Read Tjens' nice explanations here!
http://www.newerth.com/smf/index.php/topic,18720.0.htmlDETAILED PATCH CHANGES:
% Burrow/Outpost build time increased (15s->20s), upgrade time increased (25s->30s)
% Burrow and Outpost stage 1 HP reduced (15.000->10.000 hp)
% Upgreaded Burrow and Outpost cost increased (500->600rs)
% Conflux and Transport gold cost reduced (25.000->10.000)
% Conflux HP rounded up (3800->4000), Transport HP raised (3800->6000)
% Balloon explosion damage on death increased (500->900)
% Light Transport renamed to Balloon and Heavy Transport to Transport
% Chaplain potion speed/energy armor bonus: raised by 5%/level (5/10/15%->10/15/20%)
NEW ADDITIONS' NEW ADDITIONS:
+ Altars/Caches now hold 25 energy each (Entropy 75), which does NOT increase buff pool refill speed
+ Altars/Caches' energy cost is transferred back into team buff pool when killed or demolished
XR 1.3.9.2:
+ Magnetic Outpost's weak shield now protects itself as well as buildings around it (self-shielding)
+ Enchanted Burrow inflicts mild thorn damage to melee attackers (~15%dmg/hit)+ Magnetic Outpost's hitpoints was raised by 20% (15000->18000)
FIXES:
# A bug that caused Altars/Caches buttons to substract energy cost even unable to build more (limit reached)
# Incorrect prices being displayed at the Altars/Caches button tooltip
# Burrows/Outposts did not notify Comms when under attack; added generic "We're being attacked!" sound
AGE OLD ISSUES REVISITED:
% Sacrifice switched places with Firewards (again); seems like it's a quite widely requested change
+ Chaps using cure now heal themselves for ~18% of the HP they restore (2hp self heal for each 11hp healed)
+ Chaos Bolt splits up on impact and shoots towards up to 4 nearby targets (1/5 speed, 1/2 damage)