Persistent items

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//note: copy pasted this from the s2games site. Is that a copyright violation?

Contents

[edit] Overview

Persistent items are rare drops from high level NPC and Player kills. Once you obtain one of these "dropped" items, you have the option to save them in your "vault" at the end of the match. Your vault has 5 item slots and you can bring 2 into a match.

There are four types of persistent items, each providing a different bonus modifier. The item types are Rings (5% bonus), Amulets (8% bonus), Jewels (11% bonus), and Runes (15% bonus). Persistant items may have up to three benefits, which are passive regeneration, passive increases, and active replenishment.

[edit] Passive Regeneration

One of the possible benefits of a persistent item is passive regeneration. This attribute is signified by a specific color and increases your rate of regeneration for a specific attribute. Red items increase health regen, blue items increase mana regen, and white items increase stamina regen.

[edit] Passive Increases

The second possible benefit of a persistent item is a passive increase. This benefit will increase a base attribute of your player and is signified by an animal. The Bear increases health, the Dolphin increases mana, the Rabbit increases stamina, the Lion increases damage, the Armadillo increases armor, the Beaver increases income, the Fox increases evasion, and the Cheetah increases speed.

[edit] Active Replenishment

The last possible benefit of a persistent item is an active replenishment or buff. The "consumable" portion of a persistent item has a long cooldown and can either give a short lived additional bonus (ie 15% more armor for 30 seconds) or instantly replenish health, mana, or stamina. The Heart increases health, Brain increases mana, Lungs increases stamina, Shield increases armor, and Feet increase speed.