Welcome, Guest. Please login or register.
Did you miss your activation email?
November 19, 2017, 10:43:52 am

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188623 Posts in 10884 Topics by 17943 Members
Latest Member: Yustus123321
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Archive
| |-+  Modding Forum
| | |-+  DISCUSS: The Extreme Mod improvement Thread
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] 2 3 ... 9 Go Down Print
Author Topic: DISCUSS: The Extreme Mod improvement Thread  (Read 50169 times)
Mohican
Order of the Stick
Former XR Dev
Legendary Member
*****
Posts: 2647



View Profile
« on: July 18, 2009, 02:46:44 am »

So now you can play Extreme Mod with XR, on one of our 2 dedi servers:
    EXTREME MOD EU
    EXTREME MOD US

Please post here any comments you may have on improvements or balance adjustments you would like to see.

Here is my first idea, to add an extra slot in the inventory:
- Allow 2 weapon slots for Humans!
- Allow 2 melee slots for Beasts!

Over to you now!   Tongue


« Last Edit: August 20, 2009, 12:10:58 am by Mohican (Fr) » Logged

Lueshi
professional procrastinator
Newbie
*
Posts: 45



View Profile
« Reply #1 on: July 18, 2009, 04:06:42 am »

First impressions: really original and really fun!

Things I've discovered from messing around as well as some thoughts:

- Fade can Blink while immobilised, not sure if this is intentional
- I can't seem to either hurt or heal anyone with the Druid unit. No idea what its purpose is.
- The Wizard's elec spell and Lethal Injection IMO add too many OHKO attacks to the game. The elec spell in particular is a really cool idea but perhaps could be executed better. Imagining a big game I envision Wizards saving up their mana (you need full mana to use it) and waiting for a fighting unit to get a block in before casting. This would just be... not very fun, imo. As for Lethal Injection I think it's a good idea to make it impossible to use right after blocking... or change it in some other way. I dunno about you guys but I think elec buff and siege is enough OKHO already.
- Currently humans seem OP and the beasts kind of boring in comparison. The only new thing that really made me go wow! was Blink. Plague, Fire Claw, etc are all cool additions but in comparison to stuff like Static Field and the Wizard they're just not as interesting.
- Barbarians with elec will absolutely demolish sublairs.
- The mega buff is awesome!
Logged
Xanther
Newerth Donator
Newbie
****
Posts: 11


View Profile
« Reply #2 on: July 18, 2009, 04:40:09 am »

Howdy,
just had a problem trying to get into the EU server
it starts to load then I get this msg as it crashes
file_bufParseBlocks: Invalid block

I can still play on other servers just not the Extreme Modded one

(Edit) Fixed it by re-downloading the update
« Last Edit: July 18, 2009, 06:38:55 am by Xanther » Logged
Enliven
Admin demoralizer
Super Hero Member
******
Posts: 1501



View Profile
« Reply #3 on: July 18, 2009, 05:42:03 am »

can't see people playing this at all unless you fix balance (see my post in tester forum), though I might steal blink for chocolate savage Shocked

P.S. It's Protrozz, not Protozz Smiley
Logged


Mohican
Order of the Stick
Former XR Dev
Legendary Member
*****
Posts: 2647



View Profile
« Reply #4 on: July 18, 2009, 11:45:54 am »

Some Explanations on the Druid:
- He has faster melee than Medic.
- Item1: Replenish (Gives target Full mana & Stamina).
- Item2: Wood Decay (Effective only on Siege and Buidings).
- Item3: Invisibility (passive).

I think the druid is a bit weak right now compared with wizars, and probably needs powering up a bit:
- Replenish replaced with fire buff.
- Wood Decay inflicting also some (smaller) damage on normal unit.
Logged

Tjens
I make maps and stuff
XR Map Administrator
Super Hero Member
***
Posts: 1948


GIFMEISTER


View Profile
« Reply #5 on: July 18, 2009, 11:47:09 am »

Maybe it would be nice to give the barbarian his off-hand sword backwards, like pictured in menu screen of original savage. The animation is kind of dodgy however, even with the off-hand sword in it's current posistion, maybe you can find someone to fix it up a bit Shocked

For the druid: maybe he can reduce the armour of units with in the same way the shaman protects units?

Thats all I could think off for now
« Last Edit: July 18, 2009, 11:49:00 am by Tjens » Logged

Helios
Sun God
Sr. Member
****
Posts: 430



View Profile
« Reply #6 on: July 18, 2009, 03:04:58 pm »

For the druid: maybe he can reduce the armour of units with in the same way the shaman protects units?

I like this idea, should be for buildings too. : P

edit: nvm decay already really good for buildings
« Last Edit: July 18, 2009, 03:34:52 pm by Helios » Logged

ТЫ
Full Member
***
Posts: 121


View Profile
« Reply #7 on: July 18, 2009, 03:15:19 pm »

Couldn't get it to work. Keep getting same error. Do I need a fresh install??
After fresh install same error. Am trying to connect to Extreme.
« Last Edit: July 18, 2009, 03:21:31 pm by justnab » Logged

Previously known as justnab stupid troll and noob.
UnnamedNewbie(20)
Official Newerth.com Troll
Hero Member
*****
Posts: 758

Z0MG INVITE FOR MY! I POOR FAMALY NEED DOTA MONEY


View Profile
« Reply #8 on: July 18, 2009, 03:22:12 pm »

Can't connect to server. Error message attached.

Already tried a reinstall.


* error.jpg (5.93 KB, 193x106 - viewed 578 times.)
Logged

Quote from: Trigardon
what am I know? A stupid asshole? Always been.
Quote from: Tjens
very ncie sig
Quote from: a ! M b O T*
//offtopic rly nice sig newbi lol
Quote from: UnSaFe
I intended to make the same sig[/
ТЫ
Full Member
***
Posts: 121


View Profile
« Reply #9 on: July 18, 2009, 03:23:32 pm »

Can't connect to server. Error message attached.

Already tried a reinstall.
likewise error
Logged

Previously known as justnab stupid troll and noob.
Trigardon
Forum Administrator
Legendary Member
****
Posts: 4784


Demonic Monster


View Profile WWW
« Reply #10 on: July 18, 2009, 03:27:44 pm »

- Replenish replaced with fire buff.

Please don't. That would make both (human + beast magic) too even. Let it be - it makes him a powerful anti-siege weapon. Smiley
Logged

REBORN / 1UP
Newerth Donator
Full Member
****
Posts: 159


"Wisdom is our hammer, prudence will be our nail!"


View Profile
« Reply #11 on: July 18, 2009, 04:25:50 pm »

lot of fun. but with items capable of doing what is shown in the screenshot you will have to reevaluate the meanings of exploits...


* shot00030.png (1296.7 KB, 1280x960 - viewed 715 times.)
Logged
$hacaR
"The Mod Machine"
Newerth Donator
Hero Member
****
Posts: 586


Warr!or 4 EVER


View Profile WWW
« Reply #12 on: July 18, 2009, 04:45:44 pm »

i think that the new pred needs some kinds better skin, a bit more ligh in it or something...
and the teleporting is a bit to overpowerd i think..
What do u think about:
- a small waiting time (only 1 or 2 secs) but then a teleport a bit more far..
that would rock i think  Smiley
Logged

Mohican
Order of the Stick
Former XR Dev
Legendary Member
*****
Posts: 2647



View Profile
« Reply #13 on: July 18, 2009, 05:05:25 pm »

I have made some adjustments this afternoon:

RESOURCES
- Increased stone in all mines by 50% (So Tech Tree can be fully researched)

WIZARD:
- Wizard Stop causes slightly more damage.
- Wizard Elec & Mag now only require 80% mana.
- Elec now need base level 3 (was 2).
- Mag now need base level 4 (was 2).

DRUID:
- Decay now cause some damage on non-siege units (and 'slightly' less on buildings).
- Decay now need base level 3 (was 2).
- Invisible now need base level 4 (was 2).

Hope this makes sense to u guys!   Afro
Logged

DarknesS
Newerth Donator
Sr. Member
****
Posts: 346


View Profile
« Reply #14 on: July 18, 2009, 05:06:43 pm »

After playing every unit in this mod a bit I have to say it is quite fun (especially lethal injection + nomad rocks). However it is totally imba and humans get much better tech.

l4 units melee: babarian > fade
You can't attack with blink so it only helps a bit to get close if someone hill-whores and maybe you can confuse him a bit.
Basically it is rabvenom vs legio that can block freehits. Since freehits would do more damage than the venom part of rabvenom humans have an advantage in melee (imho).


Beast l4 weapons:
rabvenom is nice, but since humans get a l4 unit that has hp of legio and can blockspam it's not really an big advantage.
hazeclaw is totally useless.
freezsclaw is so so but not really good.
fireclaw is nice, but you are stuck with no hp / stam after frenzy runs out.

Human l4 weapons:
explosion crossbow: Direct Damage + AoE not greatest weapon but not bad since it's easy to hit with
coil 2: lol. Fucks beast.
static field: dunno
lethal injection: fun to play with (especially as nomad). But not very good compared to coil 2 and useless if you meet 2 preds since you'll die for sure during cooldown of weapon (no chance to reloc after firing).

Wizard immob pretty much kills melee beasts with his immob ray (how exactly does it make sense to have a support unit that helps human to easily rape beast in melee and only give beast melee weapons as l4 tech?). You can try to blink out of it (IF you have a fade, otherwise you can just think about what you want to buy for respawn), but that only makes you die slower since you'll be stuck with trying to get away while you get coiled and can't attack.

wizards mag buff + balli = lol. (I suppose elec also works).

Good use of Druids + Shamans + Summs could rape a human base but requires lots of teamwork (so most likely won't happen).

Basically babarian + reloc + double coil > everything beast have.

If you don't believe me that this mod favors humans then get some experienced players tech l4 and let them fight and see how beasts will get raped.

Oh yeah and the changes mohican just posted make it even worse for beast. gg.
« Last Edit: July 18, 2009, 05:26:10 pm by DarknesS » Logged
Pages: [1] 2 3 ... 9 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.044 seconds with 19 queries.