Welcome, Guest. Please login or register.
Did you miss your activation email?
October 22, 2017, 01:03:43 pm

Login with username, password and session length
Search:     Advanced search
Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
188605 Posts in 10883 Topics by 17932 Members
Latest Member: MrStoner
* Home Forum Wiki Help Search Login Register
+  Newerth Forums
|-+  Savage XR
| |-+  Support Forum
| | |-+  REPORT: Linux Savage XR Bugs
0 Members and 2 Guests are viewing this topic. « previous next »
Pages: [1] 2 3 ... 15 Go Down Print
Author Topic: REPORT: Linux Savage XR Bugs  (Read 104099 times)
Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« on: February 12, 2009, 08:55:46 pm »

If you are experiencing bugs with the Linux version of Savage XR please check that the problem is not already know about in our Bug Tracker. If no bug is present create a new one and post in this topic to let us know about the issue. Feel free to upload screenshots!
« Last Edit: February 13, 2009, 01:55:24 am by Django » Logged
metalight
Newbie
*
Posts: 11


View Profile WWW
« Reply #1 on: February 13, 2009, 12:45:59 pm »

When hosting a game I can't build anything as commander, the resources get used when clicking to build though.
Logged
sjofel
Newbie
*
Posts: 2


View Profile
« Reply #2 on: February 13, 2009, 06:15:40 pm »

Installation of XR was flawless. Starting the game is another story.
Screen goes black for a tenth of a second and then quits. Apparently this is due to my old gfx-card, Geforce3ti200, not supporting shader model 2.0 or higher. Still, this should not be a problem should it?


FROM CONSOLE:

bash-3.1$ ./silverback.bin
System_Init()
Signal bash-3.1$

DEBUG.LOG:

************************************************************
Silverback Engine starting up...
[2009/02/13]
[20:32:07]
VERSION INFO
=====================================
(video res goes here)
Silverback build date: Feb 12 2009
Net Protocol: 12
Silverback XR

Version stamp is now OFF
running with glib version 2.12.4
masterserver.savage.s2games.com resolved to 216.127.51.199
freetype headers don't match binary! - compiled against 2.2.1!
---------------------------------------------------------
Vid_Init():
 * Adding mode 1: 1024x768x32
 * Adding mode 2: 832x624x32
 * Adding mode 3: 800x600x32
 * Adding mode 4: 800x512x32
 * Adding mode 5: 720x400x32
 * Adding mode 6: 640x512x32
 * Adding mode 7: 640x480x32
 * Adding mode 8: 640x400x32
 * Adding mode 9: 640x350x32
 * Adding mode 10: 576x432x32
 * Adding mode 11: 576x384x32
 * Adding mode 12: 512x384x32
 * Adding mode 13: 416x312x32
 * Adding mode 14: 400x300x32
 * Adding mode 15: 360x200x32
 * Adding mode 16: 320x240x32
 * Adding mode 17: 320x200x32
 * Adding mode 18: 320x175x32
attempting to set the following video mode: 1024 x 768 x 32 (32 bit depth buffer)
attempting to set the following video mode: 1024 x 768 x 32 (24 bit depth buffer)
Screen Res: 1024 x 768
Screen BPP: 32
Depth Buffer Size: 24

Vendor     : NVIDIA Corporation
Renderer   : GeForce3/AGP/3DNOW!
Version    : 1.5.8 NVIDIA 96.43.07
Extensions : GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

SDL_GL_RED_SIZE: requested 8, got 8
SDL_GL_GREEN_SIZE: requested 8, got 8
SDL_GL_BLUE_SIZE: requested 8, got 8
SDL_GL_DEPTH_SIZE: requested 32, got 24
SDL_GL_DOUBLEBUFFER: requested 1, got 1
Anti-aliasing not enabled
Using mode 1: 1024x768x32
OpenGL: Vendor: NVIDIA Corporation
OpenGL: Renderer: GeForce3/AGP/3DNOW!
OpenGL: Version: 1.5.8 NVIDIA 96.43.07
OpenGL: Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Enabling GL extension GL_ARB_vertex_buffer_object
Enabling GL extension GL_EXT_compiled_vertex_array
Enabling GL extension GL_EXT_texture_env_combine
Enabling GL extension GL_ARB_multitexture
Enabling GL extension GL_EXT_secondary_color
Enabling GL extension GL_EXT_separate_specular_color
Enabling GL extension GL_NV_register_combiners
Enabling GL extension GL_EXT_texture_env_dot3
Enabling GL extension GL_EXT_texture_compression_s3tc
OpenGL: s3tc seems to be supported

--------------------------------------
- initializing GLSL
-
Detecting supported Shader Model.....- Shader Model 0 detected
-^900 Sorry, no GLSL for you. (old card?)
Signal SIGSEGV received.

Stack dump:
{
   silverback.bin [0x80a78ac]
   /lib/libpthread.so.0 [0x40a174b1]
   /lib/libc.so.6 [0x40905958]
}


« Last Edit: February 13, 2009, 06:20:52 pm by sjofel » Logged
Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« Reply #3 on: February 14, 2009, 01:21:25 am »

Thanks for the bug report its a know issue with old cards I'll eventually find time to look into fixing the issue probably next week.
Logged
Morgoth of Udun
Jr. Member
**
Posts: 75



View Profile
« Reply #4 on: February 28, 2009, 01:15:14 pm »

I've got some strange bug with the mousecursor not being at the place of the crosshair. So for example if I wanna focus on sublair, I see the title 'sublair' in the downright corner of the screen, and I'll have to place the crosshair somewhere in the upperleft corner. While moving the unit doesn't turn either after some time, probably because the mouse has reached the edge of the screen.

I only seem to have this as beast, with hummie it's fine.
Logged



Trigon
Newbie
*
Posts: 5


Tracer from Russia


View Profile
« Reply #5 on: March 17, 2009, 10:37:41 pm »

Problems with a mouse! I do blow... And sometimes medkit or reloc takes off.
Logged

big_tower
Full Member
***
Posts: 159


throughout a 'Son of Newerth'


View Profile
« Reply #6 on: March 22, 2009, 03:26:35 pm »

For the first 30 minutes everything works fine but then it finally begins to flicker that hard that it is almost impossible to play. Only solution that resolves the problem is to restart savage.

I'm a linux nub, means that it could stem from ubuntu. On windows I had no such an error.
Logged

Trigardon
Forum Administrator
Legendary Member
****
Posts: 4784


Demonic Monster


View Profile WWW
« Reply #7 on: March 22, 2009, 06:18:12 pm »

is it CPU-based or GFX-based? could mean overheating if im not wrong
Logged

big_tower
Full Member
***
Posts: 159


throughout a 'Son of Newerth'


View Profile
« Reply #8 on: March 22, 2009, 07:30:26 pm »

nope if the error is at my end it is because of wrong ubuntu configs, otherwise it would not work again after restart.
Logged

Trigon
Newbie
*
Posts: 5


Tracer from Russia


View Profile
« Reply #9 on: March 24, 2009, 01:37:38 pm »

Try to put Debian or Mandriva...I have Mandriva...its cool  Afro
Logged

big_tower
Full Member
***
Posts: 159


throughout a 'Son of Newerth'


View Profile
« Reply #10 on: April 26, 2009, 03:58:43 pm »

Hello once more

Graphic Card: Ati Radeon 9600 XT
Driver: None flgrx
Linux: Ubuntu Jaunty Jackalope 9.04
Error:
I can install savage without any troubles but when I start it I only see white blocks. Actually I see nothing but the tips field which vanishes within some seconds then there's this throughout white screen.
Other games are still working!

SFE wont start up and the editor shows the same error... eh thats not nice.

Terminal:
System_Init()
app lost active focus

« Last Edit: April 26, 2009, 04:57:21 pm by big_tower » Logged

Trigardon
Forum Administrator
Legendary Member
****
Posts: 4784


Demonic Monster


View Profile WWW
« Reply #11 on: April 26, 2009, 04:14:28 pm »

Drivers up-to-date? (mainboard / graphics)
Logged

big_tower
Full Member
***
Posts: 159


throughout a 'Son of Newerth'


View Profile
« Reply #12 on: April 26, 2009, 04:58:16 pm »

I'm using the standard ati radeon drivers provided by linux because there are no propriate flgrx drivers available.
Logged

big_tower
Full Member
***
Posts: 159


throughout a 'Son of Newerth'


View Profile
« Reply #13 on: April 29, 2009, 11:15:45 am »

can I expect a fix at your end?
Otherwise I'll seeking help in any other forums.
Logged

Django
Administrator
Legendary Member
*****
Posts: 2557



View Profile
« Reply #14 on: April 29, 2009, 02:02:49 pm »

can I expect a fix at your end?
Otherwise I'll seeking help in any other forums.

Can you attach a debug.log of the issues so we can see what the cause is? Search the forum on where the file is stored.
Logged
Pages: [1] 2 3 ... 15 Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2006-2007, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.044 seconds with 19 queries.