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XR 1.3
April 03, 2017, 02:29:46 pm by Daemon

Savage XR 1.3 has been released!

By now, most of us are aware of this patch. And the ones that followed, meant at fixing this patch. Bust still: YESSS!
Thank you all for bearing with us while we were ironing out the issues that were reported after the first public test, inherent whenever such a huge update occurs. And i mean HUGE! Check out the topics below!

Developer Patch Notes  |  Public Requests Thread  |  Re-balance Discussions

And the subsequent XR patch notes and discussions:
XR 1.3 Hotfixes   |  XR 1.3.1  |  XR 1.3.2  |  XR 1.3.3

Besides the countless bug fixes, improvements, anti-cheat measures, new content and balance changes, XR 1.3 shipped with 2 major new additions:

A brand new, unique, python based Instagib server by drk
CEL Shading support (although still WIP) by Crashday


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Need help with stuff!
February 09, 2017, 01:33:47 pm by Daemon

Amazing: 2-news-posts-in-1!

As you might have heard, we had a data loss cause by 2 hard drive failures in close succession. Totally important to all our lives, also lost, was the php script for the random polls. But fret not, we still got the results and the last poll is relevant to my own contribution to the new Savage XR 1.3 patch.


Before adding any of the new stuff like caves, mobile spawn points, mining carts and stuff, we need to take care of the bugs and issues the community submitted. Clemens been slaving like a boss, fixing stuff left and right, literally 20h/day. But there are some things we need help with tracking down and reproducing. Here's a short list. Please help!

  • Fix demo not getting traced by melee while lego is standing on it
  • Fix the spawn gui occasionally freezes
  • Fix loadout sometimes not changing?
  • Fix behe swing animation not showing, rarely
  • Improve building-placement delays probably caused by lag, connection errors, and bad ping

We would need detailed and/or precise instructions in order to replicate the conditions needed to reproduce the bugs. And no, not even demo bug happens every time and yes, surrounding objects like buildings, units, props and stuff, do affect the trace.


10 Comments | Add Comment

Here we go again...
January 30, 2017, 05:09:55 pm by Daemon

Community Driven Patch

It's open season on Savage XR bug fixes, changes and new content. Head on over to submit suggestions, reports and requests HERE.

For gameplay changes, please post HERE.

A fair warning to everyone: The community discussing the issues you raised is important, but ultimately, you need to formulate pertinent, precise suggestions, properly explained and backed by compelling arguments from the start. This makes it easier for us to adopt your p.o.v., and add your requests to the TODO list - and not just dismiss them outright for lacking reasons and detail. Or for being illogical, lazy, half-baked ideas :).


2 Comments | Add Comment

November 17, 2016, 10:20:22 pm by H3027

After creating Savage Cry in 2013, Nanaa is back with a new Savage XR frag movie featuring Blade's gameplay highlights from 2013-2014.

15 Comments | Add Comment

PuG CUP 2016 #2
August 25, 2016, 09:34:35 pm by Telvek

Welcome to the
PuG CUP 2016 #2

General Info          Signups          Rules          Map Pool          Questions

Organizers: Telvek and Jegenrapo

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