S2 Conjurer

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[edit] Character

Conjurer:

No prerequisite. Free to field.

S2 Conjurer

Conjurers are useful support units as they are capable of accelerating the growth of any of the horde's structures (which literally grow out of the ground). Further supporting their packmates, they can also materialize a mana fountain which refills about half mana of any allies that drink of its enchanted waters. But don't think that they're pushovers; they can bind multiple enemies to the ground with vines, rendering them vulnerable to ranged attacks. They can conjure a poisonous plant which attacks any nearby enemy. And they can even spray spores of poison like a shotgun from their thorny hands.

HP 390
HP regen 1
Mana 275
Mana regen 2.5
Stamina 150
Stamina regen 12
Armor 9
Speed 185

[edit] Skills

Conjurer Melee

Image:Sa_conjurer_a1.jpg Though Conjurers are gentle creatures when tending to nature, they are equipped with sharp claws capable of rending human flesh at the least provocation.
Normal Attack: 62-70
Speed: 765
Interrupt Attack: 25-25
Speed: 600

Venomous Spore

Image:S2_Venomous_Spore.jpg This spell allows the conjurer to project a spray of toxic spores at enemy targets to damage, poison, and slow them. Because of the large spread, venomous spores are great for attacking groups of enemies, and if the spell is used close enough to an enemy, the full brunt of all projectiles hitting that target will inflict massive damage. Because the projectile slows any enemy player that it hits, spraying a crowd can be useful for slowing enemy advances despite the lack of damage to each individual target. The spores have very long range, and can be used to attack towers from well out of harm's way.
Damage: 50-61
Mana: 15
Speed: 1400 ms

Entangle Trap

Image:Sa_conjurer_a5.jpg With the right seeds, Conjurers can plant creeping vines that grow into an Entangle Trap that will ensnare enemies who stumble into its grasp.
Mana: 90
Cooldown: 45 s

Build

Image:Sa_conjurer_a4.jpg With great care and ancient rituals, Conjurers summon forth from Nature itself the structures needed by the Beast Horde.
Mana: 0
Cooldown: 0 s

Poisonous Venus

Image:S2_Poisonous_Venus.jpg The poisonous venus is a small plant that essentially acts as an organic defensive turret for the conjurer. It spits projectiles at enemy players, poisoning them and dealing a moderate amount of damage. The venus will also poison nearby enemies who get too close, doing a minor amount of damage.
Mana: 100
Cooldown: 75 s

Mana Fountain

Image:S2_Mana_Fountain.jpg Places a foutain that restores mana.
Mana: 100
Cooldown: 120 s