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Savage XR Maps
Submitted by Congress on 28.01.2010
DescriptionBeen working on this for a while now. Basically i tried to capture the feel of some classic maps and apply them to my own design. Right now the map has flags, but I may upload a version without them too (eden/eden2 style).

I tried to pay a lot of attention to little details blah blah blah whatever nobody is gonna play it anyway :D
CategoryNormal Savage
Derived From(not derived)
Map Statusonline
Rotation Information
Download LinksMap File
Overhead Image (right-click, "Save Target As ...")
Map Statistics
R. Mines7
G. Mines0

Rating: 4.2 stars (5 votes)[You have to log in to rate!]
24.01.2010, 02:59
I think the ice passage should be two way (or maybe frontgate+grimms wall or similar). I managed to make this base that relies on that ice passage being inaccessible by beasts, only summable from north, which might make it a bit of a turtlefest.
24.01.2010, 04:17
The question is, how often will it be possible to do that in a game? I could make a perfect turtle base on any map given enough time/resources. I'm not trying to totally discount what you are saying, but i just think it should be played a bit to see if things like that actually happen. And if they do, it isnt a hard fix. Thanks for looking at it :D
24.01.2010, 15:47
You've got a lot of occluders, the short ones that you put at an angle at the end of the long ones, that aren't doing nearly as much as you might think. Drop yourself down to player level in there and you'll see that your long ones cover plenty high enough and around that you don't really need the shorties at the ends. Check it out and then get back to me.
Aside from that it's ready to go online.
24.01.2010, 20:43
You're right I didnt even think about that because i added those two big occluders after i already had put all the small ones. Anyway, I took out the ones that didn't do much. I think it should be ready to go. Thanks again man.
24.01.2010, 21:05
31.01.2010, 00:53
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