.heroesofnewerth.com/images/heroes/95/ability3_128.jpg)

On attack x chance to deal y bonus Magic damage to target and stun for 1 second.
This ability contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.

Bring raid if you want to live!

Level 1 - 10% to deal 40 bonus magic damage and stun for 1 second.
Level 2 - 15% to deal 50 bonus magic damage and stun for 1 second.
Level 3 - 20% to deal 60 bonus magic damage and stun for 1 second.
Level 4 - 25% to deal 70 bonus magic damage and stun for 1 second.

Cooldown:  2.0 Seconds (Basically you can stun your opponent every two seconds.

Not a lot needs to be said about this skill; basically it's the opposite of Impale. Your stun from gore is physical and will go through magic immunity. Other then that, it's your passive auto attack ability which makes you viable as a carry.

_______________________________________________________

(Ultimate) Swarm
(http://www.heroesofnewerth.com/images/heroes/95/ability4_128.jpg)

Applies Swarm to target for 30 seconds.

They won't bite!

Level 1 - -5 Armor to target and applies Revealed. (Targets that are revealed are visible to your allies and yourself when they go invisible, or out of your line of sight. As long as the swarm is on them, you can see where they are.
Level 2 - -10 Armor to target and applies Revealed.
Level 3 - -15 Armor to target and applies Revealed.

Your second backbone, lol. This ultimate is what makes Pestilence a carry or a heavy support carry. This ability will reveal anyone you use it on, and make them extremely vulnerable to auto attacks and physical damage spells. When playing Pestilence it is all ways important to remain vigilante and aware of the things and enemies on your screen. If you're laning VS a Scout or Night Hound, all ways use your swarm on them before you plan to chase. Remember you have 30 seconds before it wears off, so reapply it before they escape!


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: SpearWolf on March 21, 2010, 03:14:00 am
Skill Build

1: Impale
2: Flight
3: Impale
4: Flight
5: Impale
6: Swarm OR flight.
7: Impale
8: Flight OR swarm.
9: Flight OR swarm.
10: Gore
11: Swarm
12-14: Gore
15: Stats
16: Swarm
17-25: Stats

Explaination: This is my personal build on pestilence almost every time. You will in turn learn to exchange a level of impale for flight, or getting one level into gore for that small percent chance to stun, or getting flight up before you get your ultimate. Get swarm at level 6 if there is an invisible hero in the game or if you are roaming/ganking a lot, which the shouldn't. Adapting your skill builds is what makes you a better player. This is just my general build. Gore should almost all ways be maxed last unless in extreme conditions where you are never needed to chase, or never get ganked.

Items!

Starting Items

(http://www.heroesofnewerth.com/images/items/Item_LoggersHatchet.jpg)  (http://www.heroesofnewerth.com/images/items/Item_RunesOfTheBlight.jpg)  (http://www.heroesofnewerth.com/images/items/Item_MinorTotem.jpg)

Depending on your lane partner, you either buy 1 or 2 sets of runes. If you have a good babysitter, just buy 1 set of 3. If you're laned with a crappy partner, buy x2. Spend the rest of your gold on Minor totems. You buy a hatchet because you will need to be getting as many last hits as possible, as you are a carry you need items to be strong.

Your Core

(http://www.heroesofnewerth.com/images/items/Item_Steamboots.jpg)  (http://www.heroesofnewerth.com/images/items/Item_PortalKey.jpg)  (http://www.heroesofnewerth.com/images/items/Item_Immunity.jpg)  (http://www.heroesofnewerth.com/images/items/Item_Insanitarius.jpg)

Let's pretend those steam boots are of the strength (red) variety. ^_^

Your core are the items you get no matter what, and usually the first items you get and consists of these items mainly. Insanitarius is an important pickup and usually your first after steam boots. Great damage and strength buff, plus a 475 hp heal if you are low and are being chased. Allways use this after you swarm and stun your opponent for maximum damage. Note Insanitarius is not often used in competitive games as Pestilence is usually used to initiate. That being said, Portal key should be picked up on Pestilence even if you are not going to be initiating; assuming you had good farm early game. Basically how it works is, If you got great farm early game you buy your portal key first; if it wasn't so great and you're dying too quickly, buy your shrunken head first. The reasoning behind these items is basically, magic immunity grants pesti god-status. Noone can stop him from leading into your team and stunning you all, letting his team come in and wreak havoc on you while you can't move. Portal key just helps him get in there faster and avoid taking extra damage from flight. Shrunken head also grants a nice buff to his strength and damage pools.

Situational

(http://www.heroesofnewerth.com/images/items/Item_PowerSupply.jpg)

Usually only get this if you're playing vs. a nuke/spell heavy team. This can sometimes save your life vs. heavy nukers and spell spammers like armadon and slither.

Luxury

(http://www.heroesofnewerth.com/images/items/Item_Pierce.jpg)  (http://www.heroesofnewerth.com/images/items/Item_BehemothsHeart.jpg)  (http://honwiki.net/w/images/thumb/a/aa/Riftshardsitem.gif/128px-Riftshardsitem.gif)

Buy these items if you've already gotten your core and you're swimming in gold. Shield breaker stacks with your ultimate, and will make you hit even harder. Behemoths heart is a great item that makes you even harder to kill. Rift shards pretty much gives you super omg wtf omega mecha death jesus 2000 status. Combine your ultimate, Shieldbreaker debuff, and a crit from riftshards, it's a nigh insta-gib. Look that up if you don't know what it is.

Strategy

coming soon.


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: Trigardon on March 21, 2010, 08:19:20 am
I wouldn't get the insanitarius if they have a heavy disable team up... And if you ask me I would go shrunken before portal :-)


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: Jayykob on March 21, 2010, 03:40:47 pm
Don't forget to put nymph under the spell-spamming units  :mrgreen:


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: SpearWolf on March 21, 2010, 04:24:52 pm
I wouldn't get the insanitarius if they have a heavy disable team up... And if you ask me I would go shrunken before portal :-)

Insanitarius is allways a good item on your team as pestilence; considering that if you're going up against a heavy disable team usually with insanitarius on; you're harder to kill, hit harder, attack faster, and will tear them to shreds as long as it's not a team fight and you don't have shrunken head yet. Insanitarius is basically for when you're still in the ganking phase of the game before you move on to team fights. I'll put up some replays of higher tier games i play that proves this.


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: Trigardon on March 21, 2010, 05:05:02 pm
I'll put up some replays of higher tier games i play that proves this.

Yes, that would be very nice thanks!


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: Lawnce on March 21, 2010, 09:08:18 pm
This build worked good for me.
Thanks  :mrgreen:


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: happyera on March 22, 2010, 02:21:38 pm
Get a portal if you don't have an initiator like pebbles or behe.
Also if your team is raping other team in terms of kills, get Shieldbraker first then Behe's heart (if you can)
If you are team needs more help on killing, then get Behe then Shieldbraker.

+ I don't think getting ult at level 6 is that helpful (-5 armor isn't that much), just keep getting Impale + Flight :)


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: Mr_Matt on March 22, 2010, 05:44:16 pm
i dont get why people get shield breaker on pest, -15 armour is enough


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: SpearWolf on March 23, 2010, 01:49:11 am
i dont get why people get shield breaker on pest, -15 armour is enough
It's a build up to rift shards; the more % damage buff the better scale my friend.. and besides it's in luxury =) so most likely the game would of ended before you get shieldbreaker; i know that by experience. I never usually get past blink and shrunken head.


Title: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: hell' on May 04, 2010, 04:41:33 pm
Due to a little mistake on my side, I had to re-create this topic. SRY!


Title: Re: Hero Guide: Pestilence (Spearwolf/Avalon`)
Post by: Damage on June 12, 2010, 10:53:55 pm
Great guide.


I tend to get PK first, if im able to farm 2150 gold.  Then thats why i get steamboots then BKB.

I tend to get behemoths heart right after, because of the time limit for BKB.  as it allows you enough time to blink in and stun and probably attack a few times before running out.  This is really where your team work comes in.

Before the Behemoths Heart, if your team is underfarmed, i find that my death rate seems to be wee bit higher then usual. though i dont die much with your build.

I also get abyssal skull to allow for smoother farming.  You get a base dmg increase, mana regen.  life steal.  

I skip the shield breaker and get rift shards.  and basically spend the rest of the game (if it lasts that long) getting the shards to lvl 4.

after that, i decided to sell my skull and trade it for a shield breaker.
I found this to be really effective, as once everyone is farmed late game, its just helpful in most ways. since everyone is mostly farmed, and your attact speed isnt as great as some agi's and possibly str's as you're sacrificing atk speed for dmg, shield breaker allows you to deal the most damage with the least hits possible.

insanitarius is too much based on the other team's characters to even consider as an item that pesti can use.

though you might ask why get an abyssul skull if im going to end up selling it after.
im not quite sure.  its somethign about life steal that gives me a better sense of security. however behemoths heart health regen for str will end up replacing it in the end. but its a costly item.