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Author Topic: DISCUSS: The Extreme Mod improvement Thread  (Read 49396 times)
wormite
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« Reply #15 on: July 18, 2009, 05:22:22 pm »

Several suggestions for the shade skill,mainly because I don't like the current blink because,
1. Not much help with melee, which is the huge thing for adv. beast player.
2. Enables too much exploits.
Possible replacement:
1. A very fast regenerate skill that can be activated from time to time. This makes it much harder to kill and makes adv. player hit and run easier.
2. A mist like skill that can be activated from time to time, it is much confusing than blink.
3. A emergent stamina regeneration, that can be activated from time to time.
4. A temporarily invisible/shield like skill that can help them to kill under heavy firepower. Which has bee a really huge thing in human vs beast.
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Mohican
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« Reply #16 on: July 18, 2009, 05:39:04 pm »

Regarding the blink, u guys seem to forget that you can use it to move fast across the map without using up your stamina.

The Haste is not useless. It increases both the unit speed and melee attack speed by x1.2 (not negligeable).
I could however increase that further (maybe x1.35) so the effect is more visible (think of Pred with the melee speed of a Stalker).
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Enliven
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« Reply #17 on: July 18, 2009, 05:47:12 pm »

I just wish there was a documentation on this mod. Some abilities take time to figure out (what does the megabuff do?).
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wormite
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« Reply #18 on: July 18, 2009, 06:32:03 pm »

Regarding the blink, u guys seem to forget that you can use it to move fast across the map without using up your stamina.

The Haste is not useless. It increases both the unit speed and melee attack speed by x1.2 (not negligeable).
I could however increase that further (maybe x1.35) so the effect is more visible (think of Pred with the melee speed of a Stalker).

I think moving across the map is not such an issue for beast, they are already pretty fast.
Haste does increase the melee attack speed, but if you compare the effect of it with rabid, it still too small, Just imagine a stalker with better range and better health but no stamia, it is still going to be pwned. Faster attacking speed does not give you a better chance if it's against a good human player.

I think you need to think about the fighting part. Especially in this case melee part.
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Ulquiorra
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« Reply #19 on: July 18, 2009, 06:49:17 pm »

twas me up that tree Tongue

blink time needs reducing, i was getting up trees in like 5 secs n then jumping from tree top to tree top (i asked chip he said it twas fine ;P)

blink+range = problem, i could have sat in a tree ungetable for ages with lightning fireball or temp xD

i say give beats fire a ranegd firwe, say summat like firestorm, burns the ground around them when used but also is a uber blaze

or for strata something like a huge icical which does huge damage xD
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Mohican
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« Reply #20 on: July 18, 2009, 07:17:07 pm »

Did some more adjustments:
- Made Haste noticably faster (affects: Speed, Stamina Regen & Melee)
- Explo Crossbow now deals some damage to ennemy buildings (about half amount of launcher).
- Fixed the plague icon showing up as rabid.
« Last Edit: July 19, 2009, 01:48:05 pm by Mohican (Fr) » Logged

Trigardon
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« Reply #21 on: July 18, 2009, 08:20:13 pm »

Mohican be careful with increasing the speed. It makes animations crash (see 4th tier coil rifle mark II - does look shitty Sad)
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Enliven
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« Reply #22 on: July 18, 2009, 10:55:31 pm »

btw enable all tech in warmup.
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Enliven
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« Reply #23 on: July 19, 2009, 12:49:26 am »

and lol @ op humans
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McNasty
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« Reply #24 on: July 19, 2009, 11:02:04 am »

Several suggestions for the shade skill,mainly because I don't like the current blink because,
1. Not much help with melee, which is the huge thing for adv. beast player.
2. Enables too much exploits.
Possible replacement:
1. A very fast regenerate skill that can be activated from time to time. This makes it much harder to kill and makes adv. player hit and run easier.
2. A mist like skill that can be activated from time to time, it is much confusing than blink.
3. A emergent stamina regeneration, that can be activated from time to time.
4. A temporarily invisible/shield like skill that can help them to kill under heavy firepower. Which has bee a really huge thing in human vs beast.


I really like the idea of being able to silently 1-2-3 legos in a huge group of humans without having to worry about getting shot in the face with coil flux and ballistas.  That would be nice  Smiley

I have yet to check out the mod myself, but it looks really freakin' cool!  Nice job on it
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1-2-3 you're dead

Ulquiorra
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« Reply #25 on: July 19, 2009, 01:30:21 pm »

the mod needs more reffs tbh, ima hating the idots who are walling to get to humie base with fade -.-

trees were said oki but walling isnt =/, please enlist some new refs :*(
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Mohican
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« Reply #26 on: July 19, 2009, 01:46:24 pm »

Here is the next round of improvements:

- Druid Melee slightly less powerful against other units (but still destructive on buildings & siege)
- Slightly slower Wizard Mana Regen (to decrease the amount of buffing).
- Improved Barbarian Textures by czud.

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Mohican
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« Reply #27 on: July 19, 2009, 01:50:38 pm »

Oh, I wanted also to mention that I plan to fix the walling Exploit with Blink... But it will take some time so be patient please!
 Afro
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DarknesS
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« Reply #28 on: July 19, 2009, 01:59:15 pm »

I'll tell you how this mod plays atm:

3:1 stats for hums with almost even teams.

Beast melee is useless since you'll get hit by wizard ray in melee and die before you switch to blink.
Babarian + coil rape all beast melee preds.

Everyone camps with summ now since that's only chance not to get raped.
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Mohican
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« Reply #29 on: July 19, 2009, 04:23:45 pm »

And another round of improvements:

- Fixed the Fade's blink Wall & Tree Exploits.
- Tamed the Wizard's stop weapon down (Effect similar to immobilizer + stamina drain, instead of total paralysis).
- Improved Fade Textures by czud.


Getting there, bit by bit!
Afro
« Last Edit: July 19, 2009, 04:56:12 pm by Mohican (Fr) » Logged

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