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Savage: XR is a new patch for Savage, created by the Newerth.com staff. The XR1.1 Client is out now! Download it now!
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Author Topic: Last Minute Improvements to Foliage System  (Read 20409 times)
Voldo
Neighbourhood Rangewhore
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Oh Dear...


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« Reply #30 on: February 02, 2009, 10:24:23 pm »

That sounds like success to me, cheers Wink.

Of course, there is no rush. I'm not going to be able to play for another few months at least!
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Mohican
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« Reply #31 on: February 03, 2009, 12:40:42 am »

Ok, it's done.
You can now see a new sliders in the graphics options, to set the foliage's alpha.
You will have to wait until we recompile the binaries to see it work though.
 Afro
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Epoks
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« Reply #32 on: February 03, 2009, 02:06:40 am »

Me and uttar devised a very suitable solution for SFE. You don't need to alpha the grass (it will just look wierd), and the whole idea is that you can see it and it adds life to the scene.
The little marker on mines obscured by grass worked perfectly, why was that removed?
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EvilRebel
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I really love food


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« Reply #33 on: February 03, 2009, 12:41:42 pm »

Ok, it's done.
You can now see a new sliders in the graphics options, to set the foliage's alpha.
You will have to wait until we recompile the binaries to see it work though.
 Afro
1 hour??? WTF?
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Ulquiorra
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« Reply #34 on: February 03, 2009, 07:22:23 pm »

mohican isnt human hes liek a god

well either that or he has stone of ages/time machine/a army of programmers
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EvilRebel
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« Reply #35 on: February 03, 2009, 09:12:18 pm »

And I thought S2Kyle was a robot...
« Last Edit: February 03, 2009, 09:14:13 pm by EvilRebel » Logged

Mchief
Continuously leaping over Blazing Chasms
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« Reply #36 on: February 04, 2009, 12:42:06 am »

pretty lame ideea, but how about making a small radius around the redstone so that small bluffs of stone come out from the ground . redstone always have the same form everywhere why not give it a bit of randomness  Wink. ( i ll do the bitmap if the idea passes Tongue)
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