From Newerth: Savage Wiki
'Overview'
This is a list of the Legion of Man's Special Abilities. Showing each units aspect of what it can do. giving a small description about each move. In Savage 2 every Unit has a different style of attack for different situations.
[edit] Siege Units
[edit] Steambuchet
Stone Bombardment
| Quick firing, low damage siege attack with long range.
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Fire Bombardment
| Slower firing, high damage, massive splash damage attack. Lower range than stone.
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Steam Boost
| Increases the Steambuchet's speed by 50% for 20 seconds
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Disembark
| Self destructs allowing a player character to emerge as a builder. Your hp is proportional to the hp you had as a siege.
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[edit] Battering Ram
Flames
| Surrounds the Battering Ram in flames damaging any close units
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Steam Boost
| Increases the Battering Ram's speed by 50% for 20 seconds
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DisemBark
| Self destructs allowing a player character to emerge as a builder. Your hp is proportional to the hp you had as a siege.
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[edit] Combat Units
[edit] Legionnaire
Melee
| Employing a massive battle axe, the lego deals with high damage but swings slowly
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Grenade Launcher
| Lobs glass orbs filled with explosive green goo
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Rocket Launcher
| Launches an accurate high power tube of goo
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Reconstitute
| Increases the health regeneration rate by 50% for 30 seconds
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Riposte
| Returns 30% melee damage using unique block abilities for 30 seconds
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Stun
| Uses the end of his axe handle to deal 100 damage and stun for 3 seconds
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Whirling Blade
| Swings his axe 360 desgrees damaging all nearby units around the lego
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[edit] Savage
Melee
| Two long swords are the weapon of choice for close combat
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Auto Bow
| Shoots small arrows rapidly like a machine gun
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Repeater
| Inaccurately shoots metal fragments automatically and quickly
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Critical Strike
| A special attack that causes massive bleeding and 150% damage over 10 seconds
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Double Attack
| making use of both swords, the savage doubles his attack damage
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Morale
| Increases all regeneration rates by 10% for 30 seconds
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Rage
| Makes the savage attack 50% faster while taking 20% more damage
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Melee
| Employing two surgically sharp blades the scout is deadly at close range
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Crossbow
| A traditional arrow shooting weapon with limited range
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Sinperbow
| A very powerful and accurate long range bow for sniping
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Back Stab
| If successfully executed to the back of an enemy, deals 400 damage
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Electrical Eye
| A small device that tracks enemy units with a beacon beam
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Feign Death
| The scout fakes death to aviod unwanted confrontation
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Stealth
| Camourflage is used to make it near impossible to be seen
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[edit] Support Units
Melee
| The builder makes good use of his hammer besides building or repairing
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Semi Auto Rifle
| A single shot fast shooting and powerful ranged weapon
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Scattergun
| Shoots a group of metal fragments that spread out over distance
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Build
| Allows the placement and construction of all structures
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Grenades
| High splash damage chemically filled glass spheres
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Shield Generator
| A small structure that repels 50% projectile damage
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Supply Depot
| A small structure that allows teammates to refill ammo
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[edit] Chaplain
Melee
| For close range combat the Champlain employs use of his magical staff
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Magic Ray
| Shoots a stream of magical energy with minor splash damage
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Exorcism
| A massive direct damage spell that can only be cast upon hellbourne units
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Group Heal
| An AoE healing spell that heals friendly units for 125hp
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Heal
| A spell cast upon a friendly unit healing them for 100hp
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Resurrection
| This spell is used to raise a fallen comrage from hands of death
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Will of God
| An AoE spell that weakens enemy units armor by 100%
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