Tombstonehuman

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Image: Bkgd_human_001.jpg

The Human Team:

Displaced by the growing tide of the dead that has swollen across the frontier, the human team is comprised of a powerful band of gunslingers, mercenaries and sheriffs that have laid aside their differences for the sake of survival.

Although their technology is improvised from the now ruined remnants of mining settlements and boom towns, the human team wields an impressive arsenal of weaponry, utilizing both conventional weapons and artillery as well as experimental chemical and electrical devices.

Foot Soldiers: Gunslinger | Mercenary | Enforcer | Medic | Guard

Mounted Units: Cavalry

Artillery: Mobile Gattling | Heavy Cannon


Image:Gunslinger.jpg Gunslinger: Quick on the draw, fast on his feet and always ready to brawl, the Gunslinger is trained and hardened by the rugged lawlessness of the west. As a good all-around fighter, the Gunslinger is a useful addition to any team.

Default Weapons: Colt Peacemaker | Brawling Fists | Bowie Knife

Image:Mercenary.jpg Mercenary: Stronger, faster and more skilled than the Gunslinger, the Mercenary is a mysterious drifter that has a coat full of weaponry, a cigarette that never burns out, and only one goal – to eliminate his targets.

Default Weapons: Double Barrel Shotgun | Machete | Knuckle Blade

Image:Enforcer.jpg Enforcer: Although slightly slower than the Mercenary, the Enforcer was once the sheriff of a town now overrun by the dead. He is a true master-at-arms, wielding a distinctive, combined melee and ranged weapon: the shotgun- handled railroad spike hammer. The Enforcer has a score to settle, and is force to be reckoned with.

Default Weapons: Spike Hammer Shotgun | Railroad Spike Hammer

Image:Medic.jpg Medic: A perfect support class, the Medic may not have the most firepower, but will keep his teammates alive when they most need it. Medics can also revive fallen teammates.

Default Weapons/Items: Colt Peacemaker | Scalpel | Field Aid Kit | Syringe

Image:Guard.jpg Guard: Although unplayable, Guard units serve as the untiring protectors of the human base while team members are far away. Although much less effective at laboring than prospectors, Guards can also help gather resources and build/repair structures.

Default Weapon: Bladed Axe

Image:Cavalry.jpg Cavalry: A horse mounted fighter available once a stable has been constructed.

Default Weapon: Shotgun | Saber| Hoof Trample

Image:Heavy_cannon.jpg Heavy Cannon: Whatever it lacks in speed and mobility, the heavy cannon makes up for with range and power. The heavy cannon packs a considerable punch, leveling enemy structures quickly.

Default Weapon: 12-Pound Cannon Ball

Image:Gattling.jpg Gattling: Although relatively small, the hand-cranked mobile Gattling fires quickly and is designed to mow down both enemy units and structures.

Default Weapon: High Caliber Artillery Rounds