Category:S2 Beast Skills

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This is a list of the Beast Horde's Special Abilities. Showing each units aspect of what it can do. giving a small description about each move. In Savage 2 every Unit has a different style of attack for different situations.


[edit] Combat Units

[edit] The Shape Shifter

Shapeshifter Melee

Image:Sa_shape_a1.jpg Relying on their quick fists and natural strength, Shapeshifters are able to defend themselves with reasonable success against those who attack them.
Normal Attack: 39-44
Speed: 538
Interrupt Attack: 25-25
Speed: 600

Static Discharge

Image:S2_Static_Discharge.jpg Calling upon the powers of the sky, the Shapeshifter summons electricity through his body to damage his foes.
Damage: 45-52
Mana: 40
Speed: 50 ms

Lightning Strike

Image:S2_Lightning_Strike.jpg By channeling the same energies that enable them to transform their bodies, Shapeshifters can call down a Lightning Strike from the sky to char their foes.
Damage: 60-73
Mana: 50
Speed: 1700 ms

Acid Spray

Image:Sa_shape_a6.jpg Stealing a page from, and the biology of, the squid, Shapeshifters can spray forth a mist to Blind enemies and make them easy prey.
Mana: 65
Cooldown: 30 s

Cheetah Form

Image:S2_Cheetah_Form.jpg When speed is called for, a Shapeshifter can change its form into a Cheetah and race either to or from the hotspots in battle.
Mana: 75
Cooldown: 75 s

Polymorph

Image:S2_Polymorph.jpg The power to Polymorph into the shape of an enemy is among the most insidious, and feared, powers of Shapeshifters, one that forces humans to doubt the nature of their very closest comrades.
Mana: 60
Cooldown: 90 s

Sacrifice

Image:Sa_shape_a7.jpg Releasing the energies that bind their form together, Shapeshifters can Sacrifice themselves in an self-immolating explosion that damages nearby foes.
Mana: 75
Cooldown: 20 s

[edit] The Summoner

Summoner Melee

Image:Sa_summoner_a1.jpg The seemingly ornamental spikes on a Summoner's staff enable it to become a serviceable weapon when the situation demands it, as more than a few humans have learned to their peril.
Normal Attack: 40-47
Speed: 646
Interrupt Attack: 25-25
Speed: 600

Locusts

Image:Sa_summoner_a2.jpg Through a mystical process, Summoners can create special pheremones that summon a frantic swarm of Locusts to harry and annoy enemies.
Damage: 45-57
Mana: 15
Speed: 1000 ms

Summon Imp

Image:Sa_summoner_a3.jpg Imps are weak familiars of Summoners who are useful mainly for their long range attack that can draw enemies' attention away from the Summoner himself.
Mana: 120
Cooldown: 120 s

Summon Bearloth

Image:S2_Summon_Bearloth.jpg Among the most fearsome predators in the wild is the Bearloth, a slow but mighty creature that can be called upon to defend Summoners from their foes.
Mana: 130
Cooldown: 135 s

Heal Pet

Image:Sa_summoner_a5.jpg Through the deep empathy Summoners share with their familiars, they are able to restore health to the creatures when they suffer wounds in battle.
Mana: 75
Cooldown: 20 s

Sentry Hawk

Image:S2_Sentry_Hawk.jpg The summoner calls fourth a hawk to recon the battlefield as well as identify hidden units.
Mana: 80
Cooldown: 40 s

[edit] The Predator

Melee

Image:Sa_predator_a1.jpg The predator rips his opponents apart with his razor sharp claws

Pounce Attack

Image:Sa_predator_a2.jpg Quickly closes the distance to the target with his powerful attack

Fireball

Image:Sa_predator_a3.jpg Launchers a powerful fireball at the opponent from distance

Fear

Image:Sa_predator_a4.jpg Decreases the opponents armor by 100% for a short period of time

Enrage

Image:Sa_predator_a5.jpg The Predator is engulffed in rage, causing, and taking more damage

Carnivorous

Image:Sa_predator_a6.jpg Attack that causes damage to an opponent and also heals the attacker

Venomous

Image:Sa_predator_a7.jpg Poisons the target causing damage for 30 seconds

[edit] Support Units

[edit] The Conjurer

Conjurer Melee

Image:Sa_conjurer_a1.jpg Though Conjurers are gentle creatures when tending to nature, they are equipped with sharp claws capable of rending human flesh at the least provocation.
Normal Attack: 62-70
Speed: 765
Interrupt Attack: 25-25
Speed: 600

Venomous Spore

Image:S2_Venomous_Spore.jpg This spell allows the conjurer to project a spray of toxic spores at enemy targets to damage, poison, and slow them. Because of the large spread, venomous spores are great for attacking groups of enemies, and if the spell is used close enough to an enemy, the full brunt of all projectiles hitting that target will inflict massive damage. Because the projectile slows any enemy player that it hits, spraying a crowd can be useful for slowing enemy advances despite the lack of damage to each individual target. The spores have very long range, and can be used to attack towers from well out of harm's way.
Damage: 50-61
Mana: 15
Speed: 1400 ms

Entangle Trap

Image:Sa_conjurer_a5.jpg With the right seeds, Conjurers can plant creeping vines that grow into an Entangle Trap that will ensnare enemies who stumble into its grasp.
Mana: 90
Cooldown: 45 s

Build

Image:Sa_conjurer_a4.jpg With great care and ancient rituals, Conjurers summon forth from Nature itself the structures needed by the Beast Horde.
Mana: 0
Cooldown: 0 s

Poisonous Venus

Image:S2_Poisonous_Venus.jpg The poisonous venus is a small plant that essentially acts as an organic defensive turret for the conjurer. It spits projectiles at enemy players, poisoning them and dealing a moderate amount of damage. The venus will also poison nearby enemies who get too close, doing a minor amount of damage.
Mana: 100
Cooldown: 75 s

Mana Fountain

Image:S2_Mana_Fountain.jpg Places a foutain that restores mana.
Mana: 100
Cooldown: 120 s

[edit] The Shaman

Melee

Image:Sa_shaman_a1.jpg The Shaman uses his enormous hammer to smash opponents

Thorny Vines

Image:Sa_shaman_a2.jpg Vines grow from the ground around a targeted enemy to hold them in place


Mind Warp

Image:Sa_shaman_a3.jpg Confuses the casters enemy and incapacitates them

Reincarnate

Image:Sa_shaman_a4.jpg Brings friendly units that have died back to life to continue fighting

Heal

Image:Sa_shaman_a5.jpg A spell is cast upon a friendly unit healing them for 100hp

Healing Ward

Image:Sa_shaman_a6.jpg Regenerates the health of nearby friendly units

Mana Ward

Image:Sa_shaman_a7.jpg Regenerates the mana of nearby friendly units

[edit] Siege Units

[edit] The Tempest

Push Back

Image:Sa_tempest_a1.jpg Uses forces of wind, the Tempest pushes enemies away

Weak Fireball

Image:Sa_tempest_a2.jpg A low damage fireball is quickly fired at opponents

Hail Storm

Image:Sa_tempest_a3.jpg An AoE attack that damages nearby enemy units in its range

Meteor Strike

Image:Sa_tempest_a4.jpg Rains down a meteor from the sky causing damage to enemy buildings

Etheral

Image:Sa_tempest_a5.jpg The tempest turns into a ghostly form, which can't attack or be attacked

[edit] The Behemoth

Melee

Image:Sa_behemoth_a1.jpg An enormous tree trunk is wielded to smash opponents into the ground

Trunk Slam

Image:Sa_behemoth_a2.jpg A tree trunk is slammed to the ground causing AoE damage to oppenents

Log Sweep

Image:Sa_behemoth_a3.jpg A tree trunk is swung to knock down any nearby opponents

Stomp

Image:Sa_behemoth_a4.jpg The Behemoth stops the ground. stunning nearby opponents for 5 sec.

Shockwave

Image:Sa_behemoth_a5.jpg Using his tree trunk the behemoth damages enemies in front of him