S2 Beast Units

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[edit] Siege Units

[edit] Behemoth

Image:Beast_behemoth.gif This is the behemoth, The only siege unit with a melee attack, but however has no ranged attack. the main use of this unit is for destroying buildings. as the behemoth wields a huge tree, which is used to smash down upon the enemy structures applying a massive amount of damage. it has the same function as the behemoth in savage1, but with some extra aspects, as the behemoth in savage 2 can preform more attacks and moves, click here to view the whole list of the behemoths moves.

Seige units in Savage 2 are NOT what you'd expect from Savage 1, they need heavy escorts in order to stay alive for long.

[edit] Tempest

Image:Beast_tempest.gif The tempest.

Born of the spirits, the Tempest is the only ranged seige unit for the beasts, and likewise has no melee attacks, and barely has any defenses for that matter.

It deals heavy damage to buildings, and suprisingly well to units - but only if their AFK.

You cannot heal the Tempest.

This is probably the only seige unit i've seen effective alone, without an escort.

[edit] Combat Units

[edit] Predator

Image:Beast_predator.gif The core of the Beast Horde, bred for battle and hungry for human blood, are Predators. Fueled by rage, these beasts rend their enemies with huge bone claws--often laced with poison--and devour their very flesh. With their speed and savage attacks, Predators have spread terror through the Legion of Man.

[edit] Shape shifter

Image:Beast_shape_shifter.gif In the dark recesses beneath the earth, where shadows and nightmares breed, the Beast Horde found the furtive and deadly Shape Shifters. With absolute mastery of their own essence, Shape Shifters take not just the lives of their enemies but even their forms. In the face of defeat, Shape Shifters let go of their essence altogether and leave the world in a blaze of destruction.

[edit] Summoner

Image:Beast_summoner.gif Summoners bring not only themselves to battle but also their company of locusts, imps, and fearsome bearloths. Through ancient arcane powers that evolved during the Fall, Summoners have the power not only to gather these creatures but also to calm other animals and monsters they find across Newerth.

[edit] Support Units

[edit] Shaman

Image:Beast_shaman.gif First awakened to the ways of the Mother and mighty in her service are the Shamans. Even as they crush their foes with their enormous war-hammers, Shamans are a balm to their allies, healing and even resurrecting those who have fallen in battle. Moreover, these proud and solemn priests bear the magical essence of the Mother with them, empowering others around them to mystical feats.

[edit] Conjurer

Image:Beast_conjurer.gif Formed from earth and plant alike, Conjurers are able to call upon nature to create, protect, and mend the structures necessary for the growth of the Horde. This same spiritual gift allows Conjurers to launch magical attacks against those who threaten them or their work.