S2 Commanding

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[edit] Overview

Savage 2 GUI for commanders
Savage 2 GUI for commanders
The commander is going to have all of the same jobs as in Savage: The Battle For Newerth, namely building/researching, giving orders, giving buffs, managing resources (much like most RTS games on the market).

The main difference in Savage 2 is that the commander won't be able to soley progress their team through building / technology. Of course the commander has the biggest influence on these aspects of the game, but even in the nightmare scenario of a commander who just sits there and does nothing, the rest of the players on the team can pool resources to build and research.

The next important thing that we're doing with the commander is moving the role's focus to tactical strategy. This time around the commander will want to be watching the battles rather than hanging around the base waiting for buildings or research to complete. Base building and research will be streamlined so that the commander can spend most of the time with the troops, making use of new abilities (in addition to team buffs, there will be debuffs and other sort of "god powers" you see in RTS games).

We're adding a lot of cool interface elements so that the commander will be able to plan really cool
strategies and effectively communicate them to the team. So far, though, the commanding interface appears unfinished. For example, the camera moves slowly and the angle cannot be manipulated, making it awkward to view the world and making ally or enemy units beneath trees invisible.

Currently, a portion of matches end up one-sided because only one team has a commander. In small games, players will thus sometimes take command briefly and then resign command after taking an important action.

[edit] Commander Powers

The commander in Savage 2 has a variety of powers available to him to empower his allies or enfeeble his opponents. A resourceful commander can make cunning use of his powers to possibly ensnare an enemy into a deathtrap. While they are very useful in the hands of a skilled commander, by no means are they an 'instant kill' as they have been in Savage 1. Good buffs on poor players are as pearls before the swine.

Commanders have 250 mana and a regeneration rate of 5.

[edit] Build

Allows the placement of any building, which then proceeds to construct itself. NPC and PC players can accelerate their construction.

[edit] Spawn Worker

Spawns an NPC worker (Journeyman for humans or Sapling for beasts) which is capable of building, repairing, and some sub-par combat.

1st worker: 100 gold

2nd worker: 400 gold

3rd worker: 800 gold

Cooldown: 90

[edit] Recall

A player with the Recall buff may instantly return to the loadout screen by pressing E.

Mana: 60

Cooldown: 40

[edit] Reveal Fog of War

Clears the fog of war for the entire team for a few seconds in the selected area. Does NOT reveal clandestine units.

Mana: 40

Cooldown: 30

[edit] Heal

image:S2_Comm_Heal.jpg

Restores 200 HP to the target over a course of 8 seconds.

Mana: 30

Cooldown: 30

[edit] Centurion Armor

image:S2_Comm_Armor.jpg

Armor ratings of allies in the area of effect rise by 6 for 20 seconds.

Mana: 100

Cooldown: 120

[edit] Speed Boost

image:S2_Comm_Speed.jpg

Target's ground speed rises 50% for 15 seconds.

Mana: 45

Cooldown: 45

[edit] Dispel

image:S2_Comm_Dispel.jpg

All buffs and debuffs on the target are cancelled. May target allies or enemies.

Mana: 30

Cooldown: 25

[edit] Life Leak

image:S2_Comm_Life_Leak.jpg

HP regeneration of the target drops by 7.5 for 25 seconds, usually causing damage over time.

Mana: 85

Cooldown: 110

[edit] Piercing Fear

image:S2_Comm_Fear.jpg

Armor ratings of enemies in the area of effect drop by 7 for 15 seconds.

Mana: 50

Cooldown: 100

[edit] Cripple

image:S2_Comm_Cripple.jpg

Target's ground speed drops by 35. In-game description is slightly vague.

Mana: 75

Cooldown: 100

[edit] Resurrect

image:S2_Comm_Rez.jpg

Dead ally is revived with 50% HP. Only allies with revive icons can be revived.

Mana: 100

Cooldown: 130