Texture
From Newerth: Savage Wiki
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The Texture tools are used to edit a map's textures in the K2 Editor. Below you will find a list of the Texture tools. The tool descriptions follow the layout of the tool bar. All texture tools assume your brush setting.
[edit] Color
The Color tool allows you to "paint" your terrain a defined color. You can select your color using the RGB sliders. Depending on your brush settings, left clicking will apply the color and right clicking will remove it.
[edit] Texture
The Texture tool is used to apply, remove, and blend textures by the use of two separate texture layers. When you first click on the tool, you are presented with a drop-down menu of available textures, with a preview of selected image shown below. Select your texture from this menu, and proceed to selecting the layer you would like to apply your texture. Generally speaking, Layer 1 should be used for applying base textures, while Layer 2 is used for blending textures and detail work.
By using both layers, a designer can create realistic blending terrain using two entirely separate textures. When creating your base terrain on Layer 1, left clicking applies the texture, while right clicking will remove it. However, when you are editing Layer 2 left clicking and right clicking will gradually apply or remove your texture depending on your brush settings.


