Category:S1 Human Items
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Contents |
[edit] In General
Human items are all researched in the Research Center. Items of a certain type (Chemical, Magnetic, etc.) require the factory of that same type before they can be researched (i.e. - Mines cannot be researched until a Chem Factory is built). Only one item can be researched at a time per Research Center.
[edit] Basic Items
The first column. These items require a research center or become unavaible.
| Med Pack
Health pack. You can carry 3 of these at most (takes 1 inventory space). Refills roughly 1/3rd of your unit's maximum HP. Takes a small interval of time to use, so be careful when using them in areas with enemies present. |
| Ammo Pack
Doubles the ammo you spawn with. Does not increase the max capacity of the ammo you can pick up. For example, you now spawn with 500 elec ammo, 250 base ammo and 250 from the pack. You can't pick up ammo from kills until you're below 250. You cannot pick up more then 250 ammo on the field. If you respawn (enter and spawn) you're back at 500. |
[edit] Magnetic Items
These items are researched in the reseach center. They require a magnetic factory.
| Sensor
Important. Provides line of sight for the commander and gives red dots on the map when ciulpia ir ciulps |
| Immobilizer
Interesting. Throw it at enemies to slow them down. When used well it's a lethal tool. You can carry at most 2 and they stack. It stops sacrificers in their tracks. It almost always results in an instant kill of a beast if they are outnumbered or outgunned. It is difficult to use effectively, but often worth the risk if you are proficient with the item. |
[edit] Electric Items
These items are researched in the research center. They require an electric factory.
| Disruptor
Radius damage handgrenades. Temporarily disables enemy buildings (such as spires, they stop shooting for several seconds) and destroys fire wards. Very useful to get past enemy defenses. They bounce. You can also hold them in your hand till they explode, which always kills you. You can carry up to three of these and they stack. |
| Relocator
A teleport device. Place it somewhere and then use the detonator thingie to zap yourself to where you placed the disk. Very useful to survive nasty situations. Zapping home is cheaper then buying a new legionnaire every time. In other words, it can keeps you alive and saves you some money. Downside is of course that if everyone relocates home every time it gets dangerous, as there is nobody left to stop the enemy and your team is not pushing forward. That can result in defeat. |
[edit] Chemical Items
These items are researched in the research center. They require a chemical factory. These are both radius damage, thus Storm Shield prevents damage from them. Example: a Storm-Shielded scavenger gets no damage from land mines.
| Demolition Pack
A great tool in destroying enemy kiausus. You place it on the ground, it gives smoke for a few seconds and then it explodes. It can kill a spire in one blow. Combine it with disruptors to kill enemy defense without getting harmed. Can also be used on the battlefield, if placed well. It damages you as well, but not your allies. Enemies can destroy it before it explodes by attacking it. You can carry at most one of these. When placed, they first create a lot of smoke, then they explode. |
| Land Mines
A mine. Place it on the ground, it explodes when enemies come near it. NPC also make mines explode. Can be removed via: Own Commander removing them, somebody threw a Disruptor near them or a Beast used a Storm Shield |
[edit] Never added Items
Before XR, SFE, SEP, Ex2 and even before 2.00 were items planned to add, but actually never were available ingame.
| Smoke Bomb | |
| Shock Trap | |
| Smoke Bomb
This picture actually got used for Samurai Wars. |
Articles in category "S1 Human Items"
There are 8 articles in this category.
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D cont.IL |
MRS |




