From Newerth: Savage Wiki
[edit] Character
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Summoner:
No prerequisites. Free to field.
As their name suggests, Summoners are capable of summoning monsters to aid them in battle. These creatures will follow their master anywhere and, when he orders them to attack, will dog their target endlessly! Although the Bearloth is generally considered the stronger of the two with its formidable melee prowess, the Imp is not to be underestimated with its magical attacks and high accuracy. Summoning has its risks, though, as the Summoner's empathy literally allows him to feel his pet's pain! Aside from that, Summoners also have a decent ranged weapon and the ability to summon Sentry Hawks (think of them like flying Clockwork Eyes).
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| HP |
400 |
| HP regen |
1 |
| Mana |
400 |
| Mana regen |
3 |
| Stamina |
250 |
| Stamina regen |
12 |
| Armor |
10 |
| Speed |
180 |
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[edit] Skills
Summoner Melee
| The seemingly ornamental spikes on a Summoner's staff enable it to become a serviceable weapon when the situation demands it, as more than a few humans have learned to their peril.
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| Normal Attack: 40-47
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| Speed: 646
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| Interrupt Attack: 25-25
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| Speed: 600
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Locusts
| Through a mystical process, Summoners can create special pheremones that summon a frantic swarm of Locusts to harry and annoy enemies.
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| Damage: 45-57
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| Mana: 15
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| Speed: 1000 ms
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Summon Imp
| Imps are weak familiars of Summoners who are useful mainly for their long range attack that can draw enemies' attention away from the Summoner himself.
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| Mana: 120
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| Cooldown: 120 s
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Summon Bearloth
| Among the most fearsome predators in the wild is the Bearloth, a slow but mighty creature that can be called upon to defend Summoners from their foes.
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| Mana: 130
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| Cooldown: 135 s
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Heal Pet
| Through the deep empathy Summoners share with their familiars, they are able to restore health to the creatures when they suffer wounds in battle.
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Sentry Hawk
| The summoner calls fourth a hawk to recon the battlefield as well as identify hidden units.
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