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xr_hopebox_finale
Submitted by SyPhEr on 25.06.2009
AuthorSyPhEr
DescriptionHmm, you decide beautiful? Tranquil? Or down right distrubing evil of a map.
CategoryNormal Savage
Derived From(not derived)
Derivates(none)
Map Statusunder development - waiting for being fixed
IssuesSyPhEr,

I would strongly suggest you spend a LOT more time viewing some classic maps such as "eden2" and "haven" from inside the editor. The map you have created is riddled with shortcomings and I honestly don't even know where to begin in explaining the issues.

I guess the most major thing I would like to point out is scaling. YOU MUST LOOK AT YOUR MAP IN GAME before finalising it, in order to appreciate how the size of the terrain and objects scales compared to players and tech within the game. You have scaled your map WAY to large to be even considered seriously.
- Map desperately needs more variety with trees, using the one type of tree throughout the entire map doesn't really cut it.
- No occludering anywhere on the map
- The grims walls don't rescale properly in the editor, as a result, they don't actually block anything in the game
- The large protrusion in the middle that has the waterfalls cascading down it, could use some fixing in the terrain editor. The waterfall itself needs to be more carefully laid so that its surfaces mesh.
- Mist wall at mains doesn't properly touch the ground
- The whole map could use some paint, in particular around the waterfall area, some blues and greens could be used to make it look like water.

You need to take the time to have a look at some of the resources in the mapping forums of newerth. Overon has kindly collated a bunch of material so that you can more easily access it, and it can be found here:
[LINK]

This map is going to take a lot more work before it is in a presentable form.

Good luck,

Ane.
Download LinksWARNING! This map is still under development and is most likely not final. If a modified version of this map goes online, you might have to delete the map version you can download now.

Map File
Overhead Image (right-click, "Save Target As ...")
Test
Map Statistics
Size64x64
Teams2
Flags1
R. Mines6
G. Mines6
NPCs54
Chiprels28

Comments
pizlo
25.06.2009, 05:59
If you'd like to test this on a live server I cann hook you up.
Mohican
17.08.2009, 22:37
Quick Comment:
(1) Why did you make the walls so high? I have never seen textures streched that badly :(
(2) Quite a lot of props in the flag area, FPS suffers.
(3) The sand texturing underneath the pool could have been blended...
(4) Better overhead map please.
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