Welcome, Guest. Please login or register.
Did you miss your activation email?
November 18, 2017, 12:12:40 pm

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188621 Posts in 10884 Topics by 17943 Members
Latest Member: Yustus123321
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Announcements
| |-+  Main Page News
| | |-+  Savage: XR 1.0 RC3 Released!
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 3 ... 10 Go Down Print
Author Topic: Savage: XR 1.0 RC3 Released!  (Read 51661 times)
Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« on: December 25, 2009, 06:49:59 am »

Newerth.com Development Team, of over 30 people, is pleased to announce the 3rd Release Candidate (RC3) of Savage XR Version 1.0, the next generation content patch for the popular RTSS, Savage: The Battle for Newerth (aka Savage 1). Happy holidays to all!



After much testing and stability profiling, we are finally releasing the XR server files! Polls have shown that XR is now at least as stable as SFE. As server admins start switching to XR, players will be able to start enjoying maps made especially for XR!

Overview of the XR server features
- Supports new XR props (Aztec theme, Arabic theme...)
- Supports XR physics objects (boulders, crates...).
- Supports triggers & special effects emitters.
- New NPCs (shrull, crawler, ronin, macaque, panda)
- New Bots system.
- New private vote type, visible only to own team (/callvote msgcomm)
- New Skill capping system (optional).
- New Veteran Nerfing system (optional).
- Integrated Mods: Samurai Wars, Extreme, Ex2.

Bots in Savage!
Server admins can now include bots on their servers. The bots are still experimental, but they promise to be useful on servers with few players (2-4). They can be made to automatically replace players when there are less than a given number in each team. Below is a video showing what 32v32 bots looks like!


Ex2 integrated into XR
The Ex2 mod is being rescripted & recoded into XR. Unique Ex2 features include:
- Ability to drop weapons/items on the ground.
- Up hill Leaping with beasts.
Ex2 style melee has not been reproduced yet, but we hope to work on that between now and the next release.
We have setup a server where you can play Ex2 24/7 (Ex2 Revival Server).

Client Improvements
- New: Tutorials
    We have created the first tutorial map, in a planned series of between 6 and 8 in total.
    You will notice the new tutorial button in the main menu.
- New FPS player HUD.
- New Melee icons for all units.
- Improved Hall of Fame (accuracy panel).
- New script command playSound to play sound files from mods
- Savage XR can be built as native 64bit binaries
- More robust sound subsystem initialization
- Dynamic loadout presets which remember the items you last used.
- Experimental VOIP support (currently disabled due to crashing, will be fixed soon).
- New file I/O subsystem
- New story board, introducing the player to the Savage world.
- Spectating players even when they're in loadout.

Bug Fixes
- Fixed Editor crashing all the time.
- Fixed crash with loading demo and reloading the GUI.
- Fixed Sliders-GUI. (Bug #311)
- Fixed player_kills & player_deaths, they no longer update while spectating.
- Fixed sound device selection.
- Fixed Linux sound to default to ALSA
- Fixed translucency (Bug #307)
- Fixed minimap lagging
- Fixed autoupdater memory and connectivity errors.

How do I get Savage XR Release Candidate 3?
If you already have Savage XR installed, the Auto-Updater will take care of updating your client to RC3. If you haven't installed Savage XR yet you can get it from our download section.

If you experience any issues with the Auto Updater please uninstall your current copy of Savage XR and download and install a fresh copy of RC3 as these installers fix several issues with the old RC2 autoupdater.
___________________________________

How do I use the new HUD features? (ingame interface)

1. Changing HUDs (Heads-Up Display = the bars, values and indicators in FPS mode)
Go to Options/System/Game/Game/Ingame FPS HUD interface skin and select one of the 4 available HUDs:
- Hi-Res (the brand new high-detail, high resolution graphical HUD)
- Arcade (video game style HUD with high contrast and large fonts)
- Smoke (low profile HUD, maximizing play area, everything moved down)
- Legacy (the old Savage HUD, exactly like it was on previous versions)
You can also adjust the transparency (HUD Alpha) for the Arcade and Smoke HUD elements backgrounds.

2. I can't get used to the right side HP bar, what do i do?
Enable the Options/System/Game/Game/Left Side HP Bar setting. It will move the HP bar to the left, for all the new HUDs (Hi-Res, Arcade and Smoke). But remember, Hi-Res HUD is designed to offer the gamer faster info, done by looking only to one side of the screen, not pendulating between left and right margins. Also, the Legacy HUD has the HP bar fixed on the left side of the screen, just like SFE.

3. What's the colored circle around the crosshair?
To further speed up HUD feedback, the 3 important bars (HP, Stamina and Ammo/Mana) are displayed around the Crosshair. You can disable it by setting Options/Game/Crosshair/Crosshair Info Mode to None, or change it between modes (Ring, Numbers, Vertical, Horizontal or Mixed bars). You can also change its transparency from the next dropdown menu, Crosshair Info Alpha.

4. Other new features
- You can now select between a collection of 36 different crosshairs (Options/Game/Crosshair/Choose Crosshair).
- Alpha and Size parameters are now independently adjustable for both Crosshair icon and background.
- If you want more free screen real estate in duel modes, make sure Options/Game/Game/Hide TOP in Duels option is enabled.
- Different modes for displaying FPS (Instant, Average, Server FPS, Instant+Average, Instant+Server, all of them)
« Last Edit: February 16, 2010, 12:28:45 am by Django » Logged
Trigardon
Forum Administrator
Legendary Member
****
Posts: 4784


Demonic Monster


View Profile WWW
« Reply #1 on: December 25, 2009, 06:51:50 am »

YEAH!

Gw guys Smiley
Logged

Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« Reply #2 on: December 25, 2009, 06:52:17 am »

There's loads of other things we've worked on and fixed for RC3. I'll edit this news post later with all the things we've been up to when I've slept! I've not even tested the installers yet Smiley
Logged
Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« Reply #3 on: December 25, 2009, 06:59:32 am »

I'm still updating the autoupdater should be able to update your rc2 to rc3 shortly...
Logged
Trigardon
Forum Administrator
Legendary Member
****
Posts: 4784


Demonic Monster


View Profile WWW
« Reply #4 on: December 25, 2009, 07:02:31 am »

Sounds pretty well tbh. I hope I can set up my "new" PC today to play some sav, heh. Afro
Logged

Orikalkose
Yeah, I am horrible at the game.
Newbie
*
Posts: 26



View Profile
« Reply #5 on: December 25, 2009, 07:45:59 am »

Congrats Dev team, you have done a good job. Thank you so much and Marry Christmas to all of you and Happy Holidays.  Cheesy  Afro
Logged

Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« Reply #6 on: December 25, 2009, 07:47:23 am »

I've tested all the client installers and RC3 is on the autoupdater for RC2 clients now, enjoy! Smiley I've not tested the server packages but I'm sure they are fine and can wait till tomorrow evening anyway Smiley

Some things are a bit rough round the edges but we'll be creating some hotfixes to keep adding polish to the new features and fix sopme outstanding bugs and new ones you find Smiley
« Last Edit: December 25, 2009, 07:57:42 am by Django » Logged
Arvin
Newerth Donator
Newbie
****
Posts: 32


View Profile
« Reply #7 on: December 25, 2009, 07:48:52 am »

Yay, good work dev team  Afro
Logged


crazymidget
Newerth Donator
Newbie
****
Posts: 2


View Profile
« Reply #8 on: December 25, 2009, 07:55:17 am »

Thanks guys, great job!!! Hope its worth the wait Grin
Logged
Enliven
Admin demoralizer
Super Hero Member
******
Posts: 1501



View Profile
« Reply #9 on: December 25, 2009, 08:16:56 am »

loltrailer
Logged


Adje
Newbie
*
Posts: 29


View Profile
« Reply #10 on: December 25, 2009, 08:44:10 am »

Gj XR dev team :O Btw wth is the autoupdater? It it lying or I truly have 900kbps download speed? :O  Btw will the sfe guys get dc when s1 adds bots?
« Last Edit: December 25, 2009, 08:55:29 am by Adje » Logged
Arvin
Newerth Donator
Newbie
****
Posts: 32


View Profile
« Reply #11 on: December 25, 2009, 09:02:30 am »

In the tutorial, at one point you spelled garrison like this - garrisson.

Minimap won't resize either.
« Last Edit: December 25, 2009, 09:06:29 am by Arvin » Logged


WinterFresh
Hero Member
*****
Posts: 874



View Profile
« Reply #12 on: December 25, 2009, 09:16:42 am »

Nice work dev team. Smiley
Logged


NamedNubcake
Homewrecker
Full Member
***
Posts: 204


View Profile
« Reply #13 on: December 25, 2009, 09:31:14 am »

Oh boy I can't wait to download this later.

Good thing this turned out to be a Christmas present.

<3 XR devs

ETA: btw the youtube mirror is set to private
« Last Edit: December 25, 2009, 09:35:00 am by NamedNubcake » Logged

-Mein-
The One and Only
Super Hero Member
******
Posts: 1407



View Profile WWW
« Reply #14 on: December 25, 2009, 09:35:35 am »

Oh boy I can't wait to download this later.

Good thing this turned out to be a Christmas present.

<3 XR devs

ETA: btw the youtube mirror is set to private
Logged


Pages: [1] 2 3 ... 10 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.047 seconds with 20 queries.