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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: New XR Infect Tag gamemode  (Read 4678 times)
XR Coder
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« on: June 12, 2018, 08:01:33 pm »

Hello again fellow Newerthian Savages.

I've recently decided to create some new prefix gamemodes for the community for whenever they feel like having a short break from the overbearing and hectic Savage experience.
To that end, today I introduce XR Infect Tag (name pending).
Everyone knows what Tag (aka "IT") is from their childhood and school days, and this mode is merely a simple variant.

Everyone joins Team1 (Human) and spawns as a Nomad.
Once the match has started, 10 seconds after a pseudo-randomly chosen player gets to start off on Team2 as a Predator.
The goal of the game is to either survive the time limit on Team1 while Team2 tries to slaughter them all.
When a Predator kills a Nomad, that player is switched to Team2 and is now part of the hunters.

The defenseless Nomads automatically spawn with a specific set of inventory to help run away or survive.
Melee Weapons, Boomerang, Medkit, Imoilizer, Camouflage, and a single Motion Sensor.
Apart from the Boomerang and Motion Sensor, which have limited ammo, the other items cost Mana to use.
Mana automatically replenishes by 1 every second up to a max of 10 - so use your Mana wisely!
NPCs around the map also drop ammo and mana refills.

The Predators spawn with just Rabid, but can pick up new weapons by killing NPCs that are spread around the map.
  • Oschore - grants Blaze
  • Monkit - grants Lightning
  • Bearloth - grants Tempest
  • Mudent - grants Carnivorous Melee
  • Zizard - grants Venomous Melee
  • Gerkat - grants Rabid Melee
  • All other Units - grant nothing, but can be used for goodies and Melee bonuses
They also gain new items and abilities for each kill they accumulate.
  • First kill - Sixth Sense
  • Each kill after first - 1 Mist Shroud
  • Each kill after second - 1 Snare
  • Each kill after third - 1 Fireward

This new mode will be entering the testing phase soon, before hitting the servers officially.
During said testing phase, and even after, I'd welcome feedback and critique to help with adjusting/fixing anything as necessary.

// Infect rules
set sv_useCommanders 0
set sv_DMflagspawnarea 1000
set sv_teamDamage 0
set sv_teamDamagePercent 50
set sv_goodieAmmoChance 2
set sv_respawnNPCInterval 1000
set sv_forceTeam 1
set sv_autojoin 0
set sv_INFECTfirstkill "beast_tracking_sense"
set sv_INFECTfirstslot 5
set sv_INFECTafterone "beast_camouflage"
set sv_INFECTafteroneslot 3
set sv_INFECTaftertwo "beast_snare"
set sv_INFECTaftertwoslot 2
set sv_INFECTafterthree "beast_fire_trap"
set sv_INFECTafterthreeslot 4

// other server settings
set sv_team1race human
set sv_team2race beast
set sv_allowEnemySameIP 1
set sv_balanceLenience 100

Valid Maps (at this point):
  • infect_skull
« Last Edit: June 24, 2018, 10:22:44 pm by Hakugei » Logged
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« Reply #1 on: June 13, 2018, 02:55:00 pm »

Funny. This was my idea once. Happy to see it in XR now! Smiley

I might forward Sweet! to this Shocked

XR Coder
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« Reply #2 on: June 13, 2018, 05:14:47 pm »

Then feel free to help out or pitch in. Smiley
Or suggest even more modes for me to quickly piece together.
XR Coder
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« Reply #3 on: June 24, 2018, 11:22:17 pm »

In the newest patch (25-06-18), together with the rough dm_ remake, this infect_ mode was included.
Try out infect_skull (download INGAME via mapcheckversion in console) to test. Afro

Anyone willing, leave me some feedback so I can shape the mode accordingly.
Community Serveradmin
XR Coder
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« Reply #4 on: June 25, 2018, 05:30:17 pm »

Segmentation fault
I faced with this error because of the wrong libs in my system.

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